Scenario Information:American Civil War 1861-1865 vB09.SCE

This scenario is valid.

Scenario Header:
  Scenario Title: American Civil War 1861-1865 vB09
  Scenario Version Level: 147
  Scenario Briefing:

American Civil War 1861-1865

Version 0.9
Location: United States of America
Map Scale: 11km/hex
Time Scale: Half-weekly turns
Unit Scale: Brigade/Division
Length: 475 turns (max)
Begins: April 1st, 1861
Ends: October 17th, 1865


Unit Colors:

UNION:

Regular Infantry: Blue on Blue
Cavalry: Red on Blue
Theater Assets: Maroon on Blue
Navy: White on Blue
Fortifications/Garrisons: Yellow on Green
State Militia: Black on Blue
Indians: Green on Green
Disbands: Blue on Yellow

CONFEDERACY:

Regular Infantry: Gray on Gray
Cavalry: Red on Gray
Theater Assets: White on Gray
Navy: Blue on Gray
Fortifications: Green on Brown
State Militia: Black on Gray
State Garrisons: Khaki on Red
Partisans: Black on Red
Indians: Olive on Green
Disbands: Pink on Red



INTRODUCTION:

This scenario attempts to create an operational model of the American Civil War using the TOAW game engine.  The conflict was the bloodiest in US history and some of its aspects are particularly difficult to model correctly.  The scenario should only be played with the latest version of the 19th century database.

Please review the briefing document before playing this scenario.  Currently the scenario only works using the Play By Email (PBEM) format.  Please direct all criticisms, suggestions, and comments to the forums at http://www.tdg.nu.

  Scenario Outcome Text: 0
Victory briefing: The Union has finally put out the Southern insurrection after a long and bloody war!  Through sheer determination and force of arms, the North has seized control over much of the South and has unified the country once again.  It will take time for the two sides to trust one another again but eventually the country will recover.

With the victory Congress decides to finally end the institution of slavery.  The 13th, 14th, and 15th amendments to the US Constitution are passed, finally stating in clear terms that 'neither slavery nor involuntary servitude, except as a punishment for crime whereof the party shall have been duly convicted, shall exist within the United States, or any place subject to their jurisdiction.'

The Union has finally put out the Southern insurrection after a long and bloody war!  Through sheer determination and force of arms, the North has seized control over much of the South and has unified the country once again.  It will take time for the two sides to trust one another again but eventually the country will recover.

With the victory Congress decides to finally end the institution of slavery.  The 13th, 14th, and 15th amendments to the US Constitution are passed, finally stating in clear terms that 'neither slavery nor involuntary servitude, except as a punishment for crime whereof the party shall have been duly convicted, shall exist within the United States, or any place subject to their jurisdiction.'

  Scenario Outcome Text: 1
Victory briefing: The unlawful Northern invasion of the South has been turned back!  After suffering defeat after defeat on the battlefield, the North has decided to end the war and recognize the Confederacy's right to exist.  Although the war has sapped much of the Confederacy's wealth and manpower, the country hopes that 'King Cotton' can be used to rebuild the ravaged land.

With the victory, the Confederacy gets to keep their cherished institution of slavery.  As time goes on and agriculture becomes less important economically, the Confederacy will have to stretch their imagination to figure out ways to keep slavery alive.

The unlawful Northern invasion of the South has been turned back!  After suffering defeat after defeat on the battlefield, the North has decided to end the war and recognize the Confederacy's right to exist.  Although the war has sapped much of the Confederacy's wealth and manpower, the country hopes that 'King Cotton' can be used to rebuild the ravaged land.

With the victory, the Confederacy gets to keep their cherished institution of slavery.  As time goes on and agriculture becomes less important economically, the Confederacy will have to stretch their imagination to figure out ways to keep slavery alive.

  Scenario Outcome Text: 2
Draw (no victory) briefing

After several years of bloodshed both sides have mutually agreeded to end the war.  The Southern States will reenter the Union but only after the Union passes a constitution amendment that clear states the Federal government has no right to make law on this matter.  Neither side is happy with the results of the war and future fighting seems inevitable.


Calendar Information:
  Half week turns
  First turn:  (April 1st, 1861)
  Last turn: 475 (October 17th, 1865)

Environment Information:
  25 kilometers per hex, northern climate area, heavy precipitation, temperature: temperate.

Events:
  Event: 1, United States on the verge of civil war!
  Trigger turn: 1 (April 1st, 1861).
  Effect: Cease Fire.

  Event: 2, (Debug) Theater Recon
  Trigger turn: 1 (April 1st, 1861).
  Effect: Theater recon 1.
  Value: -3.

  Event: 3, (Debug) Theater Recon
  Trigger turn: 1 (April 1st, 1861).
  Effect: Theater recon 2.
  Value: -11.

  Event: 4, (Debug) Northern Rail
  Trigger turn: 1 (April 1st, 1861).
  Effect: Rail transport 1.
  Value: 4500.

  Event: 5, (Debug) Southern Rail
  Trigger turn: 1 (April 1st, 1861).
  Effect: Rail transport 2.
  Value: 2300.

  Event: 6, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 296 (North reoccupies Washington, DC!).
  Affected Event 240 ((Debug) * .80 Replacements - Washington).

  Event: 7, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 296 (North reoccupies Washington, DC!).
  Affected Event 241 ((Debug) -4 Supply - Washington).

  Event: 8, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 497 ((Debug) Enable replacement, supply changes).
  Affected Event 497 ((Debug) Enable replacement, supply changes).

  Event: 9, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 498 ((Debug) Enable replacement, supply changes).
  Affected Event 498 ((Debug) Enable replacement, supply changes).

  Event: 10, (Debug) Nortern Rail Damage
  Trigger turn: 1 (April 1st, 1861).
  Effect: Rail damage 1.
  Value: 40.

  Event: 11, (Debug) Southern Rail Damage
  Trigger turn: 1 (April 1st, 1861).
  Effect: Rail damage 2.
  Value: 70.

  Event: 12, (Debug) Northern Rail Repair
  Trigger turn: 1 (April 1st, 1861).
  Effect: Rail repair 1.
  Value: 2.

  Event: 13, (Debug) Southern Rail Repair
  Trigger turn: 1 (April 1st, 1861).
  Effect: Rail repair 2.
  Value: 2.

  Event: 14, (Debug) Southern Sea Transport
  Trigger turn: 1 (April 1st, 1861).
  Effect: Sea transport 2.
  Value: 1600.

  Event: 15, Jeff Davis pressures state governments on militia issue.
  Trigger: Variable value.
  Effect: News only.
  Value: 39.

  Event: 16, (Debug) Northern Sea Transport
  Trigger turn: 1 (April 1st, 1861).
  Effect: Sea transport 1.
  Value: 5500.

  Event: 17, (Debug) South Supply Radius 2
  Trigger turn: 1 (April 1st, 1861).
  Effect: Supply radius 2.
  Value: 2.

  Event: 18, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 6 ((Debug) Enable replacement, supply changes).
  Affected Event 6 ((Debug) Enable replacement, supply changes).

  Event: 19, (Debug) Union Shock 115
  Trigger turn: 1 (April 1st, 1861).
  Effect: Shock 1.
  Value: 115.
  Probability 33%

  Event: 20, Lincoln orders Navy to begin blockade of Southern ports.
  Trigger: Event activated.
  Effect: Sea transport 1.
  Delay: 1.
  Value: 4000.
  Trigger Event 10001.

  Event: 21, Union industry hampered by blockade of Confederacy.
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 8.
  Trigger Event 20 (Lincoln orders Navy to begin blockade of Southern ports.).
  Delay range = 30...34.

  Event: 22, London unhappy with blockade of South's cotton ports.
  Trigger: Event activated.
  Effect: Variable +.
  Value: 10.
  Trigger Event 20 (Lincoln orders Navy to begin blockade of Southern ports.).
  Delay range = 40...44.

  Event: 23, (Debug) Blockade Supply Effectiveness
  Trigger: Event activated.
  Effect: News only.
  Delay: 165.
  Trigger Event 20 (Lincoln orders Navy to begin blockade of Southern ports.).
  Probability 50%

  Event: 24, Southern economy struggles due to blockade (-12 Supply).
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 12.
  Trigger Event 23 ((Debug) Blockade Supply Effectiveness).
  Delay range = 8...11.

  Event: 25, Southern economy struggles due to blockade (-6 Supply).
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Delay: 180.
  Value: 6.
  Trigger Event 20 (Lincoln orders Navy to begin blockade of Southern ports.).

  Event: 26, (Debug) Cancel smaller supply cut
  Trigger: Event activated.
  Effect: Cancel event.
  Trigger Event 24 (Southern economy struggles due to blockade (-12 Supply).).
  Affected Event 25 (Southern economy struggles due to blockade (-6 Supply).).

  Event: 27, (Debug) Blockade Replacements Effect
  Trigger: Event activated.
  Effect: News only.
  Delay: 140.
  Trigger Event 20 (Lincoln orders Navy to begin blockade of Southern ports.).
  Probability 50%

  Event: 28, Confederacy struggles to import arms (75% Replacements).
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 75.
  Trigger Event 27 ((Debug) Blockade Replacements Effect).
  Delay range = 8...11.

  Event: 29, Confederacy struggles to import arms (60% Replacements).
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Delay: 155.
  Value: 60.
  Trigger Event 20 (Lincoln orders Navy to begin blockade of Southern ports.).

  Event: 30, (Debug) Cancel Replacements 60% Replacements
  Trigger: Event activated.
  Effect: Cancel event.
  Trigger Event 28 (Confederacy struggles to import arms (75% Replacements).).
  Affected Event 29 (Confederacy struggles to import arms (60% Replacements).).

  Event: 31, South unable to import rail irons due to blockade.
  Trigger: Event activated.
  Effect: Rail repair 2.
  Delay: 50.
  Value: 1.
  Trigger Event 20 (Lincoln orders Navy to begin blockade of Southern ports.).

  Event: 32, (Debug) Rail transport effectivness
  Trigger: Event activated.
  Effect: News only.
  Delay: 195.
  Trigger Event 20 (Lincoln orders Navy to begin blockade of Southern ports.).
  Probability 50%

  Event: 33, Southern rail network struggles (1400 tons).
  Trigger: Event activated.
  Effect: Rail transport 2.
  Value: 1400.
  Trigger Event 32 ((Debug) Rail transport effectivness).
  Delay range = 6...9.

  Event: 34, Southern rail network struggles (1800 tons).
  Trigger: Event activated.
  Effect: Rail transport 2.
  Delay: 210.
  Value: 1800.
  Trigger Event 20 (Lincoln orders Navy to begin blockade of Southern ports.).

  Event: 35, (Debug) Cancel rail transport
  Trigger: Event activated.
  Effect: Cancel event.
  Trigger Event 33 (Southern rail network struggles (1400 tons).).
  Affected Event 34 (Southern rail network struggles (1800 tons).).

  Event: 36, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 7 ((Debug) Enable replacement, supply changes).
  Affected Event 7 ((Debug) Enable replacement, supply changes).

  Event: 37, Abolish the Institution of Slavery
  Trigger turn: 15 (May 20th, 1861).
  Effect: Theater Option 2 (9999).

  Event: 38, Confederate government votes to abolish slavery!
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Delay: 1.
  Value: 50.
  Trigger Event 10001.

  Event: 39, Confederate Army faces starvation. (-15 Supply)
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Delay: 104.
  Value: 15.
  Trigger Event 38 (Confederate government votes to abolish slavery!).

  Event: 40, Freeded blacks boost manpower of CSA army.
  Trigger: Event activated.
  Effect: News only.
  Delay: 25.
  Trigger Event 38 (Confederate government votes to abolish slavery!).

  Event: 41, Britain pleased with South's decision on slavery.
  Trigger: Event activated.
  Effect: Variable +.
  Delay: 30.
  Value: 30.
  Trigger Event 38 (Confederate government votes to abolish slavery!).

  Event: 42, (Debug) Cancel 2nd South Slavery TO
  Trigger: Event activated.
  Effect: Cancel event.
  Trigger Event 38 (Confederate government votes to abolish slavery!).
  Affected Event 47 (Abolish the Institution of Slavery).

  Event: 43, (Debug) Union Shock 122
  Trigger: Event cancelled.
  Effect: Shock 1.
  Value: 122.
  Trigger Event 19 ((Debug) Union Shock 115).
  Probability 60%

  Event: 44, (Debug) Withdrawal hardline southern partisans
  Trigger: Event activated.
  Effect: Withdraw unit (Confederacy Raiders, J.H. Morgan).
  Trigger Event 38 (Confederate government votes to abolish slavery!).

  Event: 45, (Debug) Withdrawal hardline southern partisans
  Trigger: Event activated.
  Effect: Withdraw unit (Confederacy Raiders, J.S. Marmaduke).
  Trigger Event 38 (Confederate government votes to abolish slavery!).

  Event: 46, (Debug) Withdrawal hardline southern partisans
  Trigger: Event activated.
  Effect: Withdraw unit (Confederacy Raiders, N.B. Forrest).
  Trigger Event 38 (Confederate government votes to abolish slavery!).

  Event: 47, Abolish the Institution of Slavery
  Trigger turn: 235 (June 29th, 1863).
  Effect: Theater Option 2 (48).

  Event: 48, Abolish the Institution of Slavery
  Trigger turn: 250 (August 20th, 1863).
  Effect: Theater Option 2 (9999).

  Event: 49, Confederate government votes to abolish slavery!
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 10.
  Trigger Event 10001.

  Event: 50, Southern economy struggles with loss of slave labor.
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Delay: 10.
  Value: 75.
  Trigger Event 49 (Confederate government votes to abolish slavery!).

  Event: 51, Freeded blacks boost manpower of CSA army.
  Trigger: Event activated.
  Effect: News only.
  Delay: 20.
  Trigger Event 49 (Confederate government votes to abolish slavery!).

  Event: 52, Britain pleased with South's decision on slavery.
  Trigger: Event activated.
  Effect: Variable +.
  Delay: 25.
  Value: 10.
  Trigger Event 49 (Confederate government votes to abolish slavery!).

  Event: 53, (Debug) Union Shock 130
  Trigger: Event cancelled.
  Effect: Shock 1.
  Value: 130.
  Trigger Event 19 ((Debug) Union Shock 115).
  Probability 40%

  Event: 54, (Debug) Enable Union Shock 115
  Trigger turn: 1 (April 1st, 1861).
  Effect: Enable event.
  Affected Event 19 ((Debug) Union Shock 115).

  Event: 55, (Debug) Enable Union Shock 125
  Trigger turn: 1 (April 1st, 1861).
  Effect: Enable event.
  Affected Event 43 ((Debug) Union Shock 122).

  Event: 56, (Debug) Enable Union Shock 135
  Trigger turn: 1 (April 1st, 1861).
  Effect: Enable event.
  Affected Event 53 ((Debug) Union Shock 130).

  Event: 57, Begin Military Draft
  Trigger turn: 40 (August 15th, 1861).
  Effect: Theater Option 1 (57).

  Event: 58, Congress passes military draft legislation.
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 5.
  Trigger Event 10001.

  Event: 59, Northern industry output limited due to draft.
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Delay: 16.
  Value: 85.
  Trigger Event 58 (Congress passes military draft legislation.).

  Event: 60, (Debug) Enable 54
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 54 ((Debug) Enable Union Shock 115).
  Affected Event 54 ((Debug) Enable Union Shock 115).

  Event: 61, (Debug) Enable 55
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 55 ((Debug) Enable Union Shock 125).
  Affected Event 55 ((Debug) Enable Union Shock 125).

  Event: 62, (Debug) 1st draftees
  Trigger: Event activated.
  Effect: News only.
  Delay: 36.
  Trigger Event 58 (Congress passes military draft legislation.).

  Event: 63, First group of draftees join Union army.
  Trigger: Event activated.
  Effect: News only.
  Delay: 1.
  Trigger Event 62 ((Debug) 1st draftees).

  Event: 64, (Debug) 2nd draftees
  Trigger: Event activated.
  Effect: News only.
  Delay: 108.
  Trigger Event 58 (Congress passes military draft legislation.).
  Probability 50%

  Event: 65, Second group of draftees join Union army.
  Trigger: Event activated.
  Effect: News only.
  Delay: 1.
  Trigger Event 64 ((Debug) 2nd draftees).

  Event: 66, (Debug) 3rd draftees
  Trigger: Event activated.
  Effect: News only.
  Delay: 176.
  Trigger Event 58 (Congress passes military draft legislation.).
  Probability 50%

  Event: 67, Third group of draftees join Union army.
  Trigger: Event activated.
  Effect: News only.
  Delay: 1.
  Trigger Event 66 ((Debug) 3rd draftees).

  Event: 68, Union beginning to win war, CSA considers guerillas.
  Trigger: Force 1 winning (Union).
  Effect: News only.
  Value: 100.
  Delay range = 6...9.

  Event: 69, Conduct more Guerilla/Partisan Operations
  Trigger: Event activated.
  Effect: Theater Option 2 (69).
  Trigger Event 68 (Union beginning to win war, CSA considers guerillas.).

  Event: 70, South decides to use more guerillas. (*.60 replacements)
  Trigger turn: 999 (October 26th, 1870).
  Effect: Replacements 2* (Confederacy).
  Value: 60.

  Event: 71, Break Kentucky Neutrality
  Trigger: Event activated.
  Effect: Theater Option 1 (72).
  Delay: 4.
  Trigger Event 405 (The Civil War begins!).

  Event: 72, Break Kentucky Neutrality
  Trigger: Event activated.
  Effect: Theater Option 2 (73).
  Delay: 4.
  Trigger Event 405 (The Civil War begins!).

  Event: 73, The Union has decided to break Kentucky's neutrality!
  Trigger: Event activated.
  Effect: Activate event.
  Trigger Event 500.
  Affected Event 88 ((Debug) Remove Kentucky zone).

  Event: 74, The South has decided to break Kentucky's neutrality!
  Trigger: Event activated.
  Effect: Activate event.
  Trigger Event 500.
  Affected Event 88 ((Debug) Remove Kentucky zone).

  Event: 75, Break Kentucky Neutrality
  Trigger: Event activated.
  Effect: Theater Option 2 (9999).
  Trigger Event 73 (The Union has decided to break Kentucky's neutrality!).

  Event: 76, Break Kentucky Neutrality
  Trigger: Event activated.
  Effect: Theater Option 1 (9999).
  Trigger Event 74 (The South has decided to break Kentucky's neutrality!).

  Event: 77, The Bluegrass state unhappy with North's aggression.
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 95.
  Trigger Event 73 (The Union has decided to break Kentucky's neutrality!).

  Event: 78, The Blugress state upset over South's aggression.
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 95.
  Trigger Event 74 (The South has decided to break Kentucky's neutrality!).

  Event: 79, Northern forces begin to make progress in war.
  Trigger: Force 1 winning (Union).
  Effect: News only.
  Value: 5.
  Delay range = 4...7.

  Event: 80, Issue Emancipation Proclamation
  Trigger: Event activated.
  Effect: Theater Option 1 (78).
  Trigger Event 79 (Northern forces begin to make progress in war.).

  Event: 81, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 297 (North reoccupies Baltimore, MD!).
  Affected Event 247 ((Debug) * .70 Replacements - Baltimore).

  Event: 82, Lincoln isses Emancipation Proclamation.
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 5.
  Trigger Event 10001.

  Event: 83, Northern 'Copperhead' Democrats unhappy with move.
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 85.
  Trigger Event 82 (Lincoln isses Emancipation Proclamation.).

  Event: 84, Sentiment in Europe swings to North after Emancipation.
  Trigger: Event activated.
  Effect: Variable -.
  Delay: 10.
  Value: 10.
  Trigger Event 82 (Lincoln isses Emancipation Proclamation.).

  Event: 85, North raises additional colored regiments.
  Trigger: Event activated.
  Effect: News only.
  Delay: 32.
  Trigger Event 82 (Lincoln isses Emancipation Proclamation.).

  Event: 86, North raises additional colored regiments.
  Trigger: Event activated.
  Effect: News only.
  Delay: 102.
  Trigger Event 82 (Lincoln isses Emancipation Proclamation.).

  Event: 87, North raises additional colored regiments.
  Trigger: Event activated.
  Effect: News only.
  Delay: 204.
  Trigger Event 82 (Lincoln isses Emancipation Proclamation.).

  Event: 88, (Debug) Remove Kentucky zone
  Trigger: Event activated.
  Effect: Remove zone 1.
  Trigger Event 74 (The South has decided to break Kentucky's neutrality!).

  Event: 89, Union takes Richmond, VA!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 196,42 (RICHMOND) Radius: 0.

  Event: 90, Union takes Atlanta, GA!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 140,88 (ATLANTA) Radius: 0.

  Event: 91, Union takes Montgomery, AL!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 124,103 (MONTGOMERY #) Radius: 0.

  Event: 92, Union takes New Orleans, LA!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 86,130 (NEW ORLEANS *) Radius: 0.

  Event: 93, Union takes Charleston, SC!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 177,99 (CHARLESTON *) Radius: 0.

  Event: 94, Union takes Mobile, AL!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 102,122 (^ MOBILE ^ *) Radius: 0.

  Event: 95, Union takes Memphis, TN!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 90,75 (MEMPHIS *) Radius: 0.

  Event: 96, Union takes Savannah, GA!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 167,109 (SAVANNAH *) Radius: 0.

  Event: 97, Union takes Brownsville, TX!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 9,190 (BROWNSVILLE) Radius: 0.

  Event: 98, Union takes Nashville, TN!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 118,60 (NASHVILLE *) Radius: 0.

  Event: 99, Union takes Wilmington, NC!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 196,79 (^ WILMINGTON ^ *) Radius: 0.

  Event: 100, Union takes Augusta, GA!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 156,91 (AUGUSTA) Radius: 0.

  Event: 101, Union takes Vicksburg, MS!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 78,103 (^ VICKSBURG ^ *) Radius: 0.

  Event: 102, Union takes Chattanooga, TN!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 135,76 (CHATTANOOGA #) Radius: 0.

  Event: 103, Union takes Jackson, MS!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 88,103 (JACKSON) Radius: 0.

  Event: 104, Union takes Saltville, VA!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 160,52 (SALTVILLE) Radius: 0.

  Event: 105, (Debug) Capture of Richmond before 8/62 -15 variable
  Trigger: Event activated.
  Effect: Variable -.
  Value: 15.
  Trigger Event 89 (Union takes Richmond, VA!).

  Event: 106, (Debug) Replacements * .80 - Richmond
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 80.
  Trigger Event 89 (Union takes Richmond, VA!).

  Event: 107, (Debug) Supply -2 - Richmond
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 4.
  Trigger Event 89 (Union takes Richmond, VA!).

  Event: 108, (Debug) 40% chance of Union victory - Richmond
  Trigger: Event activated.
  Effect: Activate event.
  Trigger Event 89 (Union takes Richmond, VA!).
  Affected Event 111 (Fall of Richmond forces Confederate surrender!).
  Probability 50%

  Event: 109, (Debug) Enable 56
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 56 ((Debug) Enable Union Shock 135).
  Affected Event 56 ((Debug) Enable Union Shock 135).

  Event: 110, (Debug) Cancel Richmond variable event
  Trigger turn: 142 (August 7th, 1862).
  Effect: Cancel event.
  Affected Event 105 ((Debug) Capture of Richmond before 8/62 -15 variable).

  Event: 111, Fall of Richmond forces Confederate surrender!
  Trigger: Event activated.
  Effect: End victory 1 (Union).
  Delay: 1.
  Trigger Event 10001.

  Event: 112, (Debug) Enable South capture event - Richmond
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 89 (Union takes Richmond, VA!).
  Affected Event 166 (South recaptures Richmond, VA!).

  Event: 113, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 297 (North reoccupies Baltimore, MD!).
  Affected Event 248 ((Debug) -8 Supply - Baltimore).

  Event: 114, (Debug) Capture of Charleston before 6/1/63 -10 var
  Trigger: Event activated.
  Effect: Variable -.
  Value: 10.
  Trigger Event 93 (Union takes Charleston, SC!).

  Event: 115, (Debug) * .85 Replacements - Charleston
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 85.
  Trigger Event 93 (Union takes Charleston, SC!).

  Event: 116, (Debug) -2 Supply - Charleston
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 4.
  Trigger Event 93 (Union takes Charleston, SC!).

  Event: 117, (Debug) Cancel variable - Charleston
  Trigger turn: 228 (June 4th, 1863).
  Effect: Cancel event.
  Affected Event 114 ((Debug) Capture of Charleston before 6/1/63 -10 var).
  Turn range = 228...232.

  Event: 118, (Debug) Union Supply Radius
  Trigger turn: 1 (April 1st, 1861).
  Effect: Supply radius 1.
  Value: 0.

  Event: 119, (Debug) Enable South Capture - Charleston
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 93 (Union takes Charleston, SC!).
  Affected Event 168 (South recaptures Charleston, SC!).

  Event: 120, (Debug) * .90 Replacements - Atlanta
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 85.
  Trigger Event 90 (Union takes Atlanta, GA!).

  Event: 121, (Debug) -5 Supply - Atlanta
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 5.
  Trigger Event 90 (Union takes Atlanta, GA!).

  Event: 122, (Debug) Confederate Shock 115
  Trigger turn: 1 (April 1st, 1861).
  Effect: Shock 2.
  Value: 115.
  Probability 33%

  Event: 123, (Debug) North Victory - Atlanta
  Trigger: Event activated.
  Effect: Activate event.
  Trigger Event 90 (Union takes Atlanta, GA!).
  Affected Event 125 (South surrenders after burning of Atlanta!).
  Probability 25%

  Event: 124, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 298 (North reoccupies Philadelphia, PA!).
  Affected Event 252 ((Debug) * .50 Replacements - Philadelphia).

  Event: 125, South surrenders after burning of Atlanta!
  Trigger: Event activated.
  Effect: End victory 1 (Union).
  Trigger Event 10001.

  Event: 126, (Debug) Enable South Capture - Atlanta
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 90 (Union takes Atlanta, GA!).
  Affected Event 167 (South recaptures Atlanta, GA!).

  Event: 127, (Debug) * .90 Replacements - Vicksburg
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 90.
  Trigger Event 101 (Union takes Vicksburg, MS!).

  Event: 128, (Debug) -6 Supply - Vicksburg
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 6.
  Trigger Event 101 (Union takes Vicksburg, MS!).

  Event: 129, (Debug) Enable South Capture - Vicksburg
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 101 (Union takes Vicksburg, MS!).
  Affected Event 169 (South recaptures Vicksburg, MS!).

  Event: 130, (Debug) * .80 Replacements - New Orleans
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 80.
  Trigger Event 92 (Union takes New Orleans, LA!).

  Event: 131, (Debug) -3 Supply - New Orleans
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 4.
  Trigger Event 92 (Union takes New Orleans, LA!).

  Event: 132, (Debug) Enable South Capture - New Orleans
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 92 (Union takes New Orleans, LA!).
  Affected Event 170 (South recaptures New Orleans, LA!).

  Event: 133, (Debug) *.90 Replacements - Memphis
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 90.
  Trigger Event 95 (Union takes Memphis, TN!).

  Event: 134, (Debug) -2 Supply - Memphis
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 2.
  Trigger Event 95 (Union takes Memphis, TN!).

  Event: 135, (Debug) Enable South Capture - Memphis
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 95 (Union takes Memphis, TN!).
  Affected Event 171 (South recaptures Memphis, TN!).

  Event: 136, (Debug) *.90 Replacments - Montgomery
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 90.
  Trigger Event 91 (Union takes Montgomery, AL!).

  Event: 137, (Debug) -2 Supply - Montgomery
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 2.
  Trigger Event 91 (Union takes Montgomery, AL!).

  Event: 138, (Debug) Enable South Capture - Montgomery
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 91 (Union takes Montgomery, AL!).
  Affected Event 172 (South recaptures Montgomery, AL!).

  Event: 139, (Debug) *.90 Replacements - Mobile
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 90.
  Trigger Event 94 (Union takes Mobile, AL!).

  Event: 140, (Debug) -1 Supply - Mobile
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 2.
  Trigger Event 94 (Union takes Mobile, AL!).

  Event: 141, (Debug) Enable South Capture - Mobile
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 94 (Union takes Mobile, AL!).
  Affected Event 176 (South recaptures Mobile, AL!).

  Event: 142, (Debug) *.90 Replacements - Savannah
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 90.
  Trigger Event 96 (Union takes Savannah, GA!).

  Event: 143, (Debug) -1 Supply - Savannah
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 1.
  Trigger Event 96 (Union takes Savannah, GA!).

  Event: 144, (Debug) Enable South Capture - Savannah
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 96 (Union takes Savannah, GA!).
  Affected Event 181 (South recaptures Savannah, GA!).

  Event: 145, (Debug) *.95 Replacements - Brownsville
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 95.
  Trigger Event 97 (Union takes Brownsville, TX!).

  Event: 146, (Debug) -1 Supply - Brownsville
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 1.
  Trigger Event 97 (Union takes Brownsville, TX!).

  Event: 147, (Debug) Enable South Capture - Brownsville
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 97 (Union takes Brownsville, TX!).
  Affected Event 179 (South recaptures Brownsville, TX!).

  Event: 148, (Debug) *.90 Replacements - Nashville
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 90.
  Trigger Event 98 (Union takes Nashville, TN!).

  Event: 149, (Debug) -1 Supply - Nashville
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 1.
  Trigger Event 98 (Union takes Nashville, TN!).

  Event: 150, (Debug) Enable South Capture - Nashville
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 98 (Union takes Nashville, TN!).
  Affected Event 177 (South recaptures Nashville, TN!).

  Event: 151, (Debug) *.90 Replacements - Wilmington
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 90.
  Trigger Event 99 (Union takes Wilmington, NC!).

  Event: 152, (Debug) -3 Supply - Wilmington
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 3.
  Trigger Event 99 (Union takes Wilmington, NC!).

  Event: 153, (Debug) Enable South Capture - Wilmington
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 99 (Union takes Wilmington, NC!).
  Affected Event 178 (South recaptures Wilmington, NC!).

  Event: 154, (Debug) *.95 Replacements - Augusta
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 95.
  Trigger Event 100 (Union takes Augusta, GA!).

  Event: 155, (Debug) -1 Supply - Augusta
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 1.
  Trigger Event 100 (Union takes Augusta, GA!).

  Event: 156, (Debug) Enable South Capture - Augusta
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 100 (Union takes Augusta, GA!).
  Affected Event 173 (South recaptures Augusta, GA!).

  Event: 157, (Debug) *.95 Replacements - Chattanooga
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 95.
  Trigger Event 102 (Union takes Chattanooga, TN!).

  Event: 158, (Debug) -1 Supply - Chattanooga
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 1.
  Trigger Event 102 (Union takes Chattanooga, TN!).

  Event: 159, (Debug) Enable South Capture - Chattanooga
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 102 (Union takes Chattanooga, TN!).
  Affected Event 174 (South recaptures Chattanooga, TN!).

  Event: 160, (Debug) *.95 Replacements - Jackson
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 95.
  Trigger Event 103 (Union takes Jackson, MS!).

  Event: 161, (Debug) -1 Supply - Jackson
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 1.
  Trigger Event 103 (Union takes Jackson, MS!).

  Event: 162, (Debug) Enable South Capture - Jackson
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 103 (Union takes Jackson, MS!).
  Affected Event 175 (South recaptures Jackson, MS!).

  Event: 163, (Debug) *.95 Replacements - Saltville
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 95.
  Trigger Event 104 (Union takes Saltville, VA!).

  Event: 164, (Debug) -2 Supply - Saltville
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 2.
  Trigger Event 104 (Union takes Saltville, VA!).

  Event: 165, (Debug) Enable South Capture - Saltville
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 104 (Union takes Saltville, VA!).
  Affected Event 180 (South recaptures Saltville, VA!).

  Event: 166, South recaptures Richmond, VA!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 196,42 (RICHMOND) Radius: 0.

  Event: 167, South recaptures Atlanta, GA!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 140,88 (ATLANTA) Radius: 0.

  Event: 168, South recaptures Charleston, SC!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 177,99 (CHARLESTON *) Radius: 0.

  Event: 169, South recaptures Vicksburg, MS!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 78,103 (^ VICKSBURG ^ *) Radius: 0.

  Event: 170, South recaptures New Orleans, LA!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 86,130 (NEW ORLEANS *) Radius: 0.

  Event: 171, South recaptures Memphis, TN!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 90,75 (MEMPHIS *) Radius: 0.

  Event: 172, South recaptures Montgomery, AL!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 124,103 (MONTGOMERY #) Radius: 0.

  Event: 173, South recaptures Augusta, GA!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 156,91 (AUGUSTA) Radius: 0.

  Event: 174, South recaptures Chattanooga, TN!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 135,76 (CHATTANOOGA #) Radius: 0.

  Event: 175, South recaptures Jackson, MS!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 88,103 (JACKSON) Radius: 0.

  Event: 176, South recaptures Mobile, AL!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 102,122 (^ MOBILE ^ *) Radius: 0.

  Event: 177, South recaptures Nashville, TN!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 118,60 (NASHVILLE *) Radius: 0.

  Event: 178, South recaptures Wilmington, NC!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 196,79 (^ WILMINGTON ^ *) Radius: 0.

  Event: 179, South recaptures Brownsville, TX!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 9,190 (BROWNSVILLE) Radius: 0.

  Event: 180, South recaptures Saltville, VA!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 160,52 (SALTVILLE) Radius: 0.

  Event: 181, South recaptures Savannah, GA!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 167,109 (SAVANNAH *) Radius: 0.

  Event: 182, (Debug) * 1.25 replacements - Richmond (Par)
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 120.
  Trigger Event 166 (South recaptures Richmond, VA!).

  Event: 183, (Debug) +3 Supply (Partial) - Richmond
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 3.
  Trigger Event 166 (South recaptures Richmond, VA!).

  Event: 184, (Debug) Enable North Capture - Richmond
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 166 (South recaptures Richmond, VA!).
  Affected Event 89 (Union takes Richmond, VA!).

  Event: 185, (Debug) * 1.1 Replacements - Atlanta
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 110.
  Trigger Event 167 (South recaptures Atlanta, GA!).

  Event: 186, (Debug) +3 Supply (Partial) - Atlanta
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 4.
  Trigger Event 167 (South recaptures Atlanta, GA!).

  Event: 187, (Debug) Enable North Capture - Atlanta
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 167 (South recaptures Atlanta, GA!).
  Affected Event 90 (Union takes Atlanta, GA!).

  Event: 188, (Debug) * 1.17 Replacements - Charleston (Par)
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 115.
  Trigger Event 168 (South recaptures Charleston, SC!).

  Event: 189, (Debug) +3 Supply (Partial) - Charleston
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 3.
  Trigger Event 168 (South recaptures Charleston, SC!).

  Event: 190, (Debug) Enable North Capture - Charleston
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 168 (South recaptures Charleston, SC!).
  Affected Event 93 (Union takes Charleston, SC!).

  Event: 191, (Debug) * 1.10 Replacements - Vicksburg
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 110.
  Trigger Event 169 (South recaptures Vicksburg, MS!).

  Event: 192, (Debug) +3 Supply (Partial) - Vicksburg
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 5.
  Trigger Event 169 (South recaptures Vicksburg, MS!).

  Event: 193, (Debug) Enable North Capture - Vicksburg
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 169 (South recaptures Vicksburg, MS!).
  Affected Event 101 (Union takes Vicksburg, MS!).

  Event: 194, (Debug) * 1.22 Replacements - New Orleans (Par)
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 122.
  Trigger Event 170 (South recaptures New Orleans, LA!).

  Event: 195, (Debug) +3 Supply (Partial) - New Orleans
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 3.
  Trigger Event 170 (South recaptures New Orleans, LA!).

  Event: 196, (Debug) Enable North Capture - New Orleans
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 170 (South recaptures New Orleans, LA!).
  Affected Event 92 (Union takes New Orleans, LA!).

  Event: 197, (Debug) * 1.10 Replacements - Memphis
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 110.
  Trigger Event 171 (South recaptures Memphis, TN!).

  Event: 198, (Debug) +2 Supply - Memphis
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 2.
  Trigger Event 171 (South recaptures Memphis, TN!).

  Event: 199, (Debug) Enable North Capture - Memphis
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 171 (South recaptures Memphis, TN!).
  Affected Event 95 (Union takes Memphis, TN!).

  Event: 200, (Debug) * 1.10 Replacements - Montgomery
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 110.
  Trigger Event 172 (South recaptures Montgomery, AL!).

  Event: 201, (Debug) +2 Supply - Montgomery
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 2.
  Trigger Event 172 (South recaptures Montgomery, AL!).

  Event: 202, (Debug) Enable North Capture - Montgomery
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 172 (South recaptures Montgomery, AL!).
  Affected Event 91 (Union takes Montgomery, AL!).

  Event: 203, (Debug) * 1.05 Replacements - Augusta
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 105.
  Trigger Event 173 (South recaptures Augusta, GA!).

  Event: 204, (Debug) +1 Supply - Augusta
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 1.
  Trigger Event 173 (South recaptures Augusta, GA!).

  Event: 205, (Debug) Enable North Capture - Augusta
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 173 (South recaptures Augusta, GA!).
  Affected Event 100 (Union takes Augusta, GA!).

  Event: 206, (Debug) * 1.05 Replacements - Chattanogga
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 105.
  Trigger Event 174 (South recaptures Chattanooga, TN!).

  Event: 207, (Debug) +1 Supply - Chattanogga
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 1.
  Trigger Event 174 (South recaptures Chattanooga, TN!).

  Event: 208, (Debug) Enable North Capture - Chattanogga
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 174 (South recaptures Chattanooga, TN!).
  Affected Event 102 (Union takes Chattanooga, TN!).

  Event: 209, (Debug) * 1.05 Replacements - Jackson
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 105.
  Trigger Event 175 (South recaptures Jackson, MS!).

  Event: 210, (Debug) +1 Supply - Jackson
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 1.
  Trigger Event 175 (South recaptures Jackson, MS!).

  Event: 211, (Debug) Enable North Capture - Jackson
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 175 (South recaptures Jackson, MS!).
  Affected Event 103 (Union takes Jackson, MS!).

  Event: 212, (Debug) * 1.10 - Replacements - Mobile
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 110.
  Trigger Event 176 (South recaptures Mobile, AL!).

  Event: 213, (Debug) +2 Supply - Mobile
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 2.
  Trigger Event 176 (South recaptures Mobile, AL!).

  Event: 214, (Debug) Enable North Capture - Mobile
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 176 (South recaptures Mobile, AL!).
  Affected Event 94 (Union takes Mobile, AL!).

  Event: 215, (Debug) * 1.10 Replacements - Nashville
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 110.
  Trigger Event 177 (South recaptures Nashville, TN!).

  Event: 216, (Debug) +1 Supply - Nashville
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 1.
  Trigger Event 177 (South recaptures Nashville, TN!).

  Event: 217, (Debug) Enable North Capture - Nashville
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 177 (South recaptures Nashville, TN!).
  Affected Event 98 (Union takes Nashville, TN!).

  Event: 218, (Debug) * 1.10 Replacements - Wilmington
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 110.
  Trigger Event 178 (South recaptures Wilmington, NC!).

  Event: 219, (Debug) +3 Supply - Wilmington
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 3.
  Trigger Event 178 (South recaptures Wilmington, NC!).

  Event: 220, (Debug) Enable North Capture - Wilmington
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 178 (South recaptures Wilmington, NC!).
  Affected Event 99 (Union takes Wilmington, NC!).

  Event: 221, (Debug) * 1.05 Replacements - Brownsville
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 105.
  Trigger Event 179 (South recaptures Brownsville, TX!).

  Event: 222, (Debug) +1 Supply - Brownsville
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 1.
  Trigger Event 179 (South recaptures Brownsville, TX!).

  Event: 223, (Debug) Enable North Capture - Brownsville
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 179 (South recaptures Brownsville, TX!).
  Affected Event 97 (Union takes Brownsville, TX!).

  Event: 224, (Debug) * 1.05 Replacements - Saltville
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 105.
  Trigger Event 180 (South recaptures Saltville, VA!).

  Event: 225, (Debug) +1 Supply - Saltville
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 2.
  Trigger Event 180 (South recaptures Saltville, VA!).

  Event: 226, (Debug) Enable North Capture - Saltville
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 180 (South recaptures Saltville, VA!).
  Affected Event 104 (Union takes Saltville, VA!).

  Event: 227, (Debug) * 1.10 Replacements - Savannah
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 110.
  Trigger Event 181 (South recaptures Savannah, GA!).

  Event: 228, (Debug) +1 Supply - Savannah
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 1.
  Trigger Event 181 (South recaptures Savannah, GA!).

  Event: 229, (Debug) Enable Savannah, GA event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 181 (South recaptures Savannah, GA!).
  Affected Event 96 (Union takes Savannah, GA!).

  Event: 230, South captures Washington, DC!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 200,25 (^ WASHINGTON, D.C. ^) Radius: 0.

  Event: 231, South captures Baltimore, MD!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 204,20 (BALTIMORE #) Radius: 0.

  Event: 232, South captures Philadelphia, PA!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 220,10 (^ PHILADELPHIA ^ *) Radius: 0.

  Event: 233, South captures Harrisburg, PA!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 202,6 (HARRISBURG) Radius: 0.

  Event: 234, South captures Pittsburg, PA!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 175,8 (PITTSBURGH *) Radius: 0.

  Event: 235, South captures Columbus, OH!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 149,18 (COLUMBUS) Radius: 0.

  Event: 236, South captures Cincinnati, OH!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 139,30 (CINCINNATI *) Radius: 0.

  Event: 237, South captures Indianapolis, IN!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 125,19 (INDIANAPOLIS) Radius: 0.

  Event: 238, South captures Springfield, IL!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 98,18 (SPRINGFIELD) Radius: 0.

  Event: 239, South captures St. Louis, MO!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 89,35 (ST. LOUIS *) Radius: 0.

  Event: 240, (Debug) * .80 Replacements - Washington
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 80.
  Trigger Event 230 (South captures Washington, DC!).

  Event: 241, (Debug) -4 Supply - Washington
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 4.
  Trigger Event 230 (South captures Washington, DC!).

  Event: 242, (Debug) +30 Variable - Washington DC
  Trigger: Event activated.
  Effect: Variable +.
  Value: 30.
  Trigger Event 230 (South captures Washington, DC!).

  Event: 243, (Debug) End Victory - Washington
  Trigger: Event activated.
  Effect: Activate event.
  Trigger Event 242 ((Debug) +30 Variable - Washington DC).
  Affected Event 244 (Fall of Washington forces Union surrender!).
  Probability 25%

  Event: 244, Fall of Washington forces Union surrender!
  Trigger: Event activated.
  Effect: End victory 2 (Confederacy).
  Delay: 1.
  Trigger Event 10001.

  Event: 245, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 298 (North reoccupies Philadelphia, PA!).
  Affected Event 253 ((Debug) -10 Supply - Philadelphia).

  Event: 246, (Debug) Enable North Capture - Washington
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 230 (South captures Washington, DC!).
  Affected Event 296 (North reoccupies Washington, DC!).

  Event: 247, (Debug) * .70 Replacements - Baltimore
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 70.
  Trigger Event 231 (South captures Baltimore, MD!).

  Event: 248, (Debug) -8 Supply - Baltimore
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 8.
  Trigger Event 231 (South captures Baltimore, MD!).

  Event: 249, (Debug) Confederate Shock 122
  Trigger: Event cancelled.
  Effect: Shock 2.
  Value: 122.
  Trigger Event 122 ((Debug) Confederate Shock 115).
  Probability 60%

  Event: 250, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 245 ((Debug) Enable replacement, supply changes).
  Affected Event 245 ((Debug) Enable replacement, supply changes).

  Event: 251, (Debug) Enable North Capture - Baltimore
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 231 (South captures Baltimore, MD!).
  Affected Event 297 (North reoccupies Baltimore, MD!).

  Event: 252, (Debug) * .50 Replacements - Philadelphia
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 50.
  Trigger Event 232 (South captures Philadelphia, PA!).

  Event: 253, (Debug) -10 Supply - Philadelphia
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 10.
  Trigger Event 232 (South captures Philadelphia, PA!).

  Event: 254, (Debug) +50 Variable - Philly
  Trigger: Event activated.
  Effect: Variable +.
  Value: 50.
  Trigger Event 232 (South captures Philadelphia, PA!).

  Event: 255, (Debug) End Victory - Philly
  Trigger: Event activated.
  Effect: Activate event.
  Trigger Event 254 ((Debug) +50 Variable - Philly).
  Affected Event 264 (Fall of Philadelphia forces Union surrender!).
  Probability 75%

  Event: 256, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 274 ((Debug) Enable replacement, supply changes).
  Affected Event 274 ((Debug) Enable replacement, supply changes).

  Event: 257, (Debug) Enable North Capture - Philadelphia
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 232 (South captures Philadelphia, PA!).
  Affected Event 298 (North reoccupies Philadelphia, PA!).

  Event: 258, (Debug) Confederate Shock 130
  Trigger: Event cancelled.
  Effect: Shock 2.
  Value: 130.
  Trigger Event 122 ((Debug) Confederate Shock 115).
  Probability 40%

  Event: 259, (Debug) * .90 Replacements - Harrisburg
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 90.
  Trigger Event 233 (South captures Harrisburg, PA!).

  Event: 260, (Debug) -2 Supply - Harrisburg
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 2.
  Trigger Event 233 (South captures Harrisburg, PA!).

  Event: 261, (Debug) +10 Entry Variable - Harrisburg
  Trigger: Event activated.
  Effect: Variable +.
  Value: 10.
  Trigger Event 233 (South captures Harrisburg, PA!).

  Event: 262, (Debug) Enable supply, replacement changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 300 (North reoccupies Pittsburgh, PA!).
  Affected Event 265 ((Debug) * .60 Replacements - Pittsburg).

  Event: 263, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 401 ((Debug) Enable replacement, supply changes).
  Affected Event 401 ((Debug) Enable replacement, supply changes).

  Event: 264, Fall of Philadelphia forces Union surrender!
  Trigger: Event activated.
  Effect: End victory 2 (Confederacy).
  Delay: 1.
  Trigger Event 10001.

  Event: 265, (Debug) * .60 Replacements - Pittsburg
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 70.
  Trigger Event 234 (South captures Pittsburg, PA!).

  Event: 266, (Debug) -5 Supply - Pittsburgh
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 5.
  Trigger Event 234 (South captures Pittsburg, PA!).

  Event: 267, (Debug) Enable North Capture - Pittsburg
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 234 (South captures Pittsburg, PA!).
  Affected Event 300 (North reoccupies Pittsburgh, PA!).

  Event: 268, (Debug) * .90 Replacements - Columbus
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 90.
  Trigger Event 235 (South captures Columbus, OH!).

  Event: 269, (Debug) -2 Supply - Columbus
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 2.
  Trigger Event 235 (South captures Columbus, OH!).

  Event: 270, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 262 ((Debug) Enable supply, replacement changes).
  Affected Event 262 ((Debug) Enable supply, replacement changes).

  Event: 271, (Debug) * .60 Replacements - Cincinnati
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 60.
  Trigger Event 236 (South captures Cincinnati, OH!).

  Event: 272, (Debug) -8 Supply - Cincinnati
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 8.
  Trigger Event 236 (South captures Cincinnati, OH!).

  Event: 273, (Debug) +30 Variable - Cincinnati
  Trigger: Event activated.
  Effect: Variable +.
  Value: 30.
  Trigger Event 236 (South captures Cincinnati, OH!).

  Event: 274, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 300 (North reoccupies Pittsburgh, PA!).
  Affected Event 266 ((Debug) -5 Supply - Pittsburgh).

  Event: 275, (Debug) Enable North Capture - Cincinnati
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 236 (South captures Cincinnati, OH!).
  Affected Event 302 (North reoccupies Cincinnati, OH!).

  Event: 276, (Debug) * .90 Replacements - Indianapolis
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 90.
  Trigger Event 237 (South captures Indianapolis, IN!).

  Event: 277, (Debug) -2 Supply - Indianapolis
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 2.
  Trigger Event 237 (South captures Indianapolis, IN!).

  Event: 278, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 399 ((Debug) Enable replacement, supply changes).
  Affected Event 399 ((Debug) Enable replacement, supply changes).

  Event: 279, (Debug) * .90 Replacements - Springfield
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 90.
  Trigger Event 238 (South captures Springfield, IL!).

  Event: 280, (Debug) -2 Supply - Springfield
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 2.
  Trigger Event 238 (South captures Springfield, IL!).

  Event: 281, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 471 ((Debug) Enable replacement, supply changes).
  Affected Event 471 ((Debug) Enable replacement, supply changes).

  Event: 282, (Debug) * .70 Replacements - St. Louis
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 70.
  Trigger Event 239 (South captures St. Louis, MO!).

  Event: 283, (Debug) -5 Supply - St. Louis
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 5.
  Trigger Event 239 (South captures St. Louis, MO!).

  Event: 284, (Debug) Enable CSA Shock Event 122
  Trigger turn: 1 (April 1st, 1861).
  Effect: Enable event.
  Affected Event 122 ((Debug) Confederate Shock 115).

  Event: 285, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 472 ((Debug) Enable replacement, supply changes).
  Affected Event 472 ((Debug) Enable replacement, supply changes).

  Event: 286, (Debug) Enable North Capture - St. Louis
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 239 (South captures St. Louis, MO!).
  Affected Event 305 (North reoccupies St. Louis, MO!).

  Event: 287, Invest in Advanced Weapons
  Trigger turn: 100 (March 13th, 1862).
  Effect: Theater Option 1 (287).

  Event: 288, Union decides to begin researching advanced weapons.
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 80.
  Trigger Event 10001.

  Event: 289, Union has captured Petersburg, VA!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 196,46 (PETERSBURG) Radius: 0.

  Event: 290, (Debug) Petersburg - *.95
  Trigger: Event activated.
  Effect: Replacements 2* (Confederacy).
  Value: 95.
  Trigger Event 289 (Union has captured Petersburg, VA!).

  Event: 291, (Debug) Petersburg -1 Supply
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 1.
  Trigger Event 289 (Union has captured Petersburg, VA!).

  Event: 292, Union rail capacity increased. (7000 tons)
  Trigger turn: 250 (August 20th, 1863).
  Effect: Rail transport 1.
  Value: 7000.
  Turn range = 250...255.

  Event: 293, Northern States committ to war (* 1.20 Replacements).
  Trigger turn: 100 (March 13th, 1862).
  Effect: Replacements 1* (Union).
  Value: 120.
  Turn range = 100...105.

  Event: 294, Union begins sending advanced weapons to field units.
  Trigger: Event activated.
  Effect: News only.
  Trigger Event 288 (Union decides to begin researching advanced weapons.).
  Delay range = 196...205.

  Event: 295, (Debug) Enable CSA Shock Event 249
  Trigger turn: 1 (April 1st, 1861).
  Effect: Enable event.
  Affected Event 249 ((Debug) Confederate Shock 122).

  Event: 296, North reoccupies Washington, DC!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 200,25 (^ WASHINGTON, D.C. ^) Radius: 0.

  Event: 297, North reoccupies Baltimore, MD!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 204,20 (BALTIMORE #) Radius: 0.

  Event: 298, North reoccupies Philadelphia, PA!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 220,10 (^ PHILADELPHIA ^ *) Radius: 0.

  Event: 299, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 477 ((Debug) Enable replacement, supply changes).
  Affected Event 477 ((Debug) Enable replacement, supply changes).

  Event: 300, North reoccupies Pittsburgh, PA!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 175,8 (PITTSBURGH *) Radius: 0.

  Event: 301, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 478 ((Debug) Enable replacement, supply changes).
  Affected Event 478 ((Debug) Enable replacement, supply changes).

  Event: 302, North reoccupies Cincinnati, OH!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 139,30 (CINCINNATI *) Radius: 0.

  Event: 303, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 479 ((Debug) Enable replacement, supply changes).
  Affected Event 479 ((Debug) Enable replacement, supply changes).

  Event: 304, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 480 ((Debug) Enable replacement, supply changes).
  Affected Event 480 ((Debug) Enable replacement, supply changes).

  Event: 305, North reoccupies St. Louis, MO!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 89,35 (ST. LOUIS *) Radius: 0.

  Event: 306, (Debug) * 1.25 Replacements - Washington, DC
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 125.
  Trigger Event 296 (North reoccupies Washington, DC!).

  Event: 307, (Debug) +4 Supply - Washington, DC
  Trigger: Event activated.
  Effect: Supply 1+ (Union).
  Value: 4.
  Trigger Event 296 (North reoccupies Washington, DC!).

  Event: 308, (Debug) Enable South Capture - Washington, DC
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 296 (North reoccupies Washington, DC!).
  Affected Event 230 (South captures Washington, DC!).

  Event: 309, (Debug) * 1.40 Replacements - Baltimore (Par)
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 135.
  Trigger Event 297 (North reoccupies Baltimore, MD!).

  Event: 310, (Debug) +7 Supply (Partial) - Baltimore
  Trigger: Event activated.
  Effect: Supply 1+ (Union).
  Value: 7.
  Trigger Event 297 (North reoccupies Baltimore, MD!).

  Event: 311, (Debug) Enable South Capture - Baltimore
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 297 (North reoccupies Baltimore, MD!).
  Affected Event 231 (South captures Baltimore, MD!).

  Event: 312, (Debug) * 2.00 Replacements - Philadelphia (Par)
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 180.
  Trigger Event 298 (North reoccupies Philadelphia, PA!).

  Event: 313, (Debug) +8 Supply (Partial) - Philadelphia
  Trigger: Event activated.
  Effect: Supply 1+ (Union).
  Value: 8.
  Trigger Event 298 (North reoccupies Philadelphia, PA!).

  Event: 314, (Debug) Enable South Capture - Philadelphia
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 298 (North reoccupies Philadelphia, PA!).
  Affected Event 232 (South captures Philadelphia, PA!).

  Event: 315, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 481 ((Debug) Enable replacement, supply changes).
  Affected Event 481 ((Debug) Enable replacement, supply changes).

  Event: 316, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 482 ((Debug) Enable replacement, supply changes).
  Affected Event 482 ((Debug) Enable replacement, supply changes).

  Event: 317, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 483 ((Debug) Enable replacement, supply changes).
  Affected Event 483 ((Debug) Enable replacement, supply changes).

  Event: 318, (Debug) * 1.40 Replacements - Pittsburg (Par)
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 130.
  Trigger Event 300 (North reoccupies Pittsburgh, PA!).

  Event: 319, (Debug) +4 Supply (Partial) - Pittsburgh
  Trigger: Event activated.
  Effect: Supply 1+ (Union).
  Value: 4.
  Trigger Event 300 (North reoccupies Pittsburgh, PA!).

  Event: 320, (Debug) Enable South Capture
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 300 (North reoccupies Pittsburgh, PA!).
  Affected Event 234 (South captures Pittsburg, PA!).

  Event: 321, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 484 ((Debug) Enable replacement, supply changes).
  Affected Event 484 ((Debug) Enable replacement, supply changes).

  Event: 322, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 485 ((Debug) Enable replacement, supply changes).
  Affected Event 485 ((Debug) Enable replacement, supply changes).

  Event: 323, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 486 ((Debug) Enable replacement, supply changes).
  Affected Event 486 ((Debug) Enable replacement, supply changes).

  Event: 324, (Debug) * 1.60 Replacements - Cincinnati (Par)
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 145.
  Trigger Event 302 (North reoccupies Cincinnati, OH!).

  Event: 325, (Debug) +6 Supply (Partial) - Cincinnati
  Trigger: Event activated.
  Effect: Supply 1+ (Union).
  Value: 6.
  Trigger Event 302 (North reoccupies Cincinnati, OH!).

  Event: 326, (Debug) Enable South Capture - Cincinnati
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 302 (North reoccupies Cincinnati, OH!).
  Affected Event 236 (South captures Cincinnati, OH!).

  Event: 327, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 486 ((Debug) Enable replacement, supply changes).
  Affected Event 486 ((Debug) Enable replacement, supply changes).

  Event: 328, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 487 ((Debug) Enable replacement, supply changes).
  Affected Event 487 ((Debug) Enable replacement, supply changes).

  Event: 329, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 488 ((Debug) Enable replacement, supply changes).
  Affected Event 488 ((Debug) Enable replacement, supply changes).

  Event: 330, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 489 ((Debug) Enable replacement, supply changes).
  Affected Event 489 ((Debug) Enable replacement, supply changes).

  Event: 331, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 490 ((Debug) Enable replacement, supply changes).
  Affected Event 490 ((Debug) Enable replacement, supply changes).

  Event: 332, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 491 ((Debug) Enable replacement, supply changes).
  Affected Event 491 ((Debug) Enable replacement, supply changes).

  Event: 333, (Debug) * 1.40 Replacements - St. Louis (Par)
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Value: 130.
  Trigger Event 305 (North reoccupies St. Louis, MO!).

  Event: 334, (Debug) +4 Supply (Partial) - St. Louis
  Trigger: Event activated.
  Effect: Supply 1+ (Union).
  Value: 4.
  Trigger Event 305 (North reoccupies St. Louis, MO!).

  Event: 335, (Debug) Enable South Capture - St. Louis
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 305 (North reoccupies St. Louis, MO!).
  Affected Event 239 (South captures St. Louis, MO!).

  Event: 336, End Prisoner Exchanges
  Trigger turn: 235 (June 29th, 1863).
  Effect: Theater Option 1 (337).
  Turn range = 235...244.

  Event: 337, End Prisoner Exchanges
  Trigger turn: 235 (June 29th, 1863).
  Effect: Theater Option 2 (337).
  Turn range = 235...244.

  Event: 338, Prisoner of War (POW) exchanges have been ended!
  Trigger: Event activated.
  Effect: News only.
  Trigger Event 10001.

  Event: 339, End Prisoner Exchanges
  Trigger: Event activated.
  Effect: Theater Option 1 (9999).
  Trigger Event 338 (Prisoner of War (POW) exchanges have been ended!).

  Event: 340, End Prisoner Exchanges
  Trigger: Event activated.
  Effect: Theater Option 2 (9999).
  Trigger Event 338 (Prisoner of War (POW) exchanges have been ended!).

  Event: 341, (Debug) Enable end of winter events
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 104.
  Trigger Event 342 ((Debug) Start End of Winter Chain).
  Affected Event 342 ((Debug) Start End of Winter Chain).

  Event: 342, (Debug) Start End of Winter Chain
  Trigger turn: 97 (March 3rd, 1862).
  Effect: News only.

  Event: 343, Winter nears end, armies begin preparing for battle.
  Trigger: Event activated.
  Effect: Supply 1+ (Union).
  Value: 20.
  Trigger Event 342 ((Debug) Start End of Winter Chain).
  Delay range = 4...7.

  Event: 344, (Debug) South +10 Supply
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Value: 10.
  Trigger Event 342 ((Debug) Start End of Winter Chain).
  Delay range = 4...7.

  Event: 345, (Debug) Warm front - late winter
  Trigger: Event activated.
  Effect: Warm front.
 Resulting climate area temperatures:cool,warm.
  Trigger Event 342 ((Debug) Start End of Winter Chain).

  Event: 346, (Debug) Warm front - early spring
  Trigger: Event activated.
  Effect: Warm front.
 Resulting climate area temperatures:cool,warm.
  Delay: 7.
  Trigger Event 342 ((Debug) Start End of Winter Chain).

  Event: 347, Union industry increase production (* 1.15 Rep.).
  Trigger turn: 205 (March 16th, 1863).
  Effect: Replacements 1* (Union).
  Value: 115.
  Turn range = 205...214.

  Event: 348, (Debug) Start Mud Season
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 350 (Winter begins, armies settle into camp life.).
  Affected Event 354 ((Debug) Storms).

  Event: 349, (Debug) Enable Winter Start
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 104.
  Trigger Event 350 (Winter begins, armies settle into camp life.).
  Affected Event 350 (Winter begins, armies settle into camp life.).

  Event: 350, Winter begins, armies settle into camp life.
  Trigger turn: 72 (December 5th, 1861).
  Effect: News only.

  Event: 351, (Debug) North -20 Supply
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Value: 20.
  Trigger Event 350 (Winter begins, armies settle into camp life.).

  Event: 352, (Debug) South -10 Supply
  Trigger: Event activated.
  Effect: Supply 2- (Confederacy).
  Value: 10.
  Trigger Event 350 (Winter begins, armies settle into camp life.).

  Event: 353, (Debug) Cold front - early winter
  Trigger: Event activated.
  Effect: Cool front.
 Resulting climate area temperatures:frozen 1,cool.
  Trigger Event 350 (Winter begins, armies settle into camp life.).

  Event: 354, (Debug) Storms
  Trigger turn: 72 (December 5th, 1861).
  Effect: Storms.

  Event: 355, (Debug) Repeat Storms
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 354 ((Debug) Storms).
  Affected Event 354 ((Debug) Storms).

  Event: 356, Roads begin to dry due to rising temperatures.
  Trigger: Event activated.
  Effect: Cancel event.
  Trigger Event 342 ((Debug) Start End of Winter Chain).
  Affected Event 354 ((Debug) Storms).
  Delay range = 12...13.

  Event: 357, (Debug) Enable Mud Season Trigger
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 342 ((Debug) Start End of Winter Chain).
  Affected Event 348 ((Debug) Start Mud Season).

  Event: 358, (Debug) Cool front - deep winter
  Trigger: Event activated.
  Effect: Cool front.
 Resulting climate area temperatures:frozen 1,cool.
  Delay: 8.
  Trigger Event 350 (Winter begins, armies settle into camp life.).

  Event: 359, (Debug) Enable winter supply change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 343 (Winter nears end, armies begin preparing for battle.).
  Affected Event 343 (Winter nears end, armies begin preparing for battle.).

  Event: 360, (Debug) Enable winter supply change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 344 ((Debug) South +10 Supply).
  Affected Event 344 ((Debug) South +10 Supply).

  Event: 361, (Debug) enable winter supply change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 351 ((Debug) North -20 Supply).
  Affected Event 351 ((Debug) North -20 Supply).

  Event: 362, (Debug) Enable winter supply change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 352 ((Debug) South -10 Supply).
  Affected Event 352 ((Debug) South -10 Supply).

  Event: 363, (Debug) Warm front - late spring
  Trigger: Event activated.
  Effect: Warm front.
 Resulting climate area temperatures:cool,warm.
  Delay: 15.
  Trigger Event 342 ((Debug) Start End of Winter Chain).

  Event: 364, (Debug) Warm front - summer
  Trigger: Event activated.
  Effect: Warm front.
 Resulting climate area temperatures:cool,warm.
  Delay: 25.
  Trigger Event 342 ((Debug) Start End of Winter Chain).

  Event: 365, (Debug) Cold front - early autumn
  Trigger: Event activated.
  Effect: Cool front.
 Resulting climate area temperatures:frozen 1,cool.
  Delay: 48.
  Trigger Event 342 ((Debug) Start End of Winter Chain).

  Event: 366, (Debug) Cold front - late autumn
  Trigger: Event activated.
  Effect: Cool front.
 Resulting climate area temperatures:frozen 1,cool.
  Delay: 58.
  Trigger Event 342 ((Debug) Start End of Winter Chain).

  Event: 367, (Debug) Enable weather change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 363 ((Debug) Warm front - late spring).
  Affected Event 363 ((Debug) Warm front - late spring).

  Event: 368, (Debug) Enable weather change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 364 ((Debug) Warm front - summer).
  Affected Event 364 ((Debug) Warm front - summer).

  Event: 369, (Debug) Enable weather change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 365 ((Debug) Cold front - early autumn).
  Affected Event 365 ((Debug) Cold front - early autumn).

  Event: 370, (Debug) Enable weather change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 366 ((Debug) Cold front - late autumn).
  Affected Event 366 ((Debug) Cold front - late autumn).

  Event: 371, (Debug) Enable supply change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 345 ((Debug) Warm front - late winter).
  Affected Event 345 ((Debug) Warm front - late winter).

  Event: 372, (Debug) Enable supply change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 346 ((Debug) Warm front - early spring).
  Affected Event 346 ((Debug) Warm front - early spring).

  Event: 373, (Debug) Enable supply change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 353 ((Debug) Cold front - early winter).
  Affected Event 353 ((Debug) Cold front - early winter).

  Event: 374, (Debug) Enable supply change
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 1.
  Trigger Event 358 ((Debug) Cool front - deep winter).
  Affected Event 358 ((Debug) Cool front - deep winter).

  Event: 375, (Debug) First late spring event
  Trigger turn: 16 (May 23rd, 1861).
  Effect: Warm front.
 Resulting climate area temperatures:cool,warm.

  Event: 376, (Debug) First summer event
  Trigger turn: 26 (June 27th, 1861).
  Effect: Warm front.
 Resulting climate area temperatures:cool,warm.

  Event: 377, (Debug) First early autumn event
  Trigger turn: 46 (September 5th, 1861).
  Effect: Cool front.
 Resulting climate area temperatures:frozen 1,cool.

  Event: 378, (Debug) First late autumn event
  Trigger turn: 58 (October 17th, 1861).
  Effect: Cool front.
 Resulting climate area temperatures:frozen 1,cool.

  Event: 379, Confederate Army approaches New York City!
  Trigger: 2 occupies (Confederacy).
  Effect: News only.
    location x,y: 231,1 (Manhattan) Radius: 6.

  Event: 380, North sues for peace as the Confederates near NYC!
  Trigger: Event activated.
  Effect: End victory 2 (Confederacy).
  Trigger Event 379 (Confederate Army approaches New York City!).

  Event: 381, (Debug) Enable Cancel Storms
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 70.
  Trigger Event 356 (Roads begin to dry due to rising temperatures.).
  Affected Event 356 (Roads begin to dry due to rising temperatures.).

  Event: 382, (Debug) Enable CSA Shock Event 258
  Trigger turn: 1 (April 1st, 1861).
  Effect: Enable event.
  Affected Event 258 ((Debug) Confederate Shock 130).

  Event: 383, (Debug) Enable 281
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 284 ((Debug) Enable CSA Shock Event 122).
  Affected Event 284 ((Debug) Enable CSA Shock Event 122).

  Event: 384, (Debug) Enable 295
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 295 ((Debug) Enable CSA Shock Event 249).
  Affected Event 295 ((Debug) Enable CSA Shock Event 249).

  Event: 385, US Navy sinks British vessel! (+15 British Entry)
  Trigger turn: 60 (October 24th, 1861).
  Effect: Variable +.
  Value: 15.
  Probability 50%
  Turn range = 60...67.

  Event: 386, Cotton from Red River helps Union mills. (+4 Supply)
  Trigger: Event activated.
  Effect: Supply 1+ (Union).
  Value: 4.
  Trigger Event 396 (Union has captured Shreveport, LA!).
  Turn range = 1...2.

  Event: 387, (Debug) Enable 382
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 382 ((Debug) Enable CSA Shock Event 258).
  Affected Event 382 ((Debug) Enable CSA Shock Event 258).

  Event: 388, Britain decides to send military aid to the Confederacy!
  Trigger: Variable value.
  Effect: News only.
  Value: 50.

  Event: 389, Union logistical supply network improved. (+15 Supply)
  Trigger: Event activated.
  Effect: Supply 1+ (Union).
  Delay: 220.
  Value: 15.
  Trigger Event 405 (The Civil War begins!).

  Event: 390, Britain joins the war on the side of the South!
  Trigger: Variable value.
  Effect: News only.
  Value: 100.

  Event: 391, South recieves first legal British arms shipment.
  Trigger: Event activated.
  Effect: News only.
  Trigger Event 388 (Britain decides to send military aid to the Confederacy!).
  Delay range = 40...49.

  Event: 392, Release State Militia
  Trigger: Event activated.
  Effect: Theater Option 2 (392).
  Trigger Event 15 (Jeff Davis pressures state governments on militia issue.).

  Event: 393, Confederate states agree to release militia!
  Trigger turn: 999 (October 26th, 1870).
  Effect: Withdraw army (Confederacy Georgia, GA Militia I).

  Event: 394, Union diverts men to Canada. (*.70 replacements)
  Trigger: Event activated.
  Effect: Replacements 1* (Union).
  Delay: 2.
  Value: 70.
  Trigger Event 390 (Britain joins the war on the side of the South!).

  Event: 395, Release State Militia
  Trigger: Event activated.
  Effect: Theater Option 2 (9999).
  Delay: 9.
  Trigger Event 15 (Jeff Davis pressures state governments on militia issue.).

  Event: 396, Union has captured Shreveport, LA!
  Trigger: 1 occupies (Union).
  Effect: News only.
    location x,y: 54,101 (SHREVEPORT #) Radius: 0.

  Event: 397, Union moves to war economy. (+10 Supply)
  Trigger: Event activated.
  Effect: Supply 1+ (Union).
  Value: 10.
  Trigger Event 405 (The Civil War begins!).
  Delay range = 30...35.

  Event: 398, (Debug) Confederate Pestilence 2
  Trigger turn: 2 (April 4th, 1861).
  Effect: Pestilence 2.
  Value: 2.

  Event: 399, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Delay: 12.
  Trigger Event 168 (South recaptures Charleston, SC!).
  Affected Event 116 ((Debug) -2 Supply - Charleston).

  Event: 400, Royal Navy blockades Union ports. (-15 Supply)
  Trigger: Event activated.
  Effect: Supply 1- (Union).
  Delay: 40.
  Value: 15.
  Trigger Event 390 (Britain joins the war on the side of the South!).

  Event: 401, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 168 (South recaptures Charleston, SC!).
  Affected Event 115 ((Debug) * .85 Replacements - Charleston).

  Event: 402, (Debug) War Start Event Shift
  Trigger turn: 999 (October 26th, 1870).
  Effect: Activate event.
  Affected Event 405 (The Civil War begins!).

  Event: 403, Southern trade improves with support of Royal Navy.
  Trigger: Event activated.
  Effect: Supply 2+ (Confederacy).
  Delay: 12.
  Value: 8.
  Trigger Event 388 (Britain decides to send military aid to the Confederacy!).

  Event: 404, (Debug) Enable Baltimore Thingy
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 81 ((Debug) Enable replacement, supply changes).
  Affected Event 81 ((Debug) Enable replacement, supply changes).

  Event: 405, The Civil War begins!
  Trigger: Event activated.
  Effect: Open Fire.
  Trigger Event 402 ((Debug) War Start Event Shift).

  Event: 406, Begin the war
  Trigger: Event activated.
  Effect: Theater Option 1 (9999).
  Trigger Event 405 (The Civil War begins!).

  Event: 407, Begin the war
  Trigger: Event activated.
  Effect: Theater Option 2 (9999).
  Trigger Event 405 (The Civil War begins!).

  Event: 408, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 166 (South recaptures Richmond, VA!).
  Affected Event 106 ((Debug) Replacements * .80 - Richmond).

  Event: 409, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 166 (South recaptures Richmond, VA!).
  Affected Event 107 ((Debug) Supply -2 - Richmond).

  Event: 410, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 167 (South recaptures Atlanta, GA!).
  Affected Event 120 ((Debug) * .90 Replacements - Atlanta).

  Event: 411, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 167 (South recaptures Atlanta, GA!).
  Affected Event 121 ((Debug) -5 Supply - Atlanta).

  Event: 412, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 169 (South recaptures Vicksburg, MS!).
  Affected Event 127 ((Debug) * .90 Replacements - Vicksburg).

  Event: 413, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 169 (South recaptures Vicksburg, MS!).
  Affected Event 128 ((Debug) -6 Supply - Vicksburg).

  Event: 414, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 170 (South recaptures New Orleans, LA!).
  Affected Event 130 ((Debug) * .80 Replacements - New Orleans).

  Event: 415, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 170 (South recaptures New Orleans, LA!).
  Affected Event 131 ((Debug) -3 Supply - New Orleans).

  Event: 416, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 171 (South recaptures Memphis, TN!).
  Affected Event 133 ((Debug) *.90 Replacements - Memphis).

  Event: 417, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 171 (South recaptures Memphis, TN!).
  Affected Event 134 ((Debug) -2 Supply - Memphis).

  Event: 418, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 172 (South recaptures Montgomery, AL!).
  Affected Event 136 ((Debug) *.90 Replacments - Montgomery).

  Event: 419, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 172 (South recaptures Montgomery, AL!).
  Affected Event 137 ((Debug) -2 Supply - Montgomery).

  Event: 420, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 176 (South recaptures Mobile, AL!).
  Affected Event 139 ((Debug) *.90 Replacements - Mobile).

  Event: 421, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 176 (South recaptures Mobile, AL!).
  Affected Event 140 ((Debug) -1 Supply - Mobile).

  Event: 422, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 181 (South recaptures Savannah, GA!).
  Affected Event 142 ((Debug) *.90 Replacements - Savannah).

  Event: 423, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 181 (South recaptures Savannah, GA!).
  Affected Event 143 ((Debug) -1 Supply - Savannah).

  Event: 424, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 179 (South recaptures Brownsville, TX!).
  Affected Event 145 ((Debug) *.95 Replacements - Brownsville).

  Event: 425, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 179 (South recaptures Brownsville, TX!).
  Affected Event 146 ((Debug) -1 Supply - Brownsville).

  Event: 426, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 177 (South recaptures Nashville, TN!).
  Affected Event 148 ((Debug) *.90 Replacements - Nashville).

  Event: 427, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 177 (South recaptures Nashville, TN!).
  Affected Event 149 ((Debug) -1 Supply - Nashville).

  Event: 428, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 178 (South recaptures Wilmington, NC!).
  Affected Event 151 ((Debug) *.90 Replacements - Wilmington).

  Event: 429, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 178 (South recaptures Wilmington, NC!).
  Affected Event 152 ((Debug) -3 Supply - Wilmington).

  Event: 430, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 173 (South recaptures Augusta, GA!).
  Affected Event 154 ((Debug) *.95 Replacements - Augusta).

  Event: 431, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 173 (South recaptures Augusta, GA!).
  Affected Event 155 ((Debug) -1 Supply - Augusta).

  Event: 432, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 174 (South recaptures Chattanooga, TN!).
  Affected Event 157 ((Debug) *.95 Replacements - Chattanooga).

  Event: 433, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 174 (South recaptures Chattanooga, TN!).
  Affected Event 158 ((Debug) -1 Supply - Chattanooga).

  Event: 434, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 175 (South recaptures Jackson, MS!).
  Affected Event 160 ((Debug) *.95 Replacements - Jackson).

  Event: 435, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 175 (South recaptures Jackson, MS!).
  Affected Event 161 ((Debug) -1 Supply - Jackson).

  Event: 436, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 180 (South recaptures Saltville, VA!).
  Affected Event 163 ((Debug) *.95 Replacements - Saltville).

  Event: 437, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 180 (South recaptures Saltville, VA!).
  Affected Event 164 ((Debug) -2 Supply - Saltville).

  Event: 438, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 89 (Union takes Richmond, VA!).
  Affected Event 182 ((Debug) * 1.25 replacements - Richmond (Par)).

  Event: 439, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 89 (Union takes Richmond, VA!).
  Affected Event 183 ((Debug) +3 Supply (Partial) - Richmond).

  Event: 440, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 93 (Union takes Charleston, SC!).
  Affected Event 188 ((Debug) * 1.17 Replacements - Charleston (Par)).

  Event: 441, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 93 (Union takes Charleston, SC!).
  Affected Event 189 ((Debug) +3 Supply (Partial) - Charleston).

  Event: 442, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 90 (Union takes Atlanta, GA!).
  Affected Event 185 ((Debug) * 1.1 Replacements - Atlanta).

  Event: 443, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 90 (Union takes Atlanta, GA!).
  Affected Event 186 ((Debug) +3 Supply (Partial) - Atlanta).

  Event: 444, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 101 (Union takes Vicksburg, MS!).
  Affected Event 191 ((Debug) * 1.10 Replacements - Vicksburg).

  Event: 445, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 101 (Union takes Vicksburg, MS!).
  Affected Event 192 ((Debug) +3 Supply (Partial) - Vicksburg).

  Event: 446, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 92 (Union takes New Orleans, LA!).
  Affected Event 194 ((Debug) * 1.22 Replacements - New Orleans (Par)).

  Event: 447, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 92 (Union takes New Orleans, LA!).
  Affected Event 195 ((Debug) +3 Supply (Partial) - New Orleans).

  Event: 448, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 95 (Union takes Memphis, TN!).
  Affected Event 197 ((Debug) * 1.10 Replacements - Memphis).

  Event: 449, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 95 (Union takes Memphis, TN!).
  Affected Event 198 ((Debug) +2 Supply - Memphis).

  Event: 450, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 91 (Union takes Montgomery, AL!).
  Affected Event 200 ((Debug) * 1.10 Replacements - Montgomery).

  Event: 451, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 91 (Union takes Montgomery, AL!).
  Affected Event 201 ((Debug) +2 Supply - Montgomery).

  Event: 452, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 94 (Union takes Mobile, AL!).
  Affected Event 212 ((Debug) * 1.10 - Replacements - Mobile).

  Event: 453, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 94 (Union takes Mobile, AL!).
  Affected Event 213 ((Debug) +2 Supply - Mobile).

  Event: 454, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 96 (Union takes Savannah, GA!).
  Affected Event 227 ((Debug) * 1.10 Replacements - Savannah).

  Event: 455, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 96 (Union takes Savannah, GA!).
  Affected Event 228 ((Debug) +1 Supply - Savannah).

  Event: 456, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 97 (Union takes Brownsville, TX!).
  Affected Event 221 ((Debug) * 1.05 Replacements - Brownsville).

  Event: 457, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 97 (Union takes Brownsville, TX!).
  Affected Event 222 ((Debug) +1 Supply - Brownsville).

  Event: 458, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 98 (Union takes Nashville, TN!).
  Affected Event 215 ((Debug) * 1.10 Replacements - Nashville).

  Event: 459, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 98 (Union takes Nashville, TN!).
  Affected Event 216 ((Debug) +1 Supply - Nashville).

  Event: 460, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 99 (Union takes Wilmington, NC!).
  Affected Event 218 ((Debug) * 1.10 Replacements - Wilmington).

  Event: 461, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 99 (Union takes Wilmington, NC!).
  Affected Event 219 ((Debug) +3 Supply - Wilmington).

  Event: 462, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 100 (Union takes Augusta, GA!).
  Affected Event 203 ((Debug) * 1.05 Replacements - Augusta).

  Event: 463, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 100 (Union takes Augusta, GA!).
  Affected Event 204 ((Debug) +1 Supply - Augusta).

  Event: 464, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 102 (Union takes Chattanooga, TN!).
  Affected Event 206 ((Debug) * 1.05 Replacements - Chattanogga).

  Event: 465, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 102 (Union takes Chattanooga, TN!).
  Affected Event 207 ((Debug) +1 Supply - Chattanogga).

  Event: 466, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 103 (Union takes Jackson, MS!).
  Affected Event 209 ((Debug) * 1.05 Replacements - Jackson).

  Event: 467, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 103 (Union takes Jackson, MS!).
  Affected Event 210 ((Debug) +1 Supply - Jackson).

  Event: 468, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 104 (Union takes Saltville, VA!).
  Affected Event 224 ((Debug) * 1.05 Replacements - Saltville).

  Event: 469, (Debug) Enable replacement, supply change
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 104 (Union takes Saltville, VA!).
  Affected Event 225 ((Debug) +1 Supply - Saltville).

  Event: 470, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 492 ((Debug) Enable replacement, supply changes).
  Affected Event 492 ((Debug) Enable replacement, supply changes).

  Event: 471, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 302 (North reoccupies Cincinnati, OH!).
  Affected Event 271 ((Debug) * .60 Replacements - Cincinnati).

  Event: 472, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 302 (North reoccupies Cincinnati, OH!).
  Affected Event 272 ((Debug) -8 Supply - Cincinnati).

  Event: 473, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 493 ((Debug) Enable replacement, supply changes).
  Affected Event 493 ((Debug) Enable replacement, supply changes).

  Event: 474, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 494 ((Debug) Enable replacement, supply changes).
  Affected Event 494 ((Debug) Enable replacement, supply changes).

  Event: 475, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 495 ((Debug) Enable replacement, supply changes).
  Affected Event 495 ((Debug) Enable replacement, supply changes).

  Event: 476, (Debug) Enable Enable Event
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 496 ((Debug) Enable replacement, supply changes).
  Affected Event 496 ((Debug) Enable replacement, supply changes).

  Event: 477, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 305 (North reoccupies St. Louis, MO!).
  Affected Event 282 ((Debug) * .70 Replacements - St. Louis).

  Event: 478, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 305 (North reoccupies St. Louis, MO!).
  Affected Event 283 ((Debug) -5 Supply - St. Louis).

  Event: 479, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 230 (South captures Washington, DC!).
  Affected Event 306 ((Debug) * 1.25 Replacements - Washington, DC).

  Event: 480, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 230 (South captures Washington, DC!).
  Affected Event 307 ((Debug) +4 Supply - Washington, DC).

  Event: 481, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 231 (South captures Baltimore, MD!).
  Affected Event 309 ((Debug) * 1.40 Replacements - Baltimore (Par)).

  Event: 482, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 231 (South captures Baltimore, MD!).
  Affected Event 310 ((Debug) +7 Supply (Partial) - Baltimore).

  Event: 483, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 232 (South captures Philadelphia, PA!).
  Affected Event 312 ((Debug) * 2.00 Replacements - Philadelphia (Par)).

  Event: 484, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 232 (South captures Philadelphia, PA!).
  Affected Event 313 ((Debug) +8 Supply (Partial) - Philadelphia).

  Event: 485, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 233 (South captures Harrisburg, PA!).
  Affected Event 315 ((Debug) Enable Enable Event).

  Event: 486, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 233 (South captures Harrisburg, PA!).
  Affected Event 316 ((Debug) Enable Enable Event).

  Event: 487, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 234 (South captures Pittsburg, PA!).
  Affected Event 318 ((Debug) * 1.40 Replacements - Pittsburg (Par)).

  Event: 488, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 234 (South captures Pittsburg, PA!).
  Affected Event 319 ((Debug) +4 Supply (Partial) - Pittsburgh).

  Event: 489, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 235 (South captures Columbus, OH!).
  Affected Event 321 ((Debug) Enable Enable Event).

  Event: 490, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 235 (South captures Columbus, OH!).
  Affected Event 322 ((Debug) Enable Enable Event).

  Event: 491, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 236 (South captures Cincinnati, OH!).
  Affected Event 324 ((Debug) * 1.60 Replacements - Cincinnati (Par)).

  Event: 492, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 236 (South captures Cincinnati, OH!).
  Affected Event 325 ((Debug) +6 Supply (Partial) - Cincinnati).

  Event: 493, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 237 (South captures Indianapolis, IN!).
  Affected Event 327 ((Debug) Enable Enable Event).

  Event: 494, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 237 (South captures Indianapolis, IN!).
  Affected Event 328 ((Debug) Enable Enable Event).

  Event: 495, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 238 (South captures Springfield, IL!).
  Affected Event 330 ((Debug) Enable Enable Event).

  Event: 496, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 238 (South captures Springfield, IL!).
  Affected Event 331 ((Debug) Enable Enable Event).

  Event: 497, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 239 (South captures St. Louis, MO!).
  Affected Event 333 ((Debug) * 1.40 Replacements - St. Louis (Par)).

  Event: 498, (Debug) Enable replacement, supply changes
  Trigger: Event activated.
  Effect: Enable event.
  Trigger Event 239 (South captures St. Louis, MO!).
  Affected Event 334 ((Debug) +4 Supply (Partial) - St. Louis).

  Event: 499, (Debug) Cancel Union capture on Turn 1
  Trigger turn: 1 (April 1st, 1861).
  Effect: Cancel event.
  Affected Event 297 (North reoccupies Baltimore, MD!).


Valued Objectives
  2,164 (King's Ranch), Value:1.
  7,155 (Corpus Christi), Value:1.
  9,190 (BROWNSVILLE), Value:5.
  14,136 (Victoria), Value:1.
  14,187 (Port Isabel *), Value:1.
  16,75 (Fort Arbuckie), Value:1.
  19,139 (Lavaca), Value:1.
  20,140 (Indianola), Value:1.
  23,79 (Fort Washita), Value:1.
  28,76 (Boggy Depot), Value:1.
  28,136 (Matagorda), Value:1.
  29,68 (Council Ground), Value:1.
  30,134 (Caney), Value:1.
  32,122 (Montgomery), Value:1.
  33,28 (Topeka), Value:5.
  33,72 (North Fork Town), Value:1.
  34,135 (Valasco), Value:1.
  35,128 (Houston #), Value:10.
  38,67 (^ Ft. Gibson ^ *), Value:5.
  39,29 (Lawrence), Value:1.
  39,85 (Fort Towson #), Value:1.
  40,17 (Atchinson), Value:1.
  40,59 (Saline), Value:1.
  40,132 (^ Galveston ^ *), Value:5.
  43,23 (Fort Leavenworth), Value:1.
  43,67 (Tahlequah), Value:1.
  43,109 (Henderson), Value:1.
  44,39 (Fort Scott *), Value:1.
  45,15 (St. Joseph), Value:1.
  46,25 (Kansas City), Value:5.
  46,66 (Park Hill), Value:1.
  46,101 (Marshall), Value:1.
  47,22 (Platte City), Value:1.
  47,26 (Independence), Value:1.
  47,91 (Boston), Value:1.
  47,125 (Beaumont), Value:5.
  48,72 (Ft. Smith), Value:5.
  49,36 (Butler), Value:1.
  49,51 (Neosho #), Value:5.
  49,55 (Pineville), Value:1.
  50,19 (Plattsburg), Value:1.
  50,47 (Carthage), Value:1.
  50,128 (Sabine Pass), Value:1.
  51,58 (Bentonville), Value:1.
  53,41 (Stockton), Value:1.
  53,62 (Fayetteville), Value:1.
  53,107 (Mansfield), Value:1.
  54,17 (Kingston), Value:1.
  54,101 (SHREVEPORT #), Value:5.
  56,124 (Charleston), Value:1.
  57,25 (Lexington), Value:1.
  58,14 (Chillicothe), Value:1.
  58,36 (Warsaw), Value:1.
  58,42 (Bolivar), Value:1.
  59,39 (Hermitage), Value:1.
  59,47 (Springfield), Value:5.
  59,71 (Clarksville), Value:1.
  62,32 (Sedalia), Value:1.
  63,27 (Marshall), Value:1.
  64,93 (Magnolia), Value:1.
  65,59 (Yelville), Value:1.
  65,114 (^ Alexandria ^), Value:1.
  66,42 (Lebanon), Value:1.
  66,82 (Hot Springs), Value:1.
  66,85 (Arkadelphia), Value:1.
  67,77 (Perryville), Value:1.
  67,91 (Camden), Value:1.
  67,102 (Monroe), Value:1.
  67,116 (^ Marksville ^), Value:1.
  68,36 (Tuscumbia), Value:1.
  68,48 (Hartville), Value:1.
  68,54 (Gainesville), Value:1.
  69,16 (Macon City), Value:1.
  69,31 (Boonville), Value:1.
  69,117 (Simsport), Value:1.
  70,126 (Vermillion #), Value:1.
  71,70 (Searcy), Value:1.
  71,80 (Little Rock #), Value:5.
  73,13 (Edina), Value:1.
  73,34 (Jefferson City), Value:10.
  73,64 (Batesville), Value:1.
  73,85 (Pine Bluff), Value:1.
  73,94 (Hamburg), Value:1.
  74,50 (Eminence), Value:1.
  74,112 (Natchez), Value:1.
  74,120 (^ Port Hudson ^), Value:1.
  75,54 (Alton), Value:1.
  76,29 (Mexico), Value:1.
  76,32 (Fulton), Value:1.
  76,85 (^ Arkansas Post ^), Value:1.
  76,131 (Morgan City), Value:1.
  77,68 (Jacksonport), Value:1.
  77,79 (Devall's Bluff), Value:1.
  77,107 (^ Grand Gulf ^), Value:1.
  77,109 (Bruinsburg), Value:1.
  77,125 (^ Baton Rouge ^), Value:5.
  78,42 (Rolla), Value:1.
  78,103 (^ VICKSBURG ^ *), Value:25.
  79,93 (Greenville), Value:1.
  79,108 (Port Gibson), Value:1.
  80,12 (Monticello), Value:1.
  80,41 (Steelville), Value:1.
  81,15 (Hannibal), Value:1.
  81,58 (Pocahontas #), Value:1.
  83,13 (Quincy), Value:1.
  84,32 (Troy), Value:1.
  84,76 (Madison), Value:1.
  84,98 (Yazoo City), Value:1.
  85,38 (Union), Value:1.
  85,130, Value:10.
  86,40 (Hillsboro), Value:1.
  86,46 (Ironton), Value:1.
  86,65 (Jonesboro), Value:1.
  86,79 (Helena *), Value:5.
  86,126 (Covington), Value:1.
  86,129, Value:10.
  86,130 (NEW ORLEANS *), Value:50.
  87,9 (Carthage), Value:1.
  87,130, Value:10.
  88,23 (Pittsfield), Value:1.
  88,50 (Greenville), Value:1.
  88,54 (Poplar Bluff), Value:1.
  88,92 (Greenwood), Value:1.
  88,103 (JACKSON), Value:10.
  89,3 (Rock Island), Value:1.
  89,35 (ST. LOUIS *), Value:25.
  89,40 (Waterloo), Value:1.
  89,43 (Ste. Genevieve), Value:1.
  89,47 (Fredericktown), Value:1.
  89,114 (Columbia), Value:1.
  89,129 (Ft. Pike), Value:1.
  89,139 (^ Ft. Jackson ^), Value:1.
  90,33 (Alton), Value:1.
  90,49 (Marble Head), Value:1.
  90,52 (Bloomfield), Value:1.
  90,75 (MEMPHIS *), Value:25.
  91,15 (Mt. Sterling), Value:1.
  91,89 (Grenada), Value:1.
  91,138, Value:1.
  92,5 (Monmouth), Value:1.
  92,47 (^ Cape Girardeau ^), Value:1.
  92,67 (^ Fort Pillow ^), Value:1.
  92,68 (Fort Randolph), Value:1.
  92,72 (Withe Depot), Value:1.
  94,13 (Rushville), Value:1.
  94,21 (Winchester), Value:1.
  95,33 (Greenville), Value:1.
  95,44 (Murphysburg), Value:1.
  95,49 (Jonesboro), Value:1.
  95,57 (New Madrid), Value:1.
  95,58 (^ Island No. 10 ^), Value:1.
  95,68 (Brownsville), Value:1.
  95,125 (Mississippi City), Value:1.
  95,127 (^ Ship Island ^ # *), Value:1.
  96,28 (Hillsboro), Value:1.
  96,76 (Grand Junction #), Value:5.
  96,96 (Philadelphia), Value:1.
  96,114 (Augusta), Value:1.
  97,35 (Sandoval), Value:1.
  97,51 (^ Cairo # ^), Value:1.
  97,55 (^ Columbus ^), Value:5.
  97,59 (Union City), Value:1.
  97,124 (Biloxi), Value:1.
  98,18 (SPRINGFIELD), Value:5.
  98,41 (Mt. Vernon), Value:1.
  98,45 (Marion), Value:1.
  99,8 (Peoria), Value:1.
  99,66 (Humboldt), Value:1.
  100,34 (Salem), Value:1.
  100,73 (Bolivar), Value:1.
  100,103 (Meridian #), Value:5.
  100,123 (Pascagoula), Value:1.
  101,26 (Shelbyville), Value:1.
  101,45 (Harrisburg), Value:1.
  101,55 (Mayfield), Value:1.
  101,68 (Jackson), Value:1.
  102,9 (Eureka), Value:1.
  102,12 (Bloomington), Value:1.
  102,16 (Decatur), Value:1.
  102,83 (Tupelo), Value:1.
  102,122 (^ MOBILE ^ *), Value:25.
  102,126 (^ Dauphin Island ^ #), Value:1.
  103,52 (Paducah *), Value:1.
  103,79 (Cornith), Value:5.
  104,3 (Ottawa), Value:1.
  104,7 (Pontiac), Value:1.
  104,61 (Paris), Value:1.
  104,88 (Columbus), Value:1.
  105,76 (Pittsburg Landing), Value:1.
  106,36 (Fairfield), Value:1.
  106,44 (Shawneetown), Value:1.
  106,48 (Elizabethtown), Value:1.
  106,57 (Ft. Henry), Value:1.
  106,74 (Savannah), Value:1.
  107,51 (^ Smithland ^), Value:1.
  107,63 (Danville), Value:1.
  108,21 (Paris), Value:1.
  108,24 (Marshall), Value:1.
  108,56 (^ Ft. Donelson ^), Value:1.
  109,45 (Morganfield), Value:1.
  109,124 (Pensacola *), Value:5.
  110,79 (Florence), Value:1.
  111,30 (Sullivan), Value:1.
  111,37 (Mt. Carmel), Value:1.
  111,92 (Tuscaloosa), Value:1.
  112,14 (Williamsport), Value:1.
  112,23 (Terre Haute), Value:5.
  112,34 (Vincennes), Value:1.
  112,41 (Evansville), Value:1.
  112,49 (Madisonville), Value:1.
  112,56 (Clarksville), Value:1.
  113,5 (Rensselaer), Value:1.
  115,20 (Rockville), Value:1.
  115,35 (Washington), Value:1.
  115,44 (Owensboro), Value:1.
  115,103 (Selma), Value:5.
  116,41 (Rockport), Value:1.
  116,67 (Columbia), Value:1.
  117,75 (Pulaski), Value:1.
  117,90 (Elyton), Value:5.
  118,60 (NASHVILLE *), Value:10.
  118,63 (Franklin), Value:5.
  118,79 (Athens), Value:1.
  118,82 (Decatur #), Value:1.
  119,11 (Lafayette), Value:5.
  119,30 (Bloomington), Value:1.
  119,46 (Hartford), Value:1.
  119,118 (Andalusia), Value:1.
  120,21 (Greencastle), Value:1.
  122,8 (Delphi), Value:1.
  122,13 (Frankfort), Value:1.
  122,24 (Martinsville), Value:1.
  122,35 (Mitchell), Value:1.
  122,37 (Salem), Value:1.
  122,75 (Fayetteville), Value:1.
  122,80 (Huntsville), Value:1.
  123,52 (Bowling Green #), Value:5.
  123,58 (Gallatin), Value:1.
  123,70 (Shelbyville), Value:1.
  124,49 (Brownsville), Value:1.
  124,66 (Murfreesboro), Value:1.
  124,92 (Talladega), Value:1.
  124,103 (MONTGOMERY #), Value:25.
  125,19 (INDIANAPOLIS), Value:5.
  125,23 (Franklin), Value:1.
  125,42 (Brandenburg), Value:1.
  126,1 (Rochester), Value:1.
  126,16 (Noblesville), Value:1.
  126,29 (Columbus), Value:1.
  126,86 (Gadsen), Value:1.
  127,49 (Munfordville), Value:1.
  127,109 (Troy), Value:1.
  128,7 (Logansport), Value:1.
  128,35 (Centreville), Value:1.
  128,39 (Louisville *), Value:25.
  128,69 (Manchester), Value:1.
  128,74 (Winchester), Value:1.
  130,17 (New Castle), Value:1.
  130,21 (Rushville), Value:1.
  130,67 (McMinnville), Value:1.
  130,114 (Newton), Value:1.
  131,7 (Huntington), Value:1.
  131,35 (Madison), Value:1.
  131,44 (Lebanon), Value:1.
  131,61 (Cookeville), Value:1.
  132,37 (La Grange), Value:1.
  133,5 (Ft. Wayne), Value:5.
  133,48 (Liberty), Value:1.
  133,108 (Georgetown), Value:1.
  134,11 (Portland), Value:1.
  134,14 (Winchester), Value:1.
  134,25 (Brookville), Value:1.
  134,83 (Rome), Value:1.
  134,111 (Ft. Gaines), Value:1.
  134,127 (Bristol), Value:1.
  135,45 (Perryville), Value:1.
  135,76 (CHATTANOOGA #), Value:10.
  135,132 (Apalachicola), Value:1.
  136,39 (Frankfort), Value:1.
  137,52 (Somerset), Value:1.
  137,79 (Dalton), Value:1.
  137,83 (Kingston), Value:1.
  137,96 (La Grange), Value:1.
  137,102 (Columbus), Value:5.
  138,17 (Greenville), Value:1.
  138,27 (Hamilton), Value:1.
  138,45 (Danville), Value:1.
  138,70 (Athens), Value:1.
  138,75 (Cleveland), Value:1.
  139,1 (Defiance), Value:1.
  139,30 (CINCINNATI *), Value:25.
  139,31 (Covington), Value:1.
  139,33 (Falmouth), Value:1.
  139,66 (Kingston), Value:1.
  139,86 (Marietta), Value:1.
  140,42 (Lexington), Value:10.
  140,88 (ATLANTA), Value:25.
  140,122 (Bainbridge), Value:1.
  141,88 (Decatur), Value:1.
  141,127 (Tallahassee), Value:1.
  142,16 (Piqua), Value:1.
  142,20 (Dayton), Value:5.
  142,44 (Richmond #), Value:1.
  143,4 (Ottawa), Value:1.
  143,7 (Lima), Value:1.
  143,38 (Cynthiana), Value:1.
  143,83 (Gainesville), Value:1.
  143,114 (Albany), Value:1.
  143,130 (St. Marks), Value:1.
  144,64 (Knoxville #), Value:5.
  144,98 (Macon #), Value:5.
  145,19 (Springfield), Value:1.
  145,53 (Barbourville), Value:1.
  145,86 (Athens), Value:1.
  145,123 (Thomasville), Value:1.
  146,35 (Clarksburg), Value:1.
  147,34 (Portsmouth), Value:1.
  147,55 (Middlesboro), Value:1.
  148,6 (Upper Sandusky), Value:1.
  148,51 (Mt. Pleasent), Value:1.
  148,80 (Anderson), Value:1.
  148,96 (Milledgeville), Value:5.
  149,18 (COLUMBUS), Value:5.
  149,37 (Ashland), Value:1.
  150,25 (Chillicothe), Value:1.
  150,35 (Ironton), Value:1.
  150,46 (Hazard), Value:1.
  150,61 (Morristown), Value:1.
  150,135 (Cedar Key), Value:1.
  151,85 (McCormick), Value:1.
  151,122 (Valdosta), Value:1.
  152,43 (Prestonburg), Value:1.
  152,77 (Greenville), Value:1.
  153,12 (Mt. Vernon), Value:1.
  153,30 (Jackson), Value:1.
  155,16 (Newark), Value:1.
  155,38 (Barboursville), Value:1.
  156,56 (Middletown), Value:1.
  156,91 (AUGUSTA), Value:5.
  157,8 (Ashland), Value:1.
  157,34 (Point Pleasant), Value:1.
  157,42 (Arricania CH), Value:1.
  157,52 (Lebanon), Value:1.
  158,55 (Bristol), Value:1.
  158,59 (Elizabethtown), Value:1.
  158,75 (Spartanburg), Value:1.
  158,133 (Gainesville #), Value:1.
  159,3 (Medina), Value:1.
  159,37 (Charleston), Value:5.
  159,89 (Aiken), Value:1.
  160,16 (Zanesville), Value:1.
  160,23 (Athens), Value:1.
  160,32 (Ripley), Value:1.
  160,52 (SALTVILLE), Value:5.
  160,152 (Ft. Hamer), Value:1.
  161,71 (Rutherfordton), Value:1.
  161,148 (Tampa), Value:1.
  162,3 (Akron), Value:5.
  162,42 (Raleigh CH), Value:1.
  162,66 (Morganton), Value:1.
  162,127 (Jacksonville *), Value:1.
  163,15 (Cambridge), Value:1.
  163,33 (Spencer), Value:1.
  163,39 (Fayetteville CH), Value:1.
  163,78 (Union), Value:1.
  163,116 (Darien), Value:1.
  163,118 (Brunswick), Value:1.
  163,124 (Ferdandina), Value:1.
  164,6 (Canton), Value:1.
  164,35 (Suttonville), Value:1.
  164,50 (Wytheville #), Value:5.
  164,82 (Newberry), Value:1.
  164,94 (Barnwell), Value:1.
  164,97 (Allendale), Value:1.
  165,22 (Marietta), Value:1.
  165,25 (Parkersburg), Value:1.
  165,70 (Lincolnton), Value:1.
  165,131 (St. Augustine), Value:1.
  166,111 (^ Fort McAllister ^), Value:1.
  167,41 (Lewisburg), Value:1.
  167,56 (Jefferson), Value:1.
  167,60 (Wilkesboro), Value:1.
  167,76 (Chesterville), Value:1.
  167,105 (Hardeeville), Value:1.
  167,109 (SAVANNAH *), Value:10.
  168,14 (Wheeling), Value:5.
  168,48 (Christiansburg), Value:1.
  168,83 (Columbia #), Value:5.
  168,109 (^ Fort Pulaski ^), Value:1.
  168,160 (Ft. Myers), Value:1.
  169,3 (Youngstown), Value:5.
  169,73 (Charlotte), Value:5.
  170,23 (Clarksburg), Value:1.
  170,64 (Salisbury #), Value:1.
  170,81 (Camden), Value:1.
  170,92 (Branchville), Value:1.
  171,86 (Kingsville), Value:1.
  171,105 (^ Port Royal ^ *), Value:1.
  172,21 (Fairmont), Value:1.
  172,33 (Huttonsville), Value:1.
  172,104 (Beaufort #), Value:1.
  173,60 (Winston), Value:1.
  174,19 (Morgantown), Value:1.
  174,56 (Danbury), Value:1.
  174,71 (Albemarle), Value:1.
  175,8 (PITTSBURGH *), Value:25.
  175,47 (Salem), Value:1.
  175,85 (Sumterville), Value:1.
  176,64 (Asheboro), Value:1.
  176,75 (Wadesboro), Value:1.
  176,98, Value:10.
  177,60 (Greensborough), Value:5.
  177,98, Value:10.
  177,99 (CHARLESTON *), Value:50.
  178,12 (Uniontown), Value:1.
  178,100, Value:1.
  178,150 (Ft. Pierce), Value:1.
  179,41 (Lexington), Value:1.
  179,54 (Danville), Value:1.
  179,76 (Laurinburg), Value:1.
  179,99, Value:1.
  179,100 (^ Fort Sumter ^), Value:5.
  180,45 (Lynchburg), Value:5.
  180,84 (Florence), Value:1.
  180,86 (Kingstree), Value:1.
  181,31 (Franklin), Value:1.
  181,67 (Pittsboro), Value:1.
  181,80 (Marion), Value:1.
  181,93 (^ Battery Warren ^), Value:1.
  182,37 (Staunton #), Value:1.
  182,71 (Carthage), Value:1.
  183,60 (Hillsborough), Value:1.
  183,89 (^ Georgetown ^ *), Value:1.
  184,25 (Moorefield), Value:1.
  184,32 (Harrisonburg), Value:1.
  185,18 (Cumberland), Value:1.
  185,30 (Newmarket #), Value:1.
  185,165 (Ft. Dallas), Value:1.
  186,45 (Appomatox CH), Value:1.
  186,65 (Raleigh), Value:10.
  186,161 (Ft. Lauderdale *), Value:1.
  187,38 (Charlottesville), Value:1.
  187,48 (Keysville), Value:1.
  189,23 (Winchester #), Value:5.
  189,26 (Front Royal), Value:1.
  189,71 (Averysboro), Value:1.
  189,74 (Fayetteville), Value:1.
  190,20 (Martinsburg), Value:1.
  190,36 (Gordonsville), Value:1.
  190,46 (Burkeville), Value:1.
  191,35 (Orange CH), Value:1.
  192,31 (Culpeper CH), Value:1.
  192,76 (Elizabethtown), Value:1.
  193,13 (Chambersburg), Value:1.
  193,18 (Hagerstown), Value:1.
  193,20 (Sharpsburg), Value:1.
  193,22 (Harpers Ferry), Value:5.
  193,29 (Warrenton), Value:1.
  193,48 (Dinwiddie CH), Value:1.
  193,70 (Goldsborough), Value:5.
  194,56 (Weldon #), Value:1.
  194,62 (Rocky Mount), Value:1.
  195,24 (Leesburg), Value:1.
  195,42, Value:5.
  195,43, Value:5.
  195,52 (Hicksford), Value:1.
  196,20 (Federick), Value:1.
  196,27 (Manassas Junction), Value:5.
  196,35 (Spotsylvania CH), Value:1.
  196,38 (Hanover Junction), Value:1.
  196,41, Value:5.
  196,42 (RICHMOND), Value:50.
  196,43 (^ Drewry's Bluff ^), Value:5.
  196,46 (PETERSBURG), Value:25.
  196,66 (Greenville), Value:1.
  196,79 (^ WILMINGTON ^ *), Value:10.
  197,8 (Carlisle), Value:1.
  197,34 (Fredericksburg), Value:5.
  197,42, Value:5.
  197,43, Value:5.
  197,46 (City Point *), Value:1.
  197,82 (^ Ft. Fisher ^), Value:1.
  198,14 (Gettysburg), Value:1.
  198,33 (Aquia Landing *), Value:1.
  198,41 (Cold Harbor), Value:1.
  198,61 (^ Hamilton ^), Value:1.
  199,24 (Rockville), Value:1.
  199,26 (Alexandria), Value:5.
  199,45 (Harrison's Landing), Value:1.
  199,77 (Jacksonville), Value:1.
  200,24, Value:5.
  200,25 (^ WASHINGTON, D.C. ^), Value:50.
  200,26, Value:5.
  200,35 (Port Royal), Value:1.
  201,15 (Hanover), Value:1.
  201,18 (Westminster), Value:1.
  201,25, Value:5.
  201,26, Value:5.
  201,73 (New Bern *), Value:5.
  202,6 (HARRISBURG), Value:10.
  202,37 (^ Wares Wharf ^), Value:1.
  202,55 (Winton), Value:1.
  202,66 (Washington *), Value:1.
  203,1 (Sunbury), Value:1.
  203,42 (West Point *), Value:1.
  204,12 (York), Value:1.
  204,20 (BALTIMORE #), Value:25.
  204,48 (^ Fort Boykins ^), Value:1.
  204,63 (Plymouth), Value:1.
  205,24 (^ Annapolis ^ *), Value:5.
  205,45 (Williamsburg), Value:1.
  206,5 (Lebanon), Value:1.
  206,45 (^ Yorktown ^), Value:5.
  206,59 (Edenton), Value:1.
  207,43 (Gloucester), Value:1.
  207,76 (Morehead City), Value:1.
  208,9 (Lancaster), Value:1.
  208,47 (^ Newport News ^), Value:1.
  208,51 (Suffolk), Value:1.
  208,78 (^ Fort Macon ^), Value:1.
  209,47 (^ Hampton ^ *), Value:1.
  210,49 (Norfolk *), Value:5.
  210,50 (Portsmouth), Value:1.
  211,5 (Reading), Value:5.
  211,28 (Cambridge), Value:1.
  212,56 (Elizabeth City), Value:1.
  217,15 (^ New Castle ^), Value:1.
  217,22 (Dover), Value:5.
  218,3 (Allentown), Value:1.
  218,13 (Wilmington), Value:5.
  218,29 (Salisbury), Value:1.
  219,9 (Norristown), Value:1.
  220,10 (^ PHILADELPHIA ^ *), Value:25.
  220,16 (Salem), Value:1.
  222,11 (Camden), Value:1.
  222,18 (Bridgeton), Value:1.
  224,7 (Trenton), Value:5.
  225,24, Value:1.
  226,0 (Morristown), Value:1.
  227,4 (New Brunswick), Value:1.
  228,1 (Newark *), Value:10.
  228,6 (Freehold), Value:1.
  228,10, Value:1.
  229,3 (Staten Island), Value:10.
  231,0 (Bronx), Value:10.
  231,1 (Manhattan), Value:10.
  231,2 (Brooklyn), Value:10.
  232,1 (Queens), Value:10.

Supply Points:
  Union: 205,24 (^ Annapolis ^ *).
  Union: 168,183 (^ Key West ^ *).
  Union: 128,39 (Louisville *).
  Union: 228,1 (Newark *).
  Union: 220,10 (^ PHILADELPHIA ^ *).
  Union: 38,67 (^ Ft. Gibson ^ *).
  Union: 175,8 (PITTSBURGH *).
  Union: 139,30 (CINCINNATI *).
  Union: 44,39 (Fort Scott *).
  Union: 40,132 (^ Galveston ^ *).
  Union: 162,127 (Jacksonville *).
  Union: 89,35 (ST. LOUIS *).
  Union: 86,79 (Helena *).
  Union: 198,33 (Aquia Landing *).
  Union: 209,47 (^ Hampton ^ *).
  Union: 203,42 (West Point *).
  Union: 197,46 (City Point *).
  Union: 210,49 (Norfolk *).
  Union: 219,62 (^ Roanoke Island ^ *).
  Union: 201,73 (New Bern *).
  Union: 196,79 (^ WILMINGTON ^ *).
  Union: 177,99 (CHARLESTON *).
  Union: 167,109 (SAVANNAH *).
  Union: 186,161 (Ft. Lauderdale *).
  Union: 109,124 (Pensacola *).
  Union: 102,122 (^ MOBILE ^ *).
  Union: 86,130 (NEW ORLEANS *).
  Union: 103,52 (Paducah *).
  Union: 118,60 (NASHVILLE *).
  Union: 90,75 (MEMPHIS *).
  Union: 95,127 (^ Ship Island ^ # *).
  Union: 78,103 (^ VICKSBURG ^ *).
  Union: 14,187 (Port Isabel *).
  Union: 183,89 (^ Georgetown ^ *).
  Union: 202,66 (Washington *).
  Union: 171,105 (^ Port Royal ^ *).
  Confederacy: 219,71 (Fort Hatteras #).
  Confederacy: 135,76 (CHATTANOOGA #).
  Confederacy: 189,23 (Winchester #).
  Confederacy: 185,30 (Newmarket #).
  Confederacy: 164,50 (Wytheville #).
  Confederacy: 102,126 (^ Dauphin Island ^ #).
  Confederacy: 81,58 (Pocahontas #).
  Confederacy: 194,56 (Weldon #).
  Confederacy: 54,101 (SHREVEPORT #).
  Confederacy: 170,64 (Salisbury #).
  Confederacy: 168,83 (Columbia #).
  Confederacy: 144,98 (Macon #).
  Confederacy: 49,51 (Neosho #).
  Confederacy: 158,133 (Gainesville #).
  Confederacy: 118,82 (Decatur #).
  Confederacy: 124,103 (MONTGOMERY #).
  Confederacy: 100,103 (Meridian #).
  Confederacy: 142,44 (Richmond #).
  Confederacy: 39,85 (Fort Towson #).
  Confederacy: 71,80 (Little Rock #).
  Confederacy: 96,76 (Grand Junction #).
  Confederacy: 144,64 (Knoxville #).
  Confederacy: 35,128 (Houston #).
  Confederacy: 123,52 (Bowling Green #).
  Confederacy: 182,37 (Staunton #).
  Confederacy: 204,20 (BALTIMORE #).
  Confederacy: 2,164 (King's Ranch).
  Confederacy: 97,51 (^ Cairo # ^).
  Confederacy: 95,127 (^ Ship Island ^ # *).
  Confederacy: 172,104 (Beaufort #).
  Confederacy: 70,126 (Vermillion #).

Force:Union.
( Union) [pre-conjugated force name needed for localized scenarios].
Proficiency:70%
Supply Level:32%

  Assigned units:

    Formation:I Army (0)
    Proficiency:10%
    Supply Level:40%
    Support Scope : Internal Support.
    General Orders:Attack,Limit Losses.
    Objective-1:220,10 (^ PHILADELPHIA ^ *).
    Objective-2:232,1 (Queens).
    Objective-3:231,2 (Brooklyn).
    Objective-4:226,0.
    Objective-5:227,4 (New Brunswick).
    Objective-6:228,6.
    Objective-7:228,10.
    Objective-8:225,24.
    Objective-9:220,16.
    Objective-10:222,11 (Camden).
    Objective-11:224,7 (Trenton).
    Objective-12:218,3.
    Objective-13:218,13 (Wilmington).
    Objective-14:217,15.
    Objective-15:218,29.
    Objective-16:211,28.
    Objective-17:208,9 (Lancaster).
    Objective-18:204,12.
    Objective-19:201,15.
    Objective-20:198,14.
    Objective-21:201,18.
    Objective-22:196,20.
    Objective-23:199,24.
    Objective-24:163,39.
    Objective-25:193,20.
    Objective-26:193,18.
    Objective-27:193,13.
    Objective-28:197,8.
    Objective-29:178,12.
    Objective-30:174,19.
    Objective-31:172,20.
    Objective-32:165,23.
    Objective-33:167,25.
    Objective-34:165,21.
    Objective-35:168,28.
    Objective-36:162,29.
    Objective-37:164,35.
    Objective-38:159,37.
    Objective-39:199,26 (Alexandria).

      Unit:I. McDowell,I Army (0)
      Enters:228,1 (Newark *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:946.
      Proficiency:20%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifled Musket Co.:2/2.
        10 Pounder Rifled:4/4.
        Mounted Troop (Early):1/1.
        18 Pounder Rifled:2/2.
        Engineering Co.:25/25.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:200/200.
        Quartermaster:49/49.
        Pontoon Section:25/25.

      Unit:1st Infantry,I Army (0)
      Enters:217,15 (^ New Castle ^) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:303.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:60/150.
        Wagon:15/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:2nd Infantry,I Army (0)
      Enters:228,1 (Newark *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:303.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:60/150.
        Wagon:15/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:3rd Infantry,I Army (0)
      Enters:175,8 (PITTSBURGH *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:279.
      Proficiency:17%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:23/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:4th Infantry,I Army (0)
      Enters:149,18 (COLUMBUS) turn:25.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:274.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:22/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:5th Infantry,I Army (0)
      Enters:220,10 (^ PHILADELPHIA ^ *) turn:50.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:272.
      Proficiency:5%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:21/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:6th Infantry,I Army (0)
      Enters:231,1 (Manhattan) turn:60.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:275.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:21/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:7th Infantry,I Army (0)
      Enters:202,6 (HARRISBURG) turn:70.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:283.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:25/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:8th Infantry,I Army (0)
      Enters:159,37 (Charleston) turn:75.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:281.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:24/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:9th Infantry,I Army (0)
      Enters:125,19 (INDIANAPOLIS) turn:80.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:275.
      Proficiency:2%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:21/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:10th Infantry,I Army (0)
      Enters:168,14 (Wheeling) turn:85.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:274.
      Proficiency:20%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:6
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:22/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit: 1st Infantry,I Army (0)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:85.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:405.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:100%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:10.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:1/1.
        6 Pounder SB:1/1.
        Horse Team:100/100.
        Wagon:100/100.

      Unit:I Army Art.,I Army (0)
      Enters:217,15 (^ New Castle ^) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Artillery
      Size Equivalent:Brigade, weight:172.
      Proficiency:6%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        12 Pounder Siege Rifle:12/48.
        24 Pounder Seige Rifle:8/24.
        Horse Team (Artillery):28/84.
        Wagon:24/72.



    Formation:II Army (1)
    Proficiency:20%
    Supply Level:50%
    Support Scope : Internal Support.
    General Orders:Attack,Limit Losses.
    Objective-1:89,35 (ST. LOUIS *).
    Objective-2:81,15.

      Unit:H.W. Halleck,II Army (1)
      Enters:139,30 (CINCINNATI *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:782.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:8.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Rifled Musket Co.:2/2.
        10 Pounder Rifled:4/4.
        Mounted Troop (Early):1/1.
        18 Pounder Rifled:2/2.
        Engineering Co.:25/25.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:61/61.
        Pontoon Section:25/25.

      Unit:11th Infantry,II Army (1)
      Enters:89,35 (ST. LOUIS *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:277.
      Proficiency:14%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:22/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:12th Infantry,II Army (1)
      Enters:112,23 (Terre Haute) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:272.
      Proficiency:26%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:6
      Anti Personnel Strength:8
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:7.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:21/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:13th Infantry,II Army (1)
      Enters:142,20 (Dayton) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:277.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:22/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:14th Infantry,II Army (1)
      Enters:165,22 (Marietta) turn:25.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:280.
      Proficiency:2%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:25/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:15th Infantry,II Army (1)
      Enters:170,23 (Clarksburg) turn:50.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:279.
      Proficiency:14%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:23/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:16th Infantry,II Army (1)
      Enters:99,8 (Peoria) turn:60.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:287.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:27/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:17th Infantry,II Army (1)
      Enters:81,15 (Hannibal) turn:70.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:270.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:7.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:20/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:18th Infantry,II Army (1)
      Enters:97,35 (Sandoval) turn:75.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:270.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:7.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:20/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:19th Infantry,II Army (1)
      Enters:112,41 (Evansville) turn:80.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:283.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:25/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:20th Infantry,II Army (1)
      Enters:126,29 (Columbus) turn:85.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:275.
      Proficiency:5%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Percussion Musket Co.:16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:21/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit: 11th Infantry,II Army (1)
      Enters:139,30 (CINCINNATI *) turn:50.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:405.
      Proficiency:16%, untried
      Readiness:33%
      Supply Level:100%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Percussion Musket Co.:1/1.
        6 Pounder SB:1/1.
        Horse Team:100/100.
        Wagon:100/100.

      Unit:II Army Art.,II Army (1)
      Enters:89,35 (ST. LOUIS *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Artillery
      Size Equivalent:Brigade, weight:193.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:7.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        12 Pounder Siege Rifle:12/48.
        24 Pounder Seige Rifle:6/24.
        Horse Team (Artillery):29/84.
        Wagon:35/72.



    Formation:III Army (2)
    Proficiency:30%
    Supply Level:70%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:200,25 (^ WASHINGTON, D.C. ^).
    Objective-2:196,27.
    Objective-3:192,31.
    Objective-4:191,35.
    Objective-5:190,36.
    Objective-6:196,38.
    Objective-7:198,41.
    Objective-8:196,42 (RICHMOND).
    Objective-9:196,46 (PETERSBURG).
    Objective-10:87,9.

      Unit:J. Hooker,III Army (2)
      Enters:204,20 (BALTIMORE #) turn:90.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:804.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:9.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rifled Musket Co.:2/2.
        10 Pounder Rifled:4/4.
        Mounted Troop (Early):1/1.
        18 Pounder Rifled:2/2.
        Engineering Co.:25/25.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:75/75.
        Quartermaster:85/85.
        Pontoon Section:25/25.

      Unit:21st Infantry,III Army (2)
      Enters:222,11 (Camden) turn:90.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:292.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:25/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:22nd Infantry,III Army (2)
      Enters:218,3 (Allentown) turn:95.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:288.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:23/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:23rd Infantry,III Army (2)
      Enters:204,12 (York) turn:100.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:288.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:23/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:24th Infantry,III Army (2)
      Enters:169,3 (Youngstown) turn:110.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:290.
      Proficiency:7%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:24/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:25th Infantry,III Army (2)
      Enters:148,6 (Upper Sandusky) turn:120.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:292.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:25/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:26th Infantry,III Army (2)
      Enters:128,39 (Louisville *) event:85. North raises additional colored regiments.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:283.
      Proficiency:17%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:6
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:7.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:22/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:27th Infantry,III Army (2)
      Enters:171,105 (^ Port Royal ^ *) event:86. North raises additional colored regiments.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:280.
      Proficiency:17%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:6
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:7.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:19/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:28th Infantry,III Army (2)
      Enters:86,126 (Covington) event:87. North raises additional colored regiments.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:281.
      Proficiency:16%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:6
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:21/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:29th Infantry,III Army (2)
      Enters:229,3 (Staten Island) event:63. First group of draftees join Union army.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:284.
      Proficiency:21%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:7
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:7.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:21/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:30th Infantry,III Army (2)
      Enters:231,0 (Bronx) event:65. Second group of draftees join Union army.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:284.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:21/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit: 21st Infantry,III Army (2)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:120.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:405.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:100%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:10.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Percussion Musket Co.:1/1.
        6 Pounder SB:1/1.
        Horse Team:100/100.
        Wagon:100/100.

      Unit:III Army Art.,III Army (2)
      Enters:201,15 (Hanover) turn:90.
      General unit type (from 2d icon symbol):Artillery
      Size Equivalent:Brigade, weight:188.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:5.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        12 Pounder Siege Rifle:12/48.
        24 Pounder Seige Rifle:6/24.
        Horse Team (Artillery):24/84.
        Wagon:40/72.



    Formation:IV Army (3)
    Proficiency:40%
    Supply Level:70%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:139,30 (CINCINNATI *).
    Objective-2:112,23.

      Unit:G.H. Thomas,IV Army (3)
      Enters:89,35 (ST. LOUIS *) turn:100.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:704.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:11.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rifled Musket Co.:2/2.
        10 Pounder Rifled:4/4.
        Mounted Troop (Early):1/1.
        18 Pounder Rifled:2/2.
        Engineering Co.:25/25.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:85/85.
        Pontoon Section:25/25.

      Unit:31st Infantry,IV Army (3)
      Enters:128,35 (Centreville) turn:100.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:287.
      Proficiency:22%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:7
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:7.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:24/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:32nd Infantry,IV Army (3)
      Enters:150,25 (Chillicothe) turn:110.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:290.
      Proficiency:6%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:24/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:33rd Infantry,IV Army (3)
      Enters:160,16 (Zanesville) turn:120.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:294.
      Proficiency:19%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:6
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:7.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:26/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:34th Infantry,IV Army (3)
      Enters:73,34 (Jefferson City) turn:130.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:286.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:22/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:35th Infantry,IV Army (3)
      Enters:159,37 (Charleston) turn:140.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:279.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:20/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:36th Infantry,IV Army (3)
      Enters:139,30 (CINCINNATI *) turn:150.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:291.
      Proficiency:13%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:26/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:37th Infantry,IV Army (3)
      Enters:185,18 (Cumberland) turn:160.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:292.
      Proficiency:12%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:25/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:38th Infantry,IV Army (3)
      Enters:143,7 (Lima) turn:170.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:290.
      Proficiency:13%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:6
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:24/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:39th Infantry,IV Army (3)
      Enters:79,108 (Port Gibson) event:87. North raises additional colored regiments.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:292.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:25/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit:40th Infantry,IV Army (3)
      Enters:227,4 (New Brunswick) event:67. Third group of draftees join Union army.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:292.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rifle Co. (Breech Loading):19/41.
        Rifled Musket Co.:10/20.
        Percussion Musket Co.:10/30.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        Horse Team:40/150.
        Wagon:25/100.
        24 Pounder Rifled:0/6.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.
        Rifle Co. (Repeating):0/30.

      Unit: 31st Infantry,IV Army (3)
      Enters:139,30 (CINCINNATI *) turn:170.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:405.
      Proficiency:17%, untried
      Readiness:33%
      Supply Level:100%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Percussion Musket Co.:1/1.
        6 Pounder SB:1/1.
        Horse Team:100/100.
        Wagon:100/100.

      Unit:IV Army Art.,IV Army (3)
      Enters:119,30 (Bloomington) turn:100.
      General unit type (from 2d icon symbol):Artillery
      Size Equivalent:Brigade, weight:169.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:5.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        12 Pounder Siege Rifle:12/48.
        24 Pounder Seige Rifle:6/24.
        Horse Team (Artillery):21/84.
        Wagon:35/72.



    Formation:V Army (4)
    Proficiency:40%
    Supply Level:70%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:220,10 (^ PHILADELPHIA ^ *).
    Objective-2:200,25 (^ WASHINGTON, D.C. ^).
    Objective-3:196,27.
    Objective-4:198,33.
    Objective-5:197,34.
    Objective-6:196,38.
    Objective-7:196,42 (RICHMOND).

      Unit:G.K. Warren,V Army (4)
      Enters:89,35 (ST. LOUIS *) turn:200.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:704.
      Proficiency:65%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:11.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifled Musket Co.:2/2.
        10 Pounder Rifled:4/4.
        Mounted Troop (Early):1/1.
        18 Pounder Rifled:2/2.
        Engineering Co.:25/25.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:85/85.
        Pontoon Section:25/25.

      Unit:41st Infantry,V Army (4)
      Enters:220,10 (^ PHILADELPHIA ^ *) turn:200.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:327.
      Proficiency:6%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifle Co. (Repeating):16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:7/24.
        12 Pounder SB:2/12.
        24 Pounder Rifled:1/6.
        Horse Team:65/200.
        Wagon:24/100.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.

      Unit:42nd Infantry,V Army (4)
      Enters:226,0 (Morristown) turn:220.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:281.
      Proficiency:14%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:6
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifle Co. (Repeating):16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        24 Pounder Rifled:1/6.
        Horse Team:40/150.
        Wagon:23/100.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.

      Unit:43rd Infantry,V Army (4)
      Enters:211,5 (Reading) turn:240.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:283.
      Proficiency:7%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifle Co. (Repeating):16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        24 Pounder Rifled:1/6.
        Horse Team:40/150.
        Wagon:24/100.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.

      Unit:44th Infantry,V Army (4)
      Enters:178,12 (Uniontown) turn:260.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:277.
      Proficiency:7%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifle Co. (Repeating):16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        24 Pounder Rifled:1/6.
        Horse Team:40/150.
        Wagon:21/100.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.

      Unit:45th Infantry,V Army (4)
      Enters:143,7 (Lima) turn:280.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:277.
      Proficiency:18%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:7
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifle Co. (Repeating):16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        24 Pounder Rifled:1/6.
        Horse Team:40/150.
        Wagon:21/100.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.

      Unit:46th Infantry,V Army (4)
      Enters:122,13 (Frankfort) turn:300.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:287.
      Proficiency:14%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:6
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifle Co. (Repeating):16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        24 Pounder Rifled:1/6.
        Horse Team:40/150.
        Wagon:26/100.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.

      Unit:47th Infantry,V Army (4)
      Enters:101,26 (Shelbyville) turn:320.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:283.
      Proficiency:5%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifle Co. (Repeating):16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        24 Pounder Rifled:1/6.
        Horse Team:40/150.
        Wagon:24/100.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.

      Unit:48th Infantry,V Army (4)
      Enters:83,13 (Quincy) turn:340.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:283.
      Proficiency:3%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifle Co. (Repeating):16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        24 Pounder Rifled:1/6.
        Horse Team:40/150.
        Wagon:24/100.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.

      Unit:49th Infantry,V Army (4)
      Enters:69,16 (Macon City) turn:360.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:282.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifle Co. (Repeating):16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        18 Pounder Rifled:6/18.
        Sharpshooter Co.:2/9.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        24 Pounder Rifled:1/6.
        Horse Team:40/150.
        Wagon:25/100.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.

      Unit:50th Infantry,V Army (4)
      Enters:90,33 (Alton) turn:380.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:275.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Rifle Co. (Repeating):16/30.
        Rifle Co. (Breech Loading):10/41.
        Rifled Musket Co.:10/20.
        Sharpshooter Co.:3/9.
        18 Pounder Rifled:6/18.
        10 Pounder Rifled:8/24.
        12 Pounder SB:4/12.
        24 Pounder Rifled:1/6.
        Horse Team:40/150.
        Wagon:20/100.
        24 Pounder SB:0/18.
        Gatling Gun:0/25.

      Unit: 41st Infantry,V Army (4)
      Enters:220,10 (^ PHILADELPHIA ^ *) turn:200.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:405.
      Proficiency:5%, untried
      Readiness:33%
      Supply Level:100%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        Percussion Musket Co.:1/1.
        6 Pounder SB:1/1.
        Horse Team:100/100.
        Wagon:100/100.

      Unit:V Army Art.,V Army (4)
      Enters:220,10 (^ PHILADELPHIA ^ *) turn:200.
      General unit type (from 2d icon symbol):Artillery
      Size Equivalent:Brigade, weight:177.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? Fixed:220,10 (^ PHILADELPHIA ^ *)
      Equipment:
        12 Pounder Siege Rifle:12/48.
        24 Pounder Seige Rifle:6/24.
        Horse Team (Artillery):25/84.
        Wagon:33/72.



    Formation:General Staff I (5)
    Proficiency:50%
    Supply Level:60%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:231,1 (Manhattan).
    Objective-2:83,13.

      Unit:R. Anderson,General Staff I (5)
      Enters:205,24 (^ Annapolis ^ *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:638.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:56/56.

      Unit:N.P. Banks,General Staff I (5)
      Enters:112,23 (Terre Haute) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:614.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:48/48.

      Unit:D.B. Birney,General Staff I (5)
      Enters:139,30 (CINCINNATI *) turn:370.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:714.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:150/150.
        Quartermaster:48/48.

      Unit:D.C. Buell,General Staff I (5)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:70.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:1014.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:4.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:300/300.
        Quartermaster:48/48.

      Unit:A. Burnside,General Staff I (5)
      Enters:204,20 (BALTIMORE #) turn:60.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:714.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:150/150.
        Quartermaster:48/48.

      Unit:B.F. Butler,General Staff I (5)
      Enters:217,15 (^ New Castle ^) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:814.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:5.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:200/200.
        Quartermaster:48/48.

      Unit:W.B. Franklin,General Staff I (5)
      Enters:211,5 (Reading) turn:120.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:1014.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:4.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:300/300.
        Quartermaster:48/48.

      Unit:W.H. French,General Staff I (5)
      Enters:220,10 (^ PHILADELPHIA ^ *) turn:250.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:1014.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:4.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:300/300.
        Quartermaster:48/48.

      Unit:G.W. Geary,General Staff I (5)
      Enters:142,20 (Dayton) turn:310.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:534.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:48/48.

      Unit:J. Gibbon,General Staff I (5)
      Enters:204,20 (BALTIMORE #) turn:260.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:534.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:48/48.

      Unit:G. Granger,General Staff I (5)
      Enters:112,23 (Terre Haute) turn:330.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:534.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:48/48.

      Unit:W.S. Hancock,General Staff I (5)
      Enters:220,10 (^ PHILADELPHIA ^ *) turn:220.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:534.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:48/48.

      Unit:O.O. Howard,General Staff I (5)
      Enters:231,1 (Manhattan) turn:150.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:814.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:5.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:200/200.
        Quartermaster:48/48.

      Unit:A. Hays,General Staff I (5)
      Enters:220,10 (^ PHILADELPHIA ^ *) turn:300.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:614.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:48/48.

      Unit:P. Kearny,General Staff I (5)
      Enters:220,10 (^ PHILADELPHIA ^ *) turn:30.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:614.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:48/48.

      Unit:N. Lyon,General Staff I (5)
      Enters:89,35 (ST. LOUIS *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:614.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:48/48.

      Unit:G.G. Meade,General Staff I (5)
      Enters:201,15 (Hanover) turn:140.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:534.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:48/48.

      Unit:J.M. Palmer,General Staff I (5)
      Enters:91,15 (Mt. Sterling) turn:360.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:614.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:48/48.

      Unit:J. Pope,General Staff I (5)
      Enters:231,1 (Manhattan) turn:90.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:1214.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:3.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:400/400.
        Quartermaster:48/48.

      Unit:J.F. Reynolds,General Staff I (5)
      Enters:231,1 (Manhattan) turn:320.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:534.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:48/48.

      Unit:W.S. Rosecrans,General Staff I (5)
      Enters:139,30 (CINCINNATI *) turn:160.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:714.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:150/150.
        Quartermaster:48/48.

      Unit:J.M. Schofield,General Staff I (5)
      Enters:139,30 (CINCINNATI *) turn:350.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:494.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:12.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:40/40.
        Quartermaster:48/48.

      Unit:J. Sedgwick,General Staff I (5)
      Enters:139,30 (CINCINNATI *) turn:180.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:614.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:48/48.

      Unit:W.T. Sherman,General Staff I (5)
      Enters:119,30 (Bloomington) turn:80.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:509.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Horse Team (Cavalry):50/50.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:48/48.

      Unit:D. Sickles,General Staff I (5)
      Enters:89,35 (ST. LOUIS *) turn:200.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:1014.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:4.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:300/300.
        Quartermaster:48/48.

      Unit:F. Sigel,General Staff I (5)
      Enters:139,30 (CINCINNATI *) turn:375.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:714.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:150/150.
        Quartermaster:48/48.

      Unit:H.W. Slocum,General Staff I (5)
      Enters:229,3 (Staten Island) turn:40.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:614.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:48/48.

      Unit:E.V. Sumner,General Staff I (5)
      Enters:228,1 (Newark *) turn:170.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:1214.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:3.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:400/400.
        Quartermaster:48/48.

      Unit:G. Sykes,General Staff I (5)
      Enters:217,22 (Dover) turn:50.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:614.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:48/48.

      Unit:J.S. Wadsworth,General Staff I (5)
      Enters:231,1 (Manhattan) turn:240.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:614.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:48/48.

      Unit:L. Wallace,General Staff I (5)
      Enters:160,16 (Zanesville) turn:400.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:714.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:150/150.
        Quartermaster:48/48.

      Unit:H.G. Wright,General Staff I (5)
      Enters:208,9 (Lancaster) turn:425.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:614.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        Rifled Musket Co.:1/1.
        10 Pounder Rifled:2/2.
        18 Pounder Rifled:1/1.
        Engineering Co.:10/10.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:48/48.



    Formation:General Staff II (6)
    Proficiency:30%
    Supply Level:60%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:200,25 (^ WASHINGTON, D.C. ^).
    Objective-2:167,105.
    Objective-3:164,97.
    Objective-4:164,94.
    Objective-5:202,6 (HARRISBURG).
    Objective-6:159,89.
    Objective-7:151,85.
    Objective-8:148,80.
    Objective-9:152,77.
    Objective-10:158,75.
    Objective-11:164,113.
    Objective-12:163,118.
    Objective-13:151,122.
    Objective-14:145,123.
    Objective-15:140,122.
    Objective-16:143,114.
    Objective-17:137,102 (Columbus).
    Objective-18:137,96.
    Objective-19:141,88.
    Objective-20:139,86.
    Objective-21:137,79.
    Objective-22:143,83.
    Objective-23:145,86.
    Objective-24:156,91 (AUGUSTA).
    Objective-25:148,96.
    Objective-26:163,124.
    Objective-27:162,127.
    Objective-28:165,131.
    Objective-29:158,133 (Gainesville #).
    Objective-30:178,150.
    Objective-31:186,161.
    Objective-32:185,165.
    Objective-33:168,160.
    Objective-34:160,152.
    Objective-35:161,148.
    Objective-36:150,135.
    Objective-37:143,130.
    Objective-38:135,132.

      Unit:F.C. Barlow,General Staff II (6)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:180.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:D. Butterfield,General Staff II (6)
      Enters:139,30 (CINCINNATI *) turn:60.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:J.C. Caldwell,General Staff II (6)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:150.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:J.D. Cox,General Staff II (6)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:90.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:S.W. Crawford,General Staff II (6)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:120.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:T.L. Crittenden,General Staff II (6)
      Enters:139,30 (CINCINNATI *) turn:180.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:J.C. Davis,General Staff II (6)
      Enters:139,30 (CINCINNATI *) turn:90.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:E. Ferrero,General Staff II (6)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:300.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:A.P. Hovey,General Staff II (6)
      Enters:139,30 (CINCINNATI *) turn:300.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:A.A. Humphreys,General Staff II (6)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:330.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:R. King,General Staff II (6)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:30.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:J.A. Logan,General Staff II (6)
      Enters:139,30 (CINCINNATI *) turn:120.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:J.A. McClernand,General Staff II (6)
      Enters:139,30 (CINCINNATI *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:A.M. McCook,General Staff II (6)
      Enters:139,30 (CINCINNATI *) turn:270.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:T.F. Meagher,General Staff II (6)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:270.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:J. Newton,General Staff II (6)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:240.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:B.M. Prentiss,General Staff II (6)
      Enters:139,30 (CINCINNATI *) turn:150.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:J.B. Ricketts,General Staff II (6)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:60.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:F. Steele,General Staff II (6)
      Enters:139,30 (CINCINNATI *) turn:330.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:W.H.L. Wallace,General Staff II (6)
      Enters:139,30 (CINCINNATI *) turn:210.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:O.B. Wilcox,General Staff II (6)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:210.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:A.S. Williams,General Staff II (6)
      Enters:139,30 (CINCINNATI *) turn:240.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:T.J. Wood,General Staff II (6)
      Enters:139,30 (CINCINNATI *) turn:30.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.



    Formation:Cavalry Staff (7)
    Proficiency:30%
    Supply Level:70%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:200,25 (^ WASHINGTON, D.C. ^).

      Unit:W.W. Averell,Cavalry Staff (7)
      Enters:163,15 (Cambridge) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:J. Buford,Cavalry Staff (7)
      Enters:208,9 (Lancaster) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:G. Crook,Cavalry Staff (7)
      Enters:89,35 (ST. LOUIS *) turn:125.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:G.A. Custer,Cavalry Staff (7)
      Enters:228,1 (Newark *) turn:325.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:W.L. Elliott,Cavalry Staff (7)
      Enters:125,19 (INDIANAPOLIS) turn:200.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:W. Gamble,Cavalry Staff (7)
      Enters:206,5 (Lebanon) turn:75.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:K. Garrard,Cavalry Staff (7)
      Enters:43,23 (Fort Leavenworth) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:E. Hatch,Cavalry Staff (7)
      Enters:81,15 (Hannibal) turn:50.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:E.H. Hobson,Cavalry Staff (7)
      Enters:203,1 (Sunbury) turn:350.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:H.J. Kilpatrick,Cavalry Staff (7)
      Enters:197,8 (Carlisle) turn:25.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:R.W. Johnson,Cavalry Staff (7)
      Enters:133,5 (Ft. Wayne) turn:150.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:E. Long,Cavalry Staff (7)
      Enters:136,39 (Frankfort) turn:100.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:G.W. Merritt,Cavalry Staff (7)
      Enters:198,14 (Gettysburg) turn:250.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:E.M. McCook,Cavalry Staff (7)
      Enters:122,37 (Salem) turn:275.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:R.B. Mitchell,Cavalry Staff (7)
      Enters:175,8 (PITTSBURGH *) turn:175.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:P.H. Sheridan,Cavalry Staff (7)
      Enters:193,13 (Chambersburg) turn:300.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:G. Stoneman,Cavalry Staff (7)
      Enters:83,13 (Quincy) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:E. Upton,Cavalry Staff (7)
      Enters:139,30 (CINCINNATI *) turn:400.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.

      Unit:J.H. Wilson,Cavalry Staff (7)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:225.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:382.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:28/28.



    Formation:Eastern Cav. (8)
    Proficiency:30%
    Supply Level:70%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:205,24.

      Unit:A. Pleasonton,Eastern Cav. (8)
      Enters:222,11 (Camden) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:764.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):2/2.
        10 Pounder Rifled:4/4.
        18 Pounder Rifled:2/2.
        Engineering Co.:25/25.
        Horse Team (Cavalry):75/75.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:56/56.
        Pontoon Section:25/25.

      Unit:1st Cavalry,Eastern Cav. (8)
      Enters:222,11 (Camden) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:173.
      Proficiency:19%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):11/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):16/72.
        Cavalry Scout:16/72.
        Mounted Troop (Carbine):0/48.
        Wagon:18/72.

      Unit:2nd Cavalry,Eastern Cav. (8)
      Enters:163,15 (Cambridge) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:185.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):11/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:1/4.
        Horse Team (Cavalry):19/72.
        Cavalry Scout:19/72.
        Mounted Troop (Carbine):0/48.
        Wagon:16/72.

      Unit:3rd Cavalry,Eastern Cav. (8)
      Enters:228,1 (Newark *) turn:40.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:172.
      Proficiency:9%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):8/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):19/72.
        Cavalry Scout:17/72.
        Mounted Troop (Carbine):0/48.
        Wagon:16/72.

      Unit:4th Cavalry,Eastern Cav. (8)
      Enters:178,12 (Uniontown) turn:50.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:173.
      Proficiency:9%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):8/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):15/72.
        Cavalry Scout:22/72.
        Mounted Troop (Carbine):0/48.
        Wagon:15/72.

      Unit:5th Cavalry,Eastern Cav. (8)
      Enters:153,12 (Mt. Vernon) turn:60.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:192.
      Proficiency:21%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):11/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):19/72.
        Cavalry Scout:20/72.
        Mounted Troop (Carbine):0/48.
        Wagon:17/72.

      Unit:6th Cavalry,Eastern Cav. (8)
      Enters:162,3 (Akron) turn:70.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:184.
      Proficiency:21%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):8/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):19/72.
        Cavalry Scout:19/72.
        Mounted Troop (Carbine):0/48.
        Wagon:19/72.

      Unit:7th Cavalry,Eastern Cav. (8)
      Enters:226,0 (Morristown) turn:80.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:163.
      Proficiency:21%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):8/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):16/72.
        Cavalry Scout:17/72.
        Mounted Troop (Carbine):0/48.
        Wagon:16/72.

      Unit:8th Cavalry,Eastern Cav. (8)
      Enters:217,22 (Dover) turn:100.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:193.
      Proficiency:9%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):11/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):19/72.
        Cavalry Scout:19/72.
        Mounted Troop (Carbine):0/48.
        Wagon:19/72.

      Unit:9th Cavalry,Eastern Cav. (8)
      Enters:201,18 (Westminster) turn:140.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:182.
      Proficiency:18%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):10/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:1/4.
        Horse Team (Cavalry):17/72.
        Cavalry Scout:21/72.
        Mounted Troop (Carbine):0/48.
        Wagon:16/72.

      Unit:10th Cavalry,Eastern Cav. (8)
      Enters:193,18 (Hagerstown) turn:180.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:171.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):9/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:1/4.
        Horse Team (Cavalry):20/72.
        Cavalry Scout:16/72.
        Mounted Troop (Carbine):0/48.
        Wagon:15/72.

      Unit:11th Cavalry,Eastern Cav. (8)
      Enters:163,39 (Fayetteville CH) turn:220.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:192.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Early):8/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):21/72.
        Cavalry Scout:21/72.
        Mounted Troop (Carbine):0/48.
        Wagon:17/72.

      Unit:12th Cavalry,Eastern Cav. (8)
      Enters:136,39 (Frankfort) turn:260.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:193.
      Proficiency:18%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Carbine):12/48.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):18/72.
        Cavalry Scout:19/72.
        Wagon:19/72.

      Unit:13th Cavalry,Eastern Cav. (8)
      Enters:169,40 turn:300.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:199.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:14.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Carbine):16/48.
        12 Pounder SB:2/6.
        Horse Team (Cavalry):15/72.
        Cavalry Scout:20/72.
        Wagon:21/72.
        10 Pounder Rifled:0/4.

      Unit:14th Cavalry,Eastern Cav. (8)
      Enters:159,37 (Charleston) turn:340.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:178.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:14.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Carbine):9/48.
        12 Pounder SB:2/6.
        Horse Team (Cavalry):15/72.
        Cavalry Scout:20/72.
        Wagon:21/72.
        10 Pounder Rifled:0/4.

      Unit:15th Cavalry,Eastern Cav. (8)
      Enters:150,61 (Morristown) turn:380.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:202.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:14.
      Reconstitute? Fixed:205,24
      Equipment:
        Mounted Troop (Carbine):17/48.
        12 Pounder SB:2/6.
        Horse Team (Cavalry):15/72.
        Cavalry Scout:20/72.
        Wagon:21/72.
        10 Pounder Rifled:0/4.



    Formation:Western Cav. (9)
    Proficiency:30%
    Supply Level:70%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:97,51.
    Objective-2:149,18 (COLUMBUS).
    Objective-3:46,25.

      Unit:B.H. Grierson,Western Cav. (9)
      Enters:125,19 (INDIANAPOLIS) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:764.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):2/2.
        10 Pounder Rifled:4/4.
        18 Pounder Rifled:2/2.
        Engineering Co.:25/25.
        Horse Team (Cavalry):75/75.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:56/56.
        Pontoon Section:25/25.

      Unit:16th Cavalry,Western Cav. (9)
      Enters:83,13 (Quincy) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:185.
      Proficiency:10%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):9/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):21/72.
        Cavalry Scout:15/72.
        Mounted Troop (Carbine):0/48.
        Wagon:21/72.

      Unit:17th Cavalry,Western Cav. (9)
      Enters:43,23 (Fort Leavenworth) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:179.
      Proficiency:9%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):11/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:1/4.
        Horse Team (Cavalry):16/72.
        Cavalry Scout:18/72.
        Mounted Troop (Carbine):0/48.
        Wagon:19/72.

      Unit:18th Cavalry,Western Cav. (9)
      Enters:38,67 (^ Ft. Gibson ^ *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:192.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):8/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):19/72.
        Cavalry Scout:21/72.
        Mounted Troop (Carbine):0/48.
        Wagon:20/72.

      Unit:19th Cavalry,Western Cav. (9)
      Enters:89,3 (Rock Island) turn:30.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:188.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):9/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):17/72.
        Cavalry Scout:22/72.
        Mounted Troop (Carbine):0/48.
        Wagon:18/72.

      Unit:20th Cavalry,Western Cav. (9)
      Enters:113,5 (Rensselaer) turn:50.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:199.
      Proficiency:3%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):11/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):22/72.
        Cavalry Scout:16/72.
        Mounted Troop (Carbine):0/48.
        Wagon:22/72.

      Unit:21st Cavalry,Western Cav. (9)
      Enters:131,7 (Huntington) turn:70.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:166.
      Proficiency:2%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):8/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:1/4.
        Horse Team (Cavalry):17/72.
        Cavalry Scout:15/72.
        Mounted Troop (Carbine):0/48.
        Wagon:20/72.

      Unit:22nd Cavalry,Western Cav. (9)
      Enters:125,19 (INDIANAPOLIS) turn:90.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:189.
      Proficiency:21%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):9/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:1/4.
        Horse Team (Cavalry):20/72.
        Cavalry Scout:18/72.
        Mounted Troop (Carbine):0/48.
        Wagon:21/72.

      Unit:23rd Cavalry,Western Cav. (9)
      Enters:142,16 (Piqua) turn:110.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:188.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):9/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):18/72.
        Cavalry Scout:21/72.
        Mounted Troop (Carbine):0/48.
        Wagon:18/72.

      Unit:24th Cavalry,Western Cav. (9)
      Enters:153,30 (Jackson) turn:130.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:168.
      Proficiency:19%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):11/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:1/4.
        Horse Team (Cavalry):16/72.
        Cavalry Scout:15/72.
        Mounted Troop (Carbine):0/48.
        Wagon:18/72.

      Unit:25th Cavalry,Western Cav. (9)
      Enters:112,49 (Madisonville) turn:150.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:176.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):10/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:2/4.
        Horse Team (Cavalry):17/72.
        Cavalry Scout:15/72.
        Mounted Troop (Carbine):0/48.
        Wagon:21/72.

      Unit:26th Cavalry,Western Cav. (9)
      Enters:58,36 (Warsaw) turn:190.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:186.
      Proficiency:9%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Early):8/36.
        12 Pounder SB:2/6.
        10 Pounder Rifled:1/4.
        Horse Team (Cavalry):21/72.
        Cavalry Scout:17/72.
        Mounted Troop (Carbine):0/48.
        Wagon:21/72.

      Unit:27th Cavalry,Western Cav. (9)
      Enters:143,7 (Lima) turn:230.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:208.
      Proficiency:7%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:14.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Carbine):19/48.
        12 Pounder SB:2/6.
        Horse Team (Cavalry):15/72.
        Cavalry Scout:20/72.
        Wagon:21/72.
        10 Pounder Rifled:0/4.

      Unit:28th Cavalry,Western Cav. (9)
      Enters:122,13 (Frankfort) turn:270.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:193.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:14.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Carbine):14/48.
        12 Pounder SB:2/6.
        Horse Team (Cavalry):15/72.
        Cavalry Scout:20/72.
        Wagon:21/72.
        10 Pounder Rifled:0/4.

      Unit:29th Cavalry,Western Cav. (9)
      Enters:62,32 (Sedalia) turn:310.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:190.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:14.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Carbine):13/48.
        12 Pounder SB:2/6.
        Horse Team (Cavalry):15/72.
        Cavalry Scout:20/72.
        Wagon:21/72.
        10 Pounder Rifled:0/4.

      Unit:30th Cavalry,Western Cav. (9)
      Enters:113,5 (Rensselaer) turn:350.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:196.
      Proficiency:16%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:14.
      Reconstitute? Fixed:97,51
      Equipment:
        Mounted Troop (Carbine):15/48.
        12 Pounder SB:2/6.
        Horse Team (Cavalry):15/72.
        Cavalry Scout:20/72.
        Wagon:21/72.
        10 Pounder Rifled:0/4.



    Formation:Eastern Front (10)
    Proficiency:20%
    Supply Level:80%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:200,25 (^ WASHINGTON, D.C. ^).

      Unit:G.B. McClellan,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:40.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:1881.
      Proficiency:30%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:4
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:12
      Movement:5.
      Reconstitute? No
      Equipment:
        Forts:25/25.
        Sharpshooter Co.:2/2.
        Engineering Co.:100/100.
        Mounted Troop (Early):2/2.
        18 Pounder Rifled:4/4.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:400/400.
        Quartermaster:61/61.
        Pontoon Section:100/100.

      Unit:A. Burnside,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:170.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:1251.
      Proficiency:30%, untried
      Readiness:100%
      Supply Level:100%
      Anti Armor Strength:5
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:11
      Movement:12.
      Reconstitute? No
      Equipment:
        Forts:10/10.
        Sharpshooter Co.:2/2.
        Engineering Co.:100/100.
        Mounted Troop (Early):2/2.
        18 Pounder Rifled:4/4.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:61/61.
        Pontoon Section:100/100.

      Unit:U.S. Grant,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:295.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:2032.
      Proficiency:60%, untried
      Readiness:100%
      Supply Level:100%
      Anti Armor Strength:7
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:13
      Movement:23.
      Reconstitute? No
      Equipment:
        18 Pounder Rifled:8/8.
        Sharpshooter Co.:2/2.
        Engineering Co.:100/100.
        Mounted Troop (Early):2/2.
        Forts:5/5.
        Horse Team (Cavalry):200/200.
        Commander:1/1.
        Cavalry Scout:100/100.
        Wagon:100/100.
        Quartermaster:97/97.
        Pontoon Section:100/100.

      Unit:Heavy Guns I,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:40.
      General unit type (from 2d icon symbol):Hvy Artillery
      Size Equivalent:Brigade, weight:2388.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:13
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rodman Gun:24/24.
        10-Inch Siege Mortar:36/36.
        13-Inch Siege Mortar:18/18.
        Forts:20/20.
        Horse Team (Artillery):72/72.
        Wagon:1000/1000.
        20-Inch Siege Mortar:0/24.

      Unit:Heavy Guns II,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:295.
      General unit type (from 2d icon symbol):Hvy Artillery
      Size Equivalent:Brigade, weight:2388.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:13
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Rodman Gun:24/24.
        10-Inch Siege Mortar:36/36.
        13-Inch Siege Mortar:18/18.
        Forts:20/20.
        Horse Team (Artillery):72/72.
        Wagon:1000/1000.
        20-Inch Siege Mortar:0/24.

      Unit:Pontoon Bridges,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:40.
      General unit type (from 2d icon symbol):Ferry Engineer
      Size Equivalent:Brigade, weight:300.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Wagon:0/50.
        Horse Team:0/25.
        Pontoon Section:100/100.
        Rifled Musket Co.:0/1.
        Percussion Musket Co.:0/1.

      Unit:Engineers I,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.

      Unit:Engineers II,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:40.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.

      Unit:Engineers III,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:120.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.

      Unit:Engineers IV,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:170.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.

      Unit:Engineers V,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:295.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.

      Unit:Engineers VI,Eastern Front (10)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:340.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:200,25 (^ WASHINGTON, D.C. ^)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.



    Formation:Western Front (11)
    Proficiency:40%
    Supply Level:80%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:139,30 (CINCINNATI *).

      Unit:U.S. Grant,Western Front (11)
      Enters:139,30 (CINCINNATI *) turn:80.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:2032.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:5
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:16.
      Reconstitute? No
      Equipment:
        18 Pounder Rifled:8/8.
        Sharpshooter Co.:2/2.
        Engineering Co.:100/100.
        Mounted Troop (Early):2/2.
        Forts:5/5.
        Horse Team (Cavalry):200/200.
        Commander:1/1.
        Cavalry Scout:100/100.
        Wagon:100/100.
        Quartermaster:97/97.
        Pontoon Section:100/100.

      Unit:W.T. Sherman,Western Front (11)
      Enters:97,51 (^ Cairo # ^) turn:295.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:2032.
      Proficiency:60%, untried
      Readiness:100%
      Supply Level:100%
      Anti Armor Strength:7
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:13
      Movement:23.
      Reconstitute? No
      Equipment:
        18 Pounder Rifled:8/8.
        Sharpshooter Co.:2/2.
        Engineering Co.:100/100.
        Mounted Troop (Early):2/2.
        Forts:5/5.
        Horse Team (Cavalry):200/200.
        Commander:1/1.
        Cavalry Scout:100/100.
        Wagon:100/100.
        Quartermaster:97/97.
        Pontoon Section:100/100.

      Unit:Heavy Guns,Western Front (11)
      Enters:139,30 (CINCINNATI *) turn:80.
      General unit type (from 2d icon symbol):Hvy Artillery
      Size Equivalent:Brigade, weight:2388.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:13
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Rodman Gun:24/24.
        10-Inch Siege Mortar:36/36.
        13-Inch Siege Mortar:18/18.
        Forts:20/20.
        Horse Team (Artillery):72/72.
        Wagon:1000/1000.
        20-Inch Siege Mortar:0/24.

      Unit:Pontoon Bridges,Western Front (11)
      Enters:139,30 (CINCINNATI *) turn:80.
      General unit type (from 2d icon symbol):Ferry Engineer
      Size Equivalent:Brigade, weight:300.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Wagon:0/50.
        Horse Team:0/25.
        Pontoon Section:100/100.
        Rifled Musket Co.:0/1.
        Percussion Musket Co.:0/1.

      Unit:Engineers I,Western Front (11)
      Enters:139,30 (CINCINNATI *) turn:20.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.

      Unit:Engineers II,Western Front (11)
      Enters:139,30 (CINCINNATI *) turn:120.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.

      Unit:Engineers III,Western Front (11)
      Enters:139,30 (CINCINNATI *) turn:160.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.

      Unit:Engineers IV,Western Front (11)
      Enters:139,30 (CINCINNATI *) turn:240.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.

      Unit:Engineers V,Western Front (11)
      Enters:139,30 (CINCINNATI *) turn:295.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:139,30 (CINCINNATI *)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.



    Formation:Forts (Trans-MS) (12)
    Proficiency:60%
    Supply Level:60%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:89,3.
    Objective-2:33,28.
    Objective-3:44,39.
    Objective-4:46,66.
    Objective-5:43,67.
    Objective-6:29,68.
    Objective-7:43,23.
    Objective-8:14,187.

      Unit:Ft. Arbuckle,Forts (Trans-MS) (12)
      Enters:16,75 (Fort Arbuckie) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Blunt,Forts (Trans-MS) (12)
      Enters:38,67 (^ Ft. Gibson ^ *) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Leavenworth,Forts (Trans-MS) (12)
      Location:43,23 (Fort Leavenworth).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:80.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:7
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:11
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/20.
        10 Pounder Rifled:10/10.
        Forts:10/10.

      Unit:Ft. Scott,Forts (Trans-MS) (12)
      Enters:44,39 (Fort Scott *) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Simple,Forts (Trans-MS) (12)
      Enters:24,27 turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Smith,Forts (Trans-MS) (12)
      Enters:48,72 (Ft. Smith) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:80.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:7
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:11
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/20.
        10 Pounder Rifled:10/10.
        Forts:10/10.

      Unit:Ft. Towson,Forts (Trans-MS) (12)
      Enters:39,85 (Fort Towson #) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Washita,Forts (Trans-MS) (12)
      Enters:23,79 (Fort Washita) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Helena,Forts (Trans-MS) (12)
      Enters:86,79 (Helena *) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Little Rock,Forts (Trans-MS) (12)
      Enters:71,80 (Little Rock #) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Galvenston,Forts (Trans-MS) (12)
      Enters:40,132 (^ Galveston ^ *) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:10/20.
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.

      Unit:Ft. Brown,Forts (Trans-MS) (12)
      Enters:9,190 (BROWNSVILLE) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:10/20.
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.



    Formation:Forts (West) (13)
    Proficiency:60%
    Supply Level:60%
    Support Scope : Force Support.
    General Orders:Defend,Limit Losses.
    Objective-1:97,51.
    Objective-2:167,41.
    Objective-3:160,52.
    Objective-4:164,50.
    Objective-5:131,44.
    Objective-6:190,20.
    Objective-7:66,82.
    Objective-8:74,112.
    Objective-9:48,72.
    Objective-10:53,62.
    Objective-11:38,67.
    Objective-12:40,59.

      Unit:Chattanooga,Forts (West) (13)
      Enters:135,76 (CHATTANOOGA #) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Cincinati,Forts (West) (13)
      Location:139,30 (CINCINNATI *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:140.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:13
      Anti Personnel Strength:19
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:21
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/40.
        12 Pounder SB:10/20.
        Forts:20/40.
        10 Pounder Rifled:10/20.
        18 Pounder Rifled:5/10.
        13-Inch Siege Mortar:5/10.

      Unit:Covington,Forts (West) (13)
      Enters:139,31 (Covington) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:66.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:6
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/30.
        12 Pounder SB:5/15.
        Forts:10/30.
        10 Pounder Rifled:5/15.
        10-Inch Siege Mortar:3/10.

      Unit:Evansville,Forts (West) (13)
      Location:112,41 (Evansville).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Anderson,Forts (West) (13)
      Enters:103,52 (Paducah *) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Bruce,Forts (West) (13)
      Enters:112,56 (Clarksville) turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Defiance,Forts (West) (13)
      Location:97,51 (^ Cairo # ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/20.
        Forts:5/20.
        12 Pounder SB:2/10.
        10 Pounder Rifled:2/10.
        18 Pounder Rifled:1/5.

      Unit:Ft. Halleck,Forts (West) (13)
      Enters:97,55 (^ Columbus ^) turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:90.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:7
      Anti Personnel Strength:11
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:15/30.
        Forts:15/30.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        10-Inch Siege Mortar:5/10.

      Unit:Ft. Donelson,Forts (West) (13)
      Enters:108,56 (^ Ft. Donelson ^) turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Ft. Duffield,Forts (West) (13)
      Enters:126,41 event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Foote,Forts (West) (13)
      Enters:106,57 (Ft. Henry) turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Granger,Forts (West) (13)
      Enters:118,63 (Franklin) turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Lytle,Forts (West) (13)
      Enters:123,52 (Bowling Green #) turn:90.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Rosecrans,Forts (West) (13)
      Enters:127,49 (Munfordville) turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Smithland,Forts (West) (13)
      Enters:107,51 (^ Smithland ^) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Thomas,Forts (West) (13)
      Enters:123,58 (Gallatin) turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Waverly,Forts (West) (13)
      Enters:107,63 (Danville) turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Knoxville,Forts (West) (13)
      Enters:144,64 (Knoxville #) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Lebanon Post,Forts (West) (13)
      Enters:131,44 (Lebanon) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/10.
        Forts:5/5.

      Unit:Lexington,Forts (West) (13)
      Enters:140,42 (Lexington) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Louisville,Forts (West) (13)
      Enters:128,39 (Louisville *) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:114.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:10
      Anti Personnel Strength:17
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:16
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/30.
        12 Pounder SB:10/15.
        10 Pounder Rifled:10/15.
        Forts:10/20.
        10-Inch Siege Mortar:7/10.

      Unit:Memphis,Forts (West) (13)
      Enters:90,75 (MEMPHIS *) event:95. Union takes Memphis, TN!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Nashville,Forts (West) (13)
      Enters:118,60 (NASHVILLE *) event:98. Union takes Nashville, TN!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:St. Louis,Forts (West) (13)
      Location:89,35 (ST. LOUIS *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:28.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:4/40.
        12 Pounder SB:2/20.
        Forts:4/40.
        10 Pounder Rifled:2/20.
        18 Pounder Rifled:1/10.
        13-Inch Siege Mortar:1/10.

      Unit:Union City,Forts (West) (13)
      Enters:97,59 (Union City) turn:90.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Vicksburg,Forts (West) (13)
      Enters:78,103 (^ VICKSBURG ^ *) event:101. Union takes Vicksburg, MS!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:5/50.
        6 Pounder SB:2/20.
        12 Pounder SB:1/10.
        10 Pounder Rifled:1/10.
        13-Inch Siege Mortar:1/10.
        18 Pounder Rifled:0/5.

      Unit:Vincennes,Forts (West) (13)
      Location:112,34 (Vincennes).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.



    Formation:Forts (South) (14)
    Proficiency:60%
    Supply Level:60%
    Support Scope : Force Support.
    General Orders:Defend,Limit Losses.
    Objective-1:179,100.

      Unit:Alexandria,Forts (South) (14)
      Enters:65,114 (^ Alexandria ^) event:92. Union takes New Orleans, LA!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Augusta,Forts (South) (14)
      Enters:156,91 (AUGUSTA) event:100. Union takes Augusta, GA!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Williams,Forts (South) (14)
      Enters:77,125 (^ Baton Rouge ^) event:92. Union takes New Orleans, LA!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Chattanooga,Forts (South) (14)
      Enters:135,76 (CHATTANOOGA #) event:102. Union takes Chattanooga, TN!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Columbia,Forts (South) (14)
      Enters:168,83 (Columbia #) turn:250.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Brooke,Forts (South) (14)
      Enters:161,148 (Tampa) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/10.
        Forts:5/5.

      Unit:Ft. Clinch,Forts (South) (14)
      Enters:163,124 (Ferdandina) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Gadsden,Forts (South) (14)
      Enters:135,132 (Apalachicola) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/10.
        Forts:5/5.

      Unit:Ft. Myers,Forts (South) (14)
      Enters:168,160 (Ft. Myers) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/10.
        Forts:5/5.

      Unit:Ft. Gaines,Forts (South) (14)
      Enters:102,126 (^ Dauphin Island ^ #) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Griffin,Forts (South) (14)
      Enters:50,128 (Sabine Pass) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Jackson,Forts (South) (14)
      Enters:89,139 (^ Ft. Jackson ^) event:92. Union takes New Orleans, LA!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Ft. Mass.,Forts (South) (14)
      Enters:95,127 (^ Ship Island ^ # *) turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Morgan,Forts (South) (14)
      Enters:104,126 turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:10/20.
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.

      Unit:Ft. Pulaski,Forts (South) (14)
      Enters:168,109 (^ Fort Pulaski ^) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Taylor,Forts (South) (14)
      Location:168,183 (^ Key West ^ *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Mobile,Forts (South) (14)
      Enters:102,122 (^ MOBILE ^ *) event:94. Union takes Mobile, AL!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:90.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:7
      Anti Personnel Strength:11
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:15/30.
        Forts:15/30.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        10-Inch Siege Mortar:5/10.

      Unit:Montgomery,Forts (South) (14)
      Enters:124,103 (MONTGOMERY #) event:91. Union takes Montgomery, AL!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Morgan City,Forts (South) (14)
      Enters:76,131 (Morgan City) event:92. Union takes New Orleans, LA!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:New Orleans,Forts (South) (14)
      Enters:86,130 (NEW ORLEANS *) event:92. Union takes New Orleans, LA!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:90.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:7
      Anti Personnel Strength:11
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:15/30.
        Forts:15/30.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        10-Inch Siege Mortar:5/10.

      Unit:Pensacola,Forts (South) (14)
      Location:109,124 (Pensacola *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:42.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/30.
        10 Pounder Rifled:5/15.
        Forts:6/20.

      Unit:Port Hudson,Forts (South) (14)
      Enters:74,120 (^ Port Hudson ^) event:92. Union takes New Orleans, LA!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Port Royal,Forts (South) (14)
      Enters:171,105 (^ Port Royal ^ *) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:St. Johns Bluff,Forts (South) (14)
      Enters:162,127 (Jacksonville *) turn:125.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.



    Formation:Forts (East) (15)
    Proficiency:60%
    Supply Level:60%
    Support Scope : Force Support.
    General Orders:Defend,Limit Losses.
    Objective-1:220,10 (^ PHILADELPHIA ^ *).
    Objective-2:204,48.
    Objective-3:69,31.
    Objective-4:181,31.
    Objective-5:147,55.

      Unit:Cumb. Gap Forts,Forts (East) (15)
      Enters:147,55 (Middlesboro) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Charleston,Forts (East) (15)
      Enters:177,99 (CHARLESTON *) event:93. Union takes Charleston, SC!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:108.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:9
      Anti Personnel Strength:13
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:18
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:15/30.
        Forts:20/40.
        12 Pounder SB:7/15.
        10 Pounder Rifled:7/15.
        13-Inch Siege Mortar:5/10.

      Unit:Ft. Battery Wh.,Forts (East) (15)
      Enters:183,89 (^ Georgetown ^ *) turn:250.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Fisher,Forts (East) (15)
      Enters:197,82 (^ Ft. Fisher ^) turn:250.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:76.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:7
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:12
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:13/40.
        12 Pounder SB:6/20.
        Forts:10/30.
        10 Pounder Rifled:6/20.
        10-Inch Siege Mortar:3/10.

      Unit:Ft. Magruder,Forts (East) (15)
      Enters:205,45 (Williamsburg) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Monroe,Forts (East) (15)
      Location:209,47 (^ Hampton ^ *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:120.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:11
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:18
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/40.
        12 Pounder SB:10/20.
        10 Pounder Rifled:10/20.
        Forts:15/30.
        10-Inch Siege Mortar:5/10.

      Unit:Ft. Moultrie,Forts (East) (15)
      Enters:179,99 turn:125.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Ft. Norfolk,Forts (East) (15)
      Location:210,49 (Norfolk *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Sumter,Forts (East) (15)
      Location:179,100 (^ Fort Sumter ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:120.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:8
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:25
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:40/40.
        6 Pounder SB:20/20.

      Unit:Ft. Sumter II,Forts (East) (15)
      Enters:179,100 (^ Fort Sumter ^) event:93. Union takes Charleston, SC!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:90.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:7
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:16
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:20/40.
        6 Pounder SB:10/20.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        13-Inch Siege Mortar:5/10.

      Unit:Ft. Wagner,Forts (East) (15)
      Enters:178,100 turn:125.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Harrisburg,Forts (East) (15)
      Location:202,6 (HARRISBURG).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:New Bern,Forts (East) (15)
      Enters:201,73 (New Bern *) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Petersburg,Forts (East) (15)
      Enters:196,46 (PETERSBURG) event:97. Union takes Brownsville, TX!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:134.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:12
      Anti Personnel Strength:18
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:21
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/40.
        12 Pounder SB:10/20.
        Forts:20/40.
        10 Pounder Rifled:10/20.
        18 Pounder Rifled:5/10.
        13-Inch Siege Mortar:2/10.

      Unit:Petersburg East,Forts (East) (15)
      Enters:197,47 turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:4/40.
        12 Pounder SB:2/20.
        Forts:4/40.
        10 Pounder Rifled:2/20.
        13-Inch Siege Mortar:2/10.
        18 Pounder Rifled:1/10.

      Unit:Petersburg South,Forts (East) (15)
      Enters:196,47 turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:36.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        13-Inch Siege Mortar:5/10.
        6 Pounder SB:4/40.
        12 Pounder SB:2/20.
        Forts:4/40.
        10 Pounder Rifled:2/20.
        18 Pounder Rifled:1/10.

      Unit:Plymouth,Forts (East) (15)
      Enters:204,63 (Plymouth) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Raleigh,Forts (East) (15)
      Enters:186,65 (Raleigh) event:104. Union takes Saltville, VA!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Roanoke Island,Forts (East) (15)
      Enters:219,62 (^ Roanoke Island ^ *) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Richmond,Forts (East) (15)
      Enters:196,42 (RICHMOND) event:89. Union takes Richmond, VA!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:90.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:7
      Anti Personnel Strength:11
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:15/30.
        Forts:15/30.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        10-Inch Siege Mortar:5/10.

      Unit:Suffolk,Forts (East) (15)
      Enters:208,51 (Suffolk) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Washington,Forts (East) (15)
      Enters:202,66 (Washington *) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Wilmington,Forts (East) (15)
      Enters:196,79 (^ WILMINGTON ^ *) event:99. Union takes Wilmington, NC!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.



    Formation:Forts (North) (16)
    Proficiency:60%
    Supply Level:60%
    Support Scope : Force Support.
    General Orders:Defend,Limit Losses.
    Objective-1:200,25 (^ WASHINGTON, D.C. ^).
    Objective-2:195,24.
    Objective-3:200,26.
    Objective-4:201,26.
    Objective-5:201,25.
    Objective-6:200,24.

      Unit:Annapolis,Forts (North) (16)
      Location:205,24 (^ Annapolis ^ *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:110.
      Proficiency:60%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:13
      Anti Personnel Strength:19
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:19
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/40.
        12 Pounder SB:10/20.
        10 Pounder Rifled:10/20.
        18 Pounder Rifled:5/10.
        Forts:10/20.

      Unit:Aquia Landing,Forts (North) (16)
      Enters:198,33 (Aquia Landing *) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Baltimore,Forts (North) (16)
      Enters:204,20 (BALTIMORE #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:34.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:6/60.
        12 Pounder SB:3/30.
        10 Pounder Rifled:3/30.
        Forts:4/40.
        13-Inch Siege Mortar:1/10.

      Unit:Camp Upton,Forts (North) (16)
      Enters:218,29 (Salisbury) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:City Point,Forts (North) (16)
      Enters:197,46 (City Point *) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Cumberland,Forts (North) (16)
      Enters:185,18 (Cumberland) turn:50.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Bradford,Forts (North) (16)
      Enters:193,18 (Hagerstown) turn:50.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:10.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:0/5.

      Unit:Ft. Delaware,Forts (North) (16)
      Location:217,15 (^ New Castle ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:120.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:11
      Anti Personnel Strength:14
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:20
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/20.
        12 Pounder SB:10/10.
        Forts:20/20.
        10 Pounder Rifled:10/10.

      Unit:Ft. Washington,Forts (North) (16)
      Enters:200,27 turn:40.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.
        10-Inch Siege Mortar:0/5.

      Unit:Harpers Ferry,Forts (North) (16)
      Enters:193,22 (Harpers Ferry) turn:50.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Leesburg,Forts (North) (16)
      Enters:195,24 (Leesburg) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Manassas,Forts (North) (16)
      Enters:196,27 (Manassas Junction) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Maryland Heights,Forts (North) (16)
      Enters:194,21 turn:175.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Philadelphia,Forts (North) (16)
      Location:220,10 (^ PHILADELPHIA ^ *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:100.
      Proficiency:60%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:18
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/40.
        12 Pounder SB:10/20.
        10 Pounder Rifled:10/20.
        Forts:10/20.

      Unit:Washington,Forts (North) (16)
      Location:200,25 (^ WASHINGTON, D.C. ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:130.
      Proficiency:60%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:14
      Anti Personnel Strength:22
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:22
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/40.
        12 Pounder SB:10/20.
        Forts:15/30.
        10 Pounder Rifled:10/20.
        18 Pounder Rifled:5/10.
        10-Inch Siege Mortar:5/10.
        13-Inch Siege Mortar:0/5.

      Unit:Washington N,Forts (North) (16)
      Enters:200,24 turn:30.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:12.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:2/20.
        6 Pounder SB:2/20.
        12 Pounder SB:1/10.
        10 Pounder Rifled:1/10.
        10-Inch Siege Mortar:0/5.

      Unit:Washington NE,Forts (North) (16)
      Enters:201,25 turn:30.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:12.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:2/20.
        6 Pounder SB:2/20.
        12 Pounder SB:1/10.
        10 Pounder Rifled:1/10.
        10-Inch Siege Mortar:0/5.

      Unit:Washington S,Forts (North) (16)
      Enters:200,26 turn:30.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:12.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:2/20.
        6 Pounder SB:2/20.
        12 Pounder SB:1/10.
        10 Pounder Rifled:1/10.
        10-Inch Siege Mortar:0/5.

      Unit:Washington SE,Forts (North) (16)
      Enters:201,26 turn:30.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:12.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:2/20.
        6 Pounder SB:2/20.
        12 Pounder SB:1/10.
        10 Pounder Rifled:1/10.
        10-Inch Siege Mortar:0/5.

      Unit:Washington SW,Forts (North) (16)
      Enters:199,26 (Alexandria) turn:30.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:32.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:4/40.
        6 Pounder SB:4/40.
        12 Pounder SB:2/20.
        18 Pounder Rifled:2/20.
        10 Pounder Rifled:2/20.
        13-Inch Siege Mortar:1/10.
        10-Inch Siege Mortar:1/10.
        Columbiad Gun:0/10.
        24 Pounder Rifled:0/10.

      Unit:Wilmington (DE),Forts (North) (16)
      Location:218,13 (Wilmington).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Winchester,Forts (North) (16)
      Enters:189,23 (Winchester #) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.



    Formation:Prisoner Camps (17)
    Proficiency:60%
    Supply Level:30%
    Support Scope : Internal Support.
    General Orders:Static,Limit Losses.
    Objective-1:200,25 (^ WASHINGTON, D.C. ^).

      Unit:Camp Morton,Prisoner Camps (17)
      Enters:125,19 (INDIANAPOLIS) event:338. Prisoner of War (POW) exchanges have been ended!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:3.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):1/400.
        Sharpshooter Co.:0/100.
        Rifled Musket Co.:0/200.
        Percussion Musket Co.:0/300.

      Unit:Camp Chase,Prisoner Camps (17)
      Enters:149,18 (COLUMBUS) event:338. Prisoner of War (POW) exchanges have been ended!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:3.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):1/400.
        Sharpshooter Co.:0/100.
        Rifled Musket Co.:0/200.
        Percussion Musket Co.:0/300.

      Unit:Fort Delaware,Prisoner Camps (17)
      Enters:217,15 (^ New Castle ^) event:338. Prisoner of War (POW) exchanges have been ended!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:3.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):1/400.
        Sharpshooter Co.:0/100.
        Rifled Musket Co.:0/200.
        Percussion Musket Co.:0/300.

      Unit:Point Lookout,Prisoner Camps (17)
      Enters:206,31 event:338. Prisoner of War (POW) exchanges have been ended!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:3.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):1/400.
        Sharpshooter Co.:0/100.
        Rifled Musket Co.:0/200.
        Percussion Musket Co.:0/300.

      Unit:Rock Island,Prisoner Camps (17)
      Enters:89,3 (Rock Island) event:338. Prisoner of War (POW) exchanges have been ended!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:3.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):1/400.
        Sharpshooter Co.:0/100.
        Rifled Musket Co.:0/200.
        Percussion Musket Co.:0/300.



    Formation:New Jersey (18)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:222,18.

      Unit:NJ Militia I,New Jersey (18)
      Location:225,24.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NJ Militia II,New Jersey (18)
      Location:222,11 (Camden).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NJ Militia III,New Jersey (18)
      Location:224,7 (Trenton).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NJ Militia IV,New Jersey (18)
      Location:227,4 (New Brunswick).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NJ Militia V,New Jersey (18)
      Location:228,1 (Newark *).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NJ Militia VI,New Jersey (18)
      Enters:224,7 (Trenton) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.



    Formation:Pennsylvania (19)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:211,5 (Reading).
    Objective-2:219,9.
    Objective-3:134,14.

      Unit:PA Militia I,Pennsylvania (19)
      Location:220,10 (^ PHILADELPHIA ^ *).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:PA Militia II,Pennsylvania (19)
      Location:211,5 (Reading).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:PA Militia III,Pennsylvania (19)
      Location:202,6 (HARRISBURG).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:PA Militia IV,Pennsylvania (19)
      Location:204,12 (York).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:PA Militia V,Pennsylvania (19)
      Location:197,8 (Carlisle).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:PA Militia VI,Pennsylvania (19)
      Location:193,13 (Chambersburg).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:PA Militia VII,Pennsylvania (19)
      Location:178,12 (Uniontown).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:PA Militia VIII,Pennsylvania (19)
      Location:175,8 (PITTSBURGH *).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:PA Militia IX,Pennsylvania (19)
      Enters:202,6 (HARRISBURG) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:PA Militia X,Pennsylvania (19)
      Enters:202,6 (HARRISBURG) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.



    Formation:Delaware (20)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:217,22.

      Unit:DE Militia I,Delaware (20)
      Location:217,22 (Dover).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:DE Militia II,Delaware (20)
      Location:217,15 (^ New Castle ^).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:DE Militia III,Delaware (20)
      Location:218,13 (Wilmington).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.



    Formation:West Virginia (21)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:174,19.
    Objective-2:172,21.
    Objective-3:170,23.
    Objective-4:165,25.
    Objective-5:172,33.
    Objective-6:163,33.
    Objective-7:160,32.

      Unit:WV Militia I,West Virginia (21)
      Enters:174,19 (Morgantown) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:WV Militia II,West Virginia (21)
      Enters:170,23 (Clarksburg) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:WV Militia III,West Virginia (21)
      Enters:160,32 (Ripley) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:WV Militia IV,West Virginia (21)
      Enters:159,37 (Charleston) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:WV Militia V,West Virginia (21)
      Enters:163,39 (Fayetteville CH) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:WV Militia VI,West Virginia (21)
      Enters:168,14 (Wheeling) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:WV Regulars I,West Virginia (21)
      Enters:168,14 (Wheeling) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:194.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:174,19
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:10/10.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:WV Regulars II,West Virginia (21)
      Enters:168,14 (Wheeling) turn:150.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:194.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:174,19
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:10/10.
        Cavalry Scout:10/10.
        Wagon:25/25.



    Formation:Ohio (22)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:149,18 (COLUMBUS).
    Objective-2:165,22 (Marietta).

      Unit:OH Militia I,Ohio (22)
      Location:169,3 (Youngstown).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:OH Militia II,Ohio (22)
      Location:162,3 (Akron).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:OH Militia III,Ohio (22)
      Location:160,16 (Zanesville).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:OH Militia IV,Ohio (22)
      Location:149,18 (COLUMBUS).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:OH Militia V,Ohio (22)
      Location:150,25 (Chillicothe).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:OH Militia VI,Ohio (22)
      Location:139,30 (CINCINNATI *).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:OH Militia VII,Ohio (22)
      Location:138,27 (Hamilton).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:OH Militia VIII,Ohio (22)
      Location:142,20 (Dayton).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:OH Militia IX,Ohio (22)
      Location:138,17 (Greenville).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:OH Militia X,Ohio (22)
      Location:143,4 (Ottawa).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:OH Militia XI,Ohio (22)
      Enters:149,18 (COLUMBUS) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:OH Militia XII,Ohio (22)
      Enters:149,18 (COLUMBUS) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.



    Formation:Kentucky (23)
    Proficiency:35%
    Supply Level:50%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:149,37.
    Objective-2:143,38.

      Unit:KY Militia I,Kentucky (23)
      Enters:139,33 (Falmouth) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia II,Kentucky (23)
      Enters:152,43 (Prestonburg) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia III,Kentucky (23)
      Enters:124,49 (Brownsville) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia IV,Kentucky (23)
      Enters:139,33 (Falmouth) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia V,Kentucky (23)
      Enters:143,38 (Cynthiana) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia VI,Kentucky (23)
      Enters:152,43 (Prestonburg) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia VII,Kentucky (23)
      Enters:145,53 (Barbourville) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia VIII,Kentucky (23)
      Enters:140,42 (Lexington) event:74. The South has decided to break Kentucky's neutrality!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia IX,Kentucky (23)
      Enters:136,39 (Frankfort) event:74. The South has decided to break Kentucky's neutrality!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia X,Kentucky (23)
      Enters:139,33 (Falmouth) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Regulars I,Kentucky (23)
      Enters:137,44 event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:100%
      Supply Level:100%
      Anti Armor Strength:3
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:13.
      Reconstitute? Fixed:149,37
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:KY Regulars II,Kentucky (23)
      Enters:146,35 (Clarksburg) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:9.
      Reconstitute? Fixed:149,37
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:KY Regulars III,Kentucky (23)
      Enters:150,46 (Hazard) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:9.
      Reconstitute? Fixed:149,37
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:KY Regulars IV,Kentucky (23)
      Enters:128,39 (Louisville *) event:74. The South has decided to break Kentucky's neutrality!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:9.
      Reconstitute? Fixed:149,37
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:KY Regulars V,Kentucky (23)
      Enters:131,44 (Lebanon) event:74. The South has decided to break Kentucky's neutrality!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:9.
      Reconstitute? Fixed:149,37
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:KY Regulars VI,Kentucky (23)
      Enters:139,33 (Falmouth) turn:150.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:9.
      Reconstitute? Fixed:149,37
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.



    Formation:East Tennessee (24)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Force Support.
    General Orders:Defend,Limit Losses.
    Objective-1:150,61.
    Objective-2:144,64.
    Objective-3:122,35.

      Unit:Knoxville Mob,East Tennessee (24)
      Enters:144,64 (Knoxville #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:42.
      Proficiency:5%, untried
      Readiness:45%
      Supply Level:45%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Militia Co.:10/100.
        Forts:1/1.
        Wagon:5/5.

      Unit:TN Militia I,East Tennessee (24)
      Enters:158,59 (Elizabethtown) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TN Militia II,East Tennessee (24)
      Enters:150,61 (Morristown) turn:200.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.



    Formation:Indiana (25)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:125,19 (INDIANAPOLIS).

      Unit:IN Militia I,Indiana (25)
      Location:131,35 (Madison).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IN Militia II,Indiana (25)
      Location:122,35 (Mitchell).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IN Militia III,Indiana (25)
      Location:112,41 (Evansville).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IN Militia IV,Indiana (25)
      Location:112,34 (Vincennes).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IN Militia V,Indiana (25)
      Location:112,23 (Terre Haute).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IN Militia VI,Indiana (25)
      Location:125,19 (INDIANAPOLIS).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IN Militia VII,Indiana (25)
      Enters:125,19 (INDIANAPOLIS) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.



    Formation:Illinois (26)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:97,35.
    Objective-2:106,48.

      Unit:IL Militia I,Illinois (26)
      Location:97,51 (^ Cairo # ^).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IL Militia II,Illinois (26)
      Location:98,45 (Marion).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IL Militia III,Illinois (26)
      Location:97,35 (Sandoval).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IL Militia IV,Illinois (26)
      Location:98,18 (SPRINGFIELD).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IL Militia V,Illinois (26)
      Location:99,8 (Peoria).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IL Militia VI,Illinois (26)
      Location:104,3 (Ottawa).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:IL Militia VII,Illinois (26)
      Enters:98,18 (SPRINGFIELD) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.



    Formation:Missouri (27)
    Proficiency:35%
    Supply Level:50%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:89,35 (ST. LOUIS *).
    Objective-2:59,47.
    Objective-3:53,41.
    Objective-4:58,42.
    Objective-5:59,39.
    Objective-6:58,36.
    Objective-7:47,25.
    Objective-8:48,25.
    Objective-9:57,25.
    Objective-10:73,34.
    Objective-11:66,42.
    Objective-12:47,22.
    Objective-13:50,19.
    Objective-14:54,17.

      Unit:MO Militia I,Missouri (27)
      Enters:86,40 (Hillsboro) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia II,Missouri (27)
      Enters:85,38 (Union) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia III,Missouri (27)
      Enters:78,42 (Rolla) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia IV,Missouri (27)
      Enters:73,34 (Jefferson City) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia V,Missouri (27)
      Enters:47,22 (Platte City) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia VI,Missouri (27)
      Enters:45,15 (St. Joseph) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia VII,Missouri (27)
      Enters:81,15 (Hannibal) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia VIII,Missouri (27)
      Enters:89,35 (ST. LOUIS *) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Regulars I,Missouri (27)
      Enters:89,35 (ST. LOUIS *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:9.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:MO Regulars II,Missouri (27)
      Enters:92,47 (^ Cape Girardeau ^) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:9.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:MO Regulars III,Missouri (27)
      Enters:86,46 (Ironton) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:9.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:MO Regulars IV,Missouri (27)
      Enters:62,32 (Sedalia) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:9.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:MO Regulars V,Missouri (27)
      Enters:69,16 (Macon City) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:9.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:MO Regulars VI,Missouri (27)
      Enters:89,35 (ST. LOUIS *) turn:150.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:50%, untried
      Readiness:50%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:9.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:Ft. Crowder,Missouri (27)
      Enters:49,51 (Neosho #) turn:180.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:30%, untried
      Readiness:50%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Girardeau,Missouri (27)
      Enters:92,47 (^ Cape Girardeau ^) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:30%, untried
      Readiness:50%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Hartville,Missouri (27)
      Enters:68,48 (Hartville) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:40.
      Proficiency:30%, untried
      Readiness:50%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/10.
        10 Pounder Rifled:5/5.
        Forts:5/5.

      Unit:Ft. Ironton,Missouri (27)
      Enters:86,46 (Ironton) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:30%, untried
      Readiness:50%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Jefferson,Missouri (27)
      Enters:73,34 (Jefferson City) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:30%, untried
      Readiness:50%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Ft. Rolla,Missouri (27)
      Enters:78,42 (Rolla) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:30%, untried
      Readiness:50%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:7
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Ft. Springfield,Missouri (27)
      Enters:59,47 (Springfield) turn:90.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:30%, untried
      Readiness:50%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:7
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:South River Fort,Missouri (27)
      Location:81,15 (Hannibal).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:30%, untried
      Readiness:50%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.



    Formation:Kansas (28)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:47,26.
    Objective-2:39,29.

      Unit:KA Militia I,Kansas (28)
      Location:39,29 (Lawrence).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KA Militia II,Kansas (28)
      Location:33,28 (Topeka).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.



    Formation:Indian Territory (29)
    Proficiency:30%
    Supply Level:50%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:44,39.

      Unit:1st Home Guard,Indian Territory (29)
      Enters:28,34 turn:120.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:175.
      Proficiency:20%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:44,39
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:20/20.

      Unit:2nd Home Guard,Indian Territory (29)
      Enters:28,34 turn:133.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:175.
      Proficiency:20%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:44,39
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:20/20.

      Unit:3rd Home Guard,Indian Territory (29)
      Enters:50,47 (Carthage) turn:154.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:175.
      Proficiency:20%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:44,39
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:20/20.

      Unit:5th Home Guard,Indian Territory (29)
      Enters:26,32 turn:196.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:175.
      Proficiency:20%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:44,39
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:20/20.



    Formation:Disbands (30)
    Proficiency:1%
    Supply Level:1%
    Support Scope : Internal Support.
    General Orders:Defend,Limit Losses.
    Objective-1:231,0 (Bronx).
    Objective-2:47,91.
    Objective-3:43,109.
    Objective-4:32,122.
    Objective-5:35,128.
    Objective-6:40,132.
    Objective-7:28,136.
    Objective-8:25,128.
    Objective-9:14,136.
    Objective-10:19,139.
    Objective-11:20,140.
    Objective-12:7,155.
    Objective-13:2,164.
    Objective-14:9,190.

      Unit:1st Draftee,Disbands (30)
      Enters:231,1 (Manhattan) event:63. First group of draftees join Union army.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:3600.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:13
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):400/400.
        Rifled Musket Co.:300/300.
        Percussion Musket Co.:300/300.
        Sharpshooter Co.:100/100.
        Mounted Troop (Early):100/100.

      Unit:2nd Draftee,Disbands (30)
      Enters:231,1 (Manhattan) event:65. Second group of draftees join Union army.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:3600.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:13
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):400/400.
        Rifled Musket Co.:300/300.
        Percussion Musket Co.:300/300.
        Sharpshooter Co.:100/100.
        Mounted Troop (Early):100/100.

      Unit:3rd Draftee,Disbands (30)
      Enters:231,1 (Manhattan) event:67. Third group of draftees join Union army.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:3600.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:17
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:16
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):400/400.
        Rifle Co. (Repeating):300/300.
        Rifled Musket Co.:300/300.
        Sharpshooter Co.:100/100.
        Mounted Troop (Carbine):100/100.

      Unit:1st Colored,Disbands (30)
      Enters:231,1 (Manhattan) event:85. North raises additional colored regiments.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:3000.
      Proficiency:15%, untried
      Readiness:1%
      Supply Level:1%
      Anti Armor Strength:26
      Anti Personnel Strength:19
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:28
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):400/400.
        Rifled Musket Co.:250/250.
        Percussion Musket Co.:300/300.
        Sharpshooter Co.:50/50.

      Unit:2nd Colored,Disbands (30)
      Enters:231,1 (Manhattan) event:86. North raises additional colored regiments.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:3000.
      Proficiency:15%, untried
      Readiness:1%
      Supply Level:1%
      Anti Armor Strength:26
      Anti Personnel Strength:19
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:28
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):400/400.
        Rifled Musket Co.:250/250.
        Percussion Musket Co.:300/300.
        Sharpshooter Co.:50/50.

      Unit:3rd Colored,Disbands (30)
      Enters:231,1 (Manhattan) event:87. North raises additional colored regiments.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:3000.
      Proficiency:15%, untried
      Readiness:1%
      Supply Level:1%
      Anti Armor Strength:26
      Anti Personnel Strength:19
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:28
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):400/400.
        Rifled Musket Co.:250/250.
        Percussion Musket Co.:300/300.
        Sharpshooter Co.:50/50.

      Unit:1st Adv. Weapons,Disbands (30)
      Enters:231,1 (Manhattan) event:294. Union begins sending advanced weapons to field units.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:5700.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:23
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:28
      Movement:0.
      Reconstitute? No
      Equipment:
        Gatling Gun:750/750.
        24 Pounder SB:250/250.
        20-Inch Siege Mortar:100/100.
        Horse Team:1000/1000.
        Horse Team (Artillery):500/500.

      Unit:Lexington,Disbands (30)
      Enters:140,42 (Lexington) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Nashville,Disbands (30)
      Enters:118,60 (NASHVILLE *) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Jackson,Disbands (30)
      Enters:88,103 (JACKSON) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Selma,Disbands (30)
      Enters:115,103 (Selma) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Knoxville,Disbands (30)
      Enters:144,64 (Knoxville #) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Morristown,Disbands (30)
      Enters:144,64 (Knoxville #) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Bristol,Disbands (30)
      Enters:158,55 (Bristol) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Atlanta,Disbands (30)
      Enters:140,88 (ATLANTA) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Macon,Disbands (30)
      Enters:144,98 (Macon #) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Savannah,Disbands (30)
      Enters:167,109 (SAVANNAH *) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Charlotte,Disbands (30)
      Enters:169,73 (Charlotte) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Goldsborough,Disbands (30)
      Enters:193,70 (Goldsborough) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Lynchburg,Disbands (30)
      Enters:180,45 (Lynchburg) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.

      Unit:Staunton,Disbands (30)
      Enters:182,37 (Staunton #) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:3700.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:50/50.
        Percussion Musket Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):250/250.
        Horse Team (Artillery):100/100.
        Cavalry Scout:200/200.
        Quartermaster:250/250.



    Formation:Raiders (31)
    Proficiency:50%
    Supply Level:50%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:89,35 (ST. LOUIS *).

      Unit:Kansas Jayhawks,Raiders (31)
      Enters:44,39 (Fort Scott *) turn:40.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:180.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:15.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Mounted Troop (Early):20/20.
        Horse Team (Cavalry):20/20.
        Cavalry Scout:20/20.

      Unit:Kirk's Mnt Rgts,Raiders (31)
      Enters:144,64 (Knoxville #) turn:225.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:175.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:15.
      Reconstitute? Fixed:89,35 (ST. LOUIS *)
      Equipment:
        Mounted Troop (Early):15/15.
        Indian Cavalry Troop:5/5.
        Horse Team (Cavalry):20/20.
        Cavalry Scout:20/20.



    Formation:Western Flotilla (32)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:173,7.
    Objective-2:175,8 (PITTSBURGH *).

      Unit:A.H. Foote,Western Flotilla (32)
      Enters:175,8 (PITTSBURGH *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:655.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:1.
      Reconstitute? Yes
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team:10/10.
        Wagon:250/250.
        Quartermaster:43/43.

      Unit:W. Fleet I,Western Flotilla (32)
      Enters:174,7 turn:40.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:15
      Movement:95.
      Reconstitute? Fixed:173,7
      Equipment:
        Gunboat:10/10.
        Ironclad:2/2.

      Unit:W. Fleet II,Western Flotilla (32)
      Enters:88,34 turn:70.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:13
      Movement:95.
      Reconstitute? Fixed:173,7
      Equipment:
        Gunboat:6/6.
        Ironclad:2/2.
        Schooner:1/1.

      Unit:W. Ironclads,Western Flotilla (32)
      Enters:109,25 turn:100.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:18
      Movement:95.
      Reconstitute? Fixed:173,7
      Equipment:
        Ironclad:6/6.

      Unit:Transport I,Western Flotilla (32)
      Enters:176,7 event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:173,7
      Equipment:
        Troop Transport:20/20.

      Unit:Transport II,Western Flotilla (32)
      Enters:177,7 turn:50.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:173,7
      Equipment:
        Troop Transport:20/20.



    Formation:Miss. River Sq. (33)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:208,12.
    Objective-2:168,14 (Wheeling).

      Unit:D.D. Porter,Miss. River Sq. (33)
      Enters:97,51 (^ Cairo # ^) turn:100.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:655.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:1.
      Reconstitute? Yes
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team:10/10.
        Wagon:250/250.
        Quartermaster:43/43.

      Unit:M.R. Fleet I,Miss. River Sq. (33)
      Enters:112,22 turn:100.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:24
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Gunboat:12/12.
        Ironclad:4/4.
        Schooner:1/1.

      Unit:M.R. Fleet II,Miss. River Sq. (33)
      Enters:92,18 turn:200.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Gunboat:8/8.
        Schooner:2/2.

      Unit:M.R. Ironclads,Miss. River Sq. (33)
      Enters:90,29 turn:200.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:18
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Ironclad:6/6.

      Unit:Transport III,Miss. River Sq. (33)
      Enters:137,28 turn:125.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Troop Transport:20/20.

      Unit:Transport IV,Miss. River Sq. (33)
      Enters:111,15 turn:200.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Troop Transport:20/20.



    Formation:North At. B. Sq. (34)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:230,1.
    Objective-2:220,10 (^ PHILADELPHIA ^ *).

      Unit:LM Goldsborough,North At. B. Sq. (34)
      Enters:229,1 event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:655.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:1.
      Reconstitute? Yes
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team:10/10.
        Wagon:250/250.
        Quartermaster:43/43.

      Unit:Minnesota Fleet,North At. B. Sq. (34)
      Enters:233,5 turn:50.
      General unit type (from 2d icon symbol):Heavy Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:12
      Movement:95.
      Reconstitute? Fixed:230,1
      Equipment:
        Frigate (5th Rate):2/2.
        Sloop:2/2.
        Frigate (6th Rate):1/1.

      Unit:Wabash Fleet,North At. B. Sq. (34)
      Enters:233,5 turn:80.
      General unit type (from 2d icon symbol):Heavy Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:12
      Movement:95.
      Reconstitute? Fixed:230,1
      Equipment:
        Frigate (5th Rate):2/2.
        Sloop:2/2.
        Frigate (6th Rate):1/1.

      Unit:N.A. Gunboats I,North At. B. Sq. (34)
      Enters:231,3 event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:95.
      Reconstitute? Fixed:230,1
      Equipment:
        Gunboat:10/10.
        Schooner:1/1.

      Unit:N.A. Gunboats II,North At. B. Sq. (34)
      Enters:228,3 turn:120.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:95.
      Reconstitute? Fixed:230,1
      Equipment:
        Gunboat:9/9.
        Schooner:1/1.

      Unit:N.A. Ironclads,North At. B. Sq. (34)
      Enters:233,5 turn:150.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:12
      Movement:95.
      Reconstitute? Fixed:230,1
      Equipment:
        Ironclad:4/4.

      Unit:Transport V,North At. B. Sq. (34)
      Enters:230,2 event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:230,1
      Equipment:
        Troop Transport:20/20.

      Unit:Transport VI,North At. B. Sq. (34)
      Enters:231,3 turn:60.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:230,1
      Equipment:
        Troop Transport:20/20.



    Formation:South At. B. Sq. (35)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:206,21.
    Objective-2:169,3.

      Unit:J.A.B. Dahlgren,South At. B. Sq. (35)
      Enters:231,1 (Manhattan) turn:40.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:655.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:1.
      Reconstitute? Yes
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team:10/10.
        Wagon:250/250.
        Quartermaster:43/43.

      Unit:S.A. Fleet I,South At. B. Sq. (35)
      Enters:230,3 turn:40.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:22
      Movement:95.
      Reconstitute? Fixed:206,21
      Equipment:
        Gunboat:15/15.
        Schooner:3/3.
        Ironclad:1/1.
        Sloop:1/1.

      Unit:S.A. Fleet II,South At. B. Sq. (35)
      Enters:205,22 turn:80.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:19
      Movement:95.
      Reconstitute? Fixed:206,21
      Equipment:
        Gunboat:15/15.
        Schooner:3/3.
        Sloop:1/1.

      Unit:S.A. Fleet III,South At. B. Sq. (35)
      Enters:205,21 turn:120.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:20
      Movement:95.
      Reconstitute? Fixed:206,21
      Equipment:
        Gunboat:16/16.
        Schooner:3/3.
        Sloop:1/1.

      Unit:S.A. Ironclads,South At. B. Sq. (35)
      Enters:230,0 (Hudson River) turn:200.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:18
      Movement:95.
      Reconstitute? Fixed:206,21
      Equipment:
        Ironclad:6/6.

      Unit:Transport VII,South At. B. Sq. (35)
      Enters:208,19 turn:40.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:206,21
      Equipment:
        Troop Transport:20/20.

      Unit:Transport VIII,South At. B. Sq. (35)
      Enters:210,17 turn:80.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:206,21
      Equipment:
        Troop Transport:20/20.

      Unit:Transport IX,South At. B. Sq. (35)
      Enters:209,19 turn:200.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:206,21
      Equipment:
        Troop Transport:20/20.

      Unit:Transport X,South At. B. Sq. (35)
      Enters:210,13 (Susquehanna River) turn:260.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:206,21
      Equipment:
        Troop Transport:20/20.



    Formation:East Gulf B. Sq. (36)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:208,12.
    Objective-2:98,18.

      Unit:T. Bailey,East Gulf B. Sq. (36)
      Enters:231,1 (Manhattan) turn:40.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:655.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:1.
      Reconstitute? Yes
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team:10/10.
        Wagon:250/250.
        Quartermaster:43/43.

      Unit:St. Lawerence F.,East Gulf B. Sq. (36)
      Enters:233,5 turn:40.
      General unit type (from 2d icon symbol):Heavy Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Frigate (5th Rate):1/1.
        Schooner:2/9.

      Unit:E.G. Gunboats I,East Gulf B. Sq. (36)
      Enters:208,11 turn:80.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:20
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Gunboat:20/20.
        Schooner:2/2.

      Unit:E.G. Gunboats II,East Gulf B. Sq. (36)
      Enters:210,13 (Susquehanna River) turn:140.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:15
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Gunboat:14/14.
        Schooner:2/2.

      Unit:EG Ironclads I,East Gulf B. Sq. (36)
      Enters:230,0 (Hudson River) turn:225.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:12
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Ironclad:4/4.

      Unit:EG Ironclads II,East Gulf B. Sq. (36)
      Enters:230,0 (Hudson River) turn:275.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:12
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Ironclad:4/4.

      Unit:Transport XI,East Gulf B. Sq. (36)
      Enters:210,13 (Susquehanna River) turn:80.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Troop Transport:20/20.

      Unit:Transport XII,East Gulf B. Sq. (36)
      Enters:229,4 turn:175.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:208,12
      Equipment:
        Troop Transport:20/20.



    Formation:West Gulf B. Sq. (37)
    Proficiency:35%
    Supply Level:35%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:223,9.
    Objective-2:206,5.

      Unit:D.G. Farragut,West Gulf B. Sq. (37)
      Enters:231,1 (Manhattan) turn:60.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:655.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:1.
      Reconstitute? Yes
      Equipment:
        Rifled Musket Co.:1/1.
        Commander:1/1.
        Horse Team:10/10.
        Wagon:250/250.
        Quartermaster:43/43.

      Unit:Colorado Fleet,West Gulf B. Sq. (37)
      Enters:233,5 turn:60.
      General unit type (from 2d icon symbol):Heavy Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:9
      Movement:95.
      Reconstitute? Fixed:223,9
      Equipment:
        Frigate (5th Rate):1/1.
        Frigate (6th Rate):1/1.
        Sloop:1/1.
        Schooner:1/1.

      Unit:Santee Fleet,West Gulf B. Sq. (37)
      Enters:233,5 turn:120.
      General unit type (from 2d icon symbol):Heavy Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:95.
      Reconstitute? Fixed:223,9
      Equipment:
        Frigate (6th Rate):2/2.
        Sloop:2/2.
        Schooner:2/2.
        Frigate (5th Rate):1/1.

      Unit:W.G. Gunboats I,West Gulf B. Sq. (37)
      Enters:207,11 turn:60.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:13
      Movement:95.
      Reconstitute? Fixed:223,9
      Equipment:
        Gunboat:10/10.
        Schooner:3/3.

      Unit:W.G. Gunboats II,West Gulf B. Sq. (37)
      Enters:208,12 turn:120.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:13
      Movement:95.
      Reconstitute? Fixed:223,9
      Equipment:
        Gunboat:10/10.
        Schooner:3/3.

      Unit:W.G. Ironclads,West Gulf B. Sq. (37)
      Enters:232,3 turn:300.
      General unit type (from 2d icon symbol):Medium Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:18
      Movement:95.
      Reconstitute? Fixed:223,9
      Equipment:
        Ironclad:6/6.

      Unit:Transport XIII,West Gulf B. Sq. (37)
      Enters:220,12 (Delaware River) turn:90.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:223,9
      Equipment:
        Troop Transport:20/20.

      Unit:Transport XIV,West Gulf B. Sq. (37)
      Enters:222,10 turn:180.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:223,9
      Equipment:
        Troop Transport:20/20.

      Unit:Transport XV,West Gulf B. Sq. (37)
      Enters:222,5 turn:250.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Brigade, weight:999999999.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:95.
      Reconstitute? Fixed:223,9
      Equipment:
        Troop Transport:20/20.



    Formation:US Garrisons (38)
    Proficiency:35%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:203,1.

      Unit:US Regular I,US Garrisons (38)
      Location:205,24 (^ Annapolis ^ *).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular II,US Garrisons (38)
      Location:200,25 (^ WASHINGTON, D.C. ^).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular III,US Garrisons (38)
      Location:109,124 (Pensacola *).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular IV,US Garrisons (38)
      Location:209,47 (^ Hampton ^ *).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular V,US Garrisons (38)
      Location:179,100 (^ Fort Sumter ^).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:13.
      Proficiency:35%, veteran
      Readiness:100%
      Supply Level:100%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):2/20.
        Rifled Musket Co.:1/10.
        Forts:1/2.
        Wagon:1/10.

      Unit:US Regular VI,US Garrisons (38)
      Enters:168,183 (^ Key West ^ *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular VII,US Garrisons (38)
      Enters:43,23 (Fort Leavenworth) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular VIII,US Garrisons (38)
      Location:89,35 (ST. LOUIS *).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular IX,US Garrisons (38)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:100.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular X,US Garrisons (38)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:150.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular XI,US Garrisons (38)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:200.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular XII,US Garrisons (38)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:250.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular XIII,US Garrisons (38)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:300.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular XIV,US Garrisons (38)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:350.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular XV,US Garrisons (38)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:400.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.

      Unit:US Regular XIV,US Garrisons (38)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:450.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:69.
      Proficiency:35%, veteran
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):10/20.
        Rifled Musket Co.:5/10.
        Forts:2/2.
        Wagon:10/10.



    Formation:Gun Batteries (39)
    Proficiency:90%
    Supply Level:90%
    Support Scope : Force Support.
    General Orders:Defend,Limit Losses.
    Objective-1:218,13 (Wilmington).
    Objective-2:103,52.
    Objective-3:39,85.

      Unit:"Iron Banks",Gun Batteries (39)
      Enters:97,54 turn:60.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Rodman Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Annapolis Guns,Gun Batteries (39)
      Location:205,24 (^ Annapolis ^ *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Rodman Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Cairo Guns,Gun Batteries (39)
      Enters:97,51 (^ Cairo # ^) turn:20.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Rodman Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Cape Gir. Guns,Gun Batteries (39)
      Enters:92,47 (^ Cape Girardeau ^) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:8
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Charleston Guns,Gun Batteries (39)
      Enters:177,99 (CHARLESTON *) event:93. Union takes Charleston, SC!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:61.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:10
      Anti Personnel Strength:13
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Rodman Gun:5/5.
        100 Pounder Seacoast Gun:5/5.
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.

      Unit:Ft. Del. Guns,Gun Batteries (39)
      Location:217,15 (^ New Castle ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Rodman Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Fisher Guns,Gun Batteries (39)
      Enters:197,82 (^ Ft. Fisher ^) turn:250.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Rodman Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Gaines Guns,Gun Batteries (39)
      Enters:102,126 (^ Dauphin Island ^ #) turn:150.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Gibson Guns,Gun Batteries (39)
      Enters:38,67 (^ Ft. Gibson ^ *) turn:200.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:26.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.

      Unit:Ft. Jackson Guns,Gun Batteries (39)
      Enters:89,139 (^ Ft. Jackson ^) event:92. Union takes New Orleans, LA!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:8
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Monroe Guns,Gun Batteries (39)
      Location:209,47 (^ Hampton ^ *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:136.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:22
      Anti Personnel Strength:31
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:20/20.
        32 Pounder Seacoast Gun:20/20.
        Rodman Gun:10/10.
        24 Pounder Seacoast Gun:20/20.
        Reserve Co.:2/2.

      Unit:Ft. Morgan Guns,Gun Batteries (39)
      Enters:104,126 turn:150.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Moultrie Gns,Gun Batteries (39)
      Enters:179,99 turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Pulaski Guns,Gun Batteries (39)
      Enters:168,109 (^ Fort Pulaski ^) turn:100.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Rodman Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Smith Guns,Gun Batteries (39)
      Enters:107,51 (^ Smithland ^) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:8
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Sumter Guns,Gun Batteries (39)
      Location:179,100 (^ Fort Sumter ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Sumter G. II,Gun Batteries (39)
      Enters:179,100 (^ Fort Sumter ^) event:93. Union takes Charleston, SC!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Taylor Guns,Gun Batteries (39)
      Location:168,183 (^ Key West ^ *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Rodman Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Wagner Guns,Gun Batteries (39)
      Enters:178,100 turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Wash. Guns,Gun Batteries (39)
      Enters:200,27 turn:40.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Rodman Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Galvenston Guns,Gun Batteries (39)
      Enters:40,132 (^ Galveston ^ *) turn:150.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Pensacola Guns,Gun Batteries (39)
      Enters:109,124 (Pensacola *) turn:100.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:16
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Rodman Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Port Hudson Guns,Gun Batteries (39)
      Enters:74,120 (^ Port Hudson ^) event:92. Union takes New Orleans, LA!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:8
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Potomac Guns,Gun Batteries (39)
      Enters:199,26 (Alexandria) turn:65.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:136.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:22
      Anti Personnel Strength:31
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:20/20.
        32 Pounder Seacoast Gun:20/20.
        Rodman Gun:10/10.
        24 Pounder Seacoast Gun:20/20.
        Reserve Co.:2/2.

      Unit:Roakoke Is. Guns,Gun Batteries (39)
      Enters:219,62 (^ Roanoke Island ^ *) turn:100.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:8
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:W. Ship Is. Guns,Gun Batteries (39)
      Enters:95,127 (^ Ship Island ^ # *) turn:80.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.



Inventory and Replacements:Union.
  Spear Co. - Assigned:0, On Hand:100,      Rate:5, Begin   :1, End      :1000.
  Militia Co. - Assigned:0, On Hand:25,      Rate:5, Begin   :5, End      :15.
  Reserve Co. - Assigned:0, On Hand:120,      Rate:12, Begin   :1, End      :320.
  Flintlock Co. - Assigned:0, On Hand:10,      Rate:1, Begin   :1, End      :1000.
  Percussion Musket Co. - Assigned:0, On Hand:25,      Rate:16, Begin   :20, End      :240.
  Rifled Musket Co. - Assigned:0, On Hand:100,      Rate:12, Begin   :40, End      :1000.
  Rifle Co. (Breech Loading) - Assigned:0, On Hand:100,      Rate:24, Begin   :60, End      :1000.
  Rifle Co. (Repeating) - Assigned:0, On Hand:0,      Rate:15, Begin   :240, End      :1000.
  Rifle Co. (Bolt Action) - Assigned:0, On Hand:0,      Rate:50, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:25, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:5, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:10,      Rate:5, Begin   :1, End      :1000.
  Sharpshooter Co. - Assigned:0, On Hand:25,      Rate:6, Begin   :80, End      :1000.
  Engineering Co. - Assigned:0, On Hand:25,      Rate:10, Begin   :20, End      :1000.
  Pontoon Section - Assigned:0, On Hand:10,      Rate:4, Begin   :20, End      :1000.
  Empty - Assigned:0, On Hand:50,      Rate:10, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  Quartermaster - Assigned:0, On Hand:25,      Rate:14, Begin   :20, End      :1000.
  Gatling Gun - Assigned:0, On Hand:0,      Rate:5, Begin   :400, End      :1000.
  6 Pounder SB - Assigned:0, On Hand:100,      Rate:25, Begin   :10, End      :100.
  12 Pounder SB - Assigned:0, On Hand:50,      Rate:6, Begin   :20, End      :1000.
  10 Pounder Rifled - Assigned:0, On Hand:50,      Rate:12, Begin   :20, End      :1000.
  18 Pounder Rifled - Assigned:0, On Hand:25,      Rate:5, Begin   :20, End      :1000.
  24 Pounder Rifled - Assigned:0, On Hand:0,      Rate:2, Begin   :250, End      :1000.
  12 Pounder Siege Rifle - Assigned:0, On Hand:10,      Rate:2, Begin   :30, End      :1000.
  24 Pounder Seige Rifle - Assigned:0, On Hand:5,      Rate:2, Begin   :30, End      :1000.
  24 Pounder Seacoast Gun - Assigned:0, On Hand:10,      Rate:1, Begin   :30, End      :1000.
  32 Pounder Seacoast Gun - Assigned:0, On Hand:10,      Rate:1, Begin   :30, End      :1000.
  100 Pounder Seacoast Gun - Assigned:0, On Hand:5,      Rate:1, Begin   :30, End      :1000.
  6 Pounder Breech Rifle - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  8 Pounder Breech Rifle - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  10 Pounder Breech Rifle - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  12 Pounder Breech Rifle - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  14 Pounder Breech Rifle - Assigned:0, On Hand:0,      Rate:10, Begin   :1, End      :1000.
  18 Pounder Breech Rifle - Assigned:0, On Hand:0,      Rate:5, Begin   :1, End      :1000.
  24 Pounder Breech Rifle - Assigned:0, On Hand:0,      Rate:5, Begin   :100, End      :1000.
  7 Pounder Muzzle Loader - Assigned:0, On Hand:0,      Rate:5, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:10, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:100,      Rate:10, Begin   :1, End      :1000.
  Siege Mortar - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  Heavy Siege Mortar - Assigned:0, On Hand:0,      Rate:1, Begin   :1, End      :1000.
  45mm Mortar - Assigned:0, On Hand:0,      Rate:5, Begin   :12, End      :60.
  8-Inch Siege Mortar - Assigned:0, On Hand:0,      Rate:1, Begin   :10, End      :1000.
  10-Inch Siege Mortar - Assigned:0, On Hand:5,      Rate:1, Begin   :30, End      :1000.
  13-Inch Siege Mortar - Assigned:0, On Hand:5,      Rate:1, Begin   :30, End      :1000.
  Horse Team - Assigned:0, On Hand:200,      Rate:58, Begin   :20, End      :1000.
  Horse Team (Cavalry) - Assigned:0, On Hand:120,      Rate:19, Begin   :20, End      :1000.
  Horse Team (Artillery) - Assigned:0, On Hand:80,      Rate:7, Begin   :20, End      :1000.
  Horse Team (Raider) - Assigned:0, On Hand:0,      Rate:5, Begin   :1, End      :1000.
  Horse Team (Fast) - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  Wagon - Assigned:0, On Hand:500,      Rate:212, Begin   :20, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:25, Begin   :1, End      :1000.
  Mounted Troop (Early) - Assigned:0, On Hand:50,      Rate:10, Begin   :30, End      :200.
  Mounted Troop (Carbine) - Assigned:0, On Hand:0,      Rate:6, Begin   :200, End      :1000.
  Gunboat - Assigned:0, On Hand:10,      Rate:3, Begin   :50, End      :325.
  Schooner - Assigned:0, On Hand:30,      Rate:2, Begin   :200, End      :250.
  Sloop - Assigned:0, On Hand:8,      Rate:2, Begin   :200, End      :220.
  Frigate (6th Rate) - Assigned:0, On Hand:2,      Rate:2, Begin   :200, End      :210.
  Frigate (5th Rate) - Assigned:0, On Hand:2,      Rate:2, Begin   :200, End      :210.
  Ironclad - Assigned:0, On Hand:20,      Rate:2, Begin   :200, End      :300.
  Gunboat (Riverine) - Assigned:0, On Hand:0,      Rate:1, Begin   :50, End      :100.
  Ironclad (Riverine) - Assigned:0, On Hand:0,      Rate:1, Begin   :50, End      :90.
  Cavalry Scout - Assigned:0, On Hand:50,      Rate:12, Begin   :20, End      :1000.
  Rodman Gun - Assigned:0, On Hand:0,      Rate:2, Begin   :20, End      :1000.
  Troop Transport - Assigned:0, On Hand:10,      Rate:4, Begin   :50, End      :400.
  Forts - Assigned:0, On Hand:90,      Rate:9, Begin   :20, End      :1000.

Complete Equipment Inventory::Union.
  Militia Co. :10
  Reserve Co. :1932
  Percussion Musket Co. :2736
  Rifled Musket Co. :3008
  Rifle Co. (Breech Loading) :3237
  Rifle Co. (Repeating) :460
  Sharpshooter Co. :597
  Engineering Co. :2095
  Pontoon Section :875
  Quartermaster :7276
  Commander :92
  Gatling Gun :750
  6 Pounder SB :1253
  12 Pounder SB :399
  24 Pounder SB :250
  10 Pounder Rifled :1114
  18 Pounder Rifled :404
  24 Pounder Rifled :10
  12 Pounder Siege Rifle :60
  24 Pounder Seige Rifle :32
  24 Pounder Seacoast Gun :280
  32 Pounder Seacoast Gun :270
  100 Pounder Seacoast Gun :175
  10-Inch Siege Mortar :152
  13-Inch Siege Mortar :82
  20-Inch Siege Mortar :100
  Horse Team :12191
  Horse Team (Cavalry) :6717
  Horse Team (Artillery) :2243
  Wagon :20784
  Mounted Troop (Early) :511
  Mounted Troop (Carbine) :215
  Gunboat :155
  Schooner :30
  Sloop :10
  Frigate (6th Rate) :5
  Frigate (5th Rate) :7
  Ironclad :45
  Cavalry Scout :7649
  Rodman Gun :142
  Indian Cavalry Troop :85
  Troop Transport :300
  Forts :1074


Deployment:Union.
units at x=33,y=28:
 Union Kansas, KA Militia II
units at x=39,y=29:
 Union Kansas, KA Militia I
units at x=43,y=23:
 Union Forts (Trans-MS), Ft. Leavenworth
units at x=81,y=15:
 Union Missouri, South River Fort
units at x=89,y=35:
 Union US Garrisons, US Regular VIII
  Union Forts (West), St. Louis
units at x=97,y=35:
 Union Illinois, IL Militia III
units at x=97,y=51:
 Union Illinois, IL Militia I
  Union Forts (West), Ft. Defiance
units at x=98,y=18:
 Union Illinois, IL Militia IV
units at x=98,y=45:
 Union Illinois, IL Militia II
units at x=99,y=8:
 Union Illinois, IL Militia V
units at x=104,y=3:
 Union Illinois, IL Militia VI
units at x=109,y=124:
 Union US Garrisons, US Regular III
  Union Forts (South), Pensacola
units at x=112,y=23:
 Union Indiana, IN Militia V
units at x=112,y=34:
 Union Indiana, IN Militia IV
  Union Forts (West), Vincennes
units at x=112,y=41:
 Union Indiana, IN Militia III
  Union Forts (West), Evansville
units at x=122,y=35:
 Union Indiana, IN Militia II
units at x=125,y=19:
 Union Indiana, IN Militia VI
units at x=131,y=35:
 Union Indiana, IN Militia I
units at x=138,y=17:
 Union Ohio, OH Militia IX
units at x=138,y=27:
 Union Ohio, OH Militia VII
units at x=139,y=30:
 Union Ohio, OH Militia VI
  Union Forts (West), Cincinati
units at x=142,y=20:
 Union Ohio, OH Militia VIII
units at x=143,y=4:
 Union Ohio, OH Militia X
units at x=149,y=18:
 Union Ohio, OH Militia IV
units at x=150,y=25:
 Union Ohio, OH Militia V
units at x=160,y=16:
 Union Ohio, OH Militia III
units at x=162,y=3:
 Union Ohio, OH Militia II
units at x=168,y=183:
 Union Gun Batteries, Ft. Taylor Guns
  Union Forts (South), Ft. Taylor
units at x=169,y=3:
 Union Ohio, OH Militia I
units at x=175,y=8:
 Union Pennsylvania, PA Militia VIII
units at x=178,y=12:
 Union Pennsylvania, PA Militia VII
units at x=179,y=100:
 Union Gun Batteries, Ft. Sumter Guns
  Union Forts (East), Ft. Sumter
   Union US Garrisons, US Regular V
units at x=193,y=13:
 Union Pennsylvania, PA Militia VI
units at x=197,y=8:
 Union Pennsylvania, PA Militia V
units at x=200,y=25:
 Union Forts (North), Washington
  Union US Garrisons, US Regular II
units at x=202,y=6:
 Union Pennsylvania, PA Militia III
  Union Forts (East), Harrisburg
units at x=204,y=12:
 Union Pennsylvania, PA Militia IV
units at x=205,y=24:
 Union US Garrisons, US Regular I
  Union Forts (North), Annapolis
   Union Gun Batteries, Annapolis Guns
units at x=209,y=47:
 Union US Garrisons, US Regular IV
  Union Gun Batteries, Ft. Monroe Guns
   Union Forts (East), Ft. Monroe
units at x=210,y=49:
 Union Forts (East), Ft. Norfolk
units at x=211,y=5:
 Union Pennsylvania, PA Militia II
units at x=217,y=15:
 Union Delaware, DE Militia II
  Union Gun Batteries, Ft. Del. Guns
   Union Forts (North), Ft. Delaware
units at x=217,y=22:
 Union Delaware, DE Militia I
units at x=218,y=13:
 Union Delaware, DE Militia III
  Union Forts (North), Wilmington (DE)
units at x=220,y=10:
 Union Pennsylvania, PA Militia I
  Union Forts (North), Philadelphia
units at x=222,y=11:
 Union New Jersey, NJ Militia II
units at x=224,y=7:
 Union New Jersey, NJ Militia III
units at x=225,y=24:
 Union New Jersey, NJ Militia I
units at x=227,y=4:
 Union New Jersey, NJ Militia IV
units at x=228,y=1:
 Union New Jersey, NJ Militia V
Union I Army, I. McDowell enters at 228,1 (Newark *) on event 405.
Union I Army, 1st Infantry enters at 217,15 on event 405.
Union I Army, 2nd Infantry enters at 228,1 (Newark *) on event 405.
Union I Army, 3rd Infantry enters at 175,8 (PITTSBURGH *) on event 405.
Union I Army, 4th Infantry enters at 149,18 (COLUMBUS) on turn 25.
Union I Army, 5th Infantry enters at 220,10 (^ PHILADELPHIA ^ *) on turn 50.
Union I Army, 6th Infantry enters at 231,1 (Manhattan) on turn 60.
Union I Army, 7th Infantry enters at 202,6 (HARRISBURG) on turn 70.
Union I Army, 8th Infantry enters at 159,37 on turn 75.
Union I Army, 9th Infantry enters at 125,19 (INDIANAPOLIS) on turn 80.
Union I Army, 10th Infantry enters at 168,14 (Wheeling) on turn 85.
Union I Army,  1st Infantry enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 85.
Union I Army, I Army Art. enters at 217,15 on event 405.
Union II Army, H.W. Halleck enters at 139,30 (CINCINNATI *) on event 405.
Union II Army, 11th Infantry enters at 89,35 (ST. LOUIS *) on event 405.
Union II Army, 12th Infantry enters at 112,23 on event 405.
Union II Army, 13th Infantry enters at 142,20 (Dayton) on event 405.
Union II Army, 14th Infantry enters at 165,22 (Marietta) on turn 25.
Union II Army, 15th Infantry enters at 170,23 on turn 50.
Union II Army, 16th Infantry enters at 99,8 (Peoria) on turn 60.
Union II Army, 17th Infantry enters at 81,15 on turn 70.
Union II Army, 18th Infantry enters at 97,35 on turn 75.
Union II Army, 19th Infantry enters at 112,41 (Evansville) on turn 80.
Union II Army, 20th Infantry enters at 126,29 on turn 85.
Union II Army,  11th Infantry enters at 139,30 (CINCINNATI *) on turn 50.
Union II Army, II Army Art. enters at 89,35 (ST. LOUIS *) on event 405.
Union III Army, J. Hooker enters at 204,20 (BALTIMORE #) on turn 90.
Union III Army, 21st Infantry enters at 222,11 (Camden) on turn 90.
Union III Army, 22nd Infantry enters at 218,3 on turn 95.
Union III Army, 23rd Infantry enters at 204,12 on turn 100.
Union III Army, 24th Infantry enters at 169,3 on turn 110.
Union III Army, 25th Infantry enters at 148,6 on turn 120.
Union III Army, 26th Infantry enters at 128,39 (Louisville *) on event 85.
Union III Army, 27th Infantry enters at 171,105 on event 86.
Union III Army, 28th Infantry enters at 86,126 on event 87.
Union III Army, 29th Infantry enters at 229,3 (Staten Island) on event 63.
Union III Army, 30th Infantry enters at 231,0 (Bronx) on event 65.
Union III Army,  21st Infantry enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 120.
Union III Army, III Army Art. enters at 201,15 on turn 90.
Union IV Army, G.H. Thomas enters at 89,35 (ST. LOUIS *) on turn 100.
Union IV Army, 31st Infantry enters at 128,35 on turn 100.
Union IV Army, 32nd Infantry enters at 150,25 on turn 110.
Union IV Army, 33rd Infantry enters at 160,16 on turn 120.
Union IV Army, 34th Infantry enters at 73,34 on turn 130.
Union IV Army, 35th Infantry enters at 159,37 on turn 140.
Union IV Army, 36th Infantry enters at 139,30 (CINCINNATI *) on turn 150.
Union IV Army, 37th Infantry enters at 185,18 on turn 160.
Union IV Army, 38th Infantry enters at 143,7 on turn 170.
Union IV Army, 39th Infantry enters at 79,108 on event 87.
Union IV Army, 40th Infantry enters at 227,4 (New Brunswick) on event 67.
Union IV Army,  31st Infantry enters at 139,30 (CINCINNATI *) on turn 170.
Union IV Army, IV Army Art. enters at 119,30 (Bloomington) on turn 100.
Union V Army, G.K. Warren enters at 89,35 (ST. LOUIS *) on turn 200.
Union V Army, 41st Infantry enters at 220,10 (^ PHILADELPHIA ^ *) on turn 200.
Union V Army, 42nd Infantry enters at 226,0 on turn 220.
Union V Army, 43rd Infantry enters at 211,5 (Reading) on turn 240.
Union V Army, 44th Infantry enters at 178,12 on turn 260.
Union V Army, 45th Infantry enters at 143,7 on turn 280.
Union V Army, 46th Infantry enters at 122,13 on turn 300.
Union V Army, 47th Infantry enters at 101,26 on turn 320.
Union V Army, 48th Infantry enters at 83,13 on turn 340.
Union V Army, 49th Infantry enters at 69,16 on turn 360.
Union V Army, 50th Infantry enters at 90,33 on turn 380.
Union V Army,  41st Infantry enters at 220,10 (^ PHILADELPHIA ^ *) on turn 200.
Union V Army, V Army Art. enters at 220,10 (^ PHILADELPHIA ^ *) on turn 200.
Union General Staff I, R. Anderson enters at 205,24 on event 405.
Union General Staff I, N.P. Banks enters at 112,23 on event 405.
Union General Staff I, D.B. Birney enters at 139,30 (CINCINNATI *) on turn 370.
Union General Staff I, D.C. Buell enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 70.
Union General Staff I, A. Burnside enters at 204,20 (BALTIMORE #) on turn 60.
Union General Staff I, B.F. Butler enters at 217,15 on event 405.
Union General Staff I, W.B. Franklin enters at 211,5 (Reading) on turn 120.
Union General Staff I, W.H. French enters at 220,10 (^ PHILADELPHIA ^ *) on turn 250.
Union General Staff I, G.W. Geary enters at 142,20 (Dayton) on turn 310.
Union General Staff I, J. Gibbon enters at 204,20 (BALTIMORE #) on turn 260.
Union General Staff I, G. Granger enters at 112,23 on turn 330.
Union General Staff I, W.S. Hancock enters at 220,10 (^ PHILADELPHIA ^ *) on turn 220.
Union General Staff I, O.O. Howard enters at 231,1 (Manhattan) on turn 150.
Union General Staff I, A. Hays enters at 220,10 (^ PHILADELPHIA ^ *) on turn 300.
Union General Staff I, P. Kearny enters at 220,10 (^ PHILADELPHIA ^ *) on turn 30.
Union General Staff I, N. Lyon enters at 89,35 (ST. LOUIS *) on event 405.
Union General Staff I, G.G. Meade enters at 201,15 on turn 140.
Union General Staff I, J.M. Palmer enters at 91,15 on turn 360.
Union General Staff I, J. Pope enters at 231,1 (Manhattan) on turn 90.
Union General Staff I, J.F. Reynolds enters at 231,1 (Manhattan) on turn 320.
Union General Staff I, W.S. Rosecrans enters at 139,30 (CINCINNATI *) on turn 160.
Union General Staff I, J.M. Schofield enters at 139,30 (CINCINNATI *) on turn 350.
Union General Staff I, J. Sedgwick enters at 139,30 (CINCINNATI *) on turn 180.
Union General Staff I, W.T. Sherman enters at 119,30 (Bloomington) on turn 80.
Union General Staff I, D. Sickles enters at 89,35 (ST. LOUIS *) on turn 200.
Union General Staff I, F. Sigel enters at 139,30 (CINCINNATI *) on turn 375.
Union General Staff I, H.W. Slocum enters at 229,3 (Staten Island) on turn 40.
Union General Staff I, E.V. Sumner enters at 228,1 (Newark *) on turn 170.
Union General Staff I, G. Sykes enters at 217,22 on turn 50.
Union General Staff I, J.S. Wadsworth enters at 231,1 (Manhattan) on turn 240.
Union General Staff I, L. Wallace enters at 160,16 on turn 400.
Union General Staff I, H.G. Wright enters at 208,9 (Lancaster) on turn 425.
Union General Staff II, F.C. Barlow enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 180.
Union General Staff II, D. Butterfield enters at 139,30 (CINCINNATI *) on turn 60.
Union General Staff II, J.C. Caldwell enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 150.
Union General Staff II, J.D. Cox enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 90.
Union General Staff II, S.W. Crawford enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 120.
Union General Staff II, T.L. Crittenden enters at 139,30 (CINCINNATI *) on turn 180.
Union General Staff II, J.C. Davis enters at 139,30 (CINCINNATI *) on turn 90.
Union General Staff II, E. Ferrero enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 300.
Union General Staff II, A.P. Hovey enters at 139,30 (CINCINNATI *) on turn 300.
Union General Staff II, A.A. Humphreys enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 330.
Union General Staff II, R. King enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 30.
Union General Staff II, J.A. Logan enters at 139,30 (CINCINNATI *) on turn 120.
Union General Staff II, J.A. McClernand enters at 139,30 (CINCINNATI *) on event 405.
Union General Staff II, A.M. McCook enters at 139,30 (CINCINNATI *) on turn 270.
Union General Staff II, T.F. Meagher enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 270.
Union General Staff II, J. Newton enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 240.
Union General Staff II, B.M. Prentiss enters at 139,30 (CINCINNATI *) on turn 150.
Union General Staff II, J.B. Ricketts enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 60.
Union General Staff II, F. Steele enters at 139,30 (CINCINNATI *) on turn 330.
Union General Staff II, W.H.L. Wallace enters at 139,30 (CINCINNATI *) on turn 210.
Union General Staff II, O.B. Wilcox enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 210.
Union General Staff II, A.S. Williams enters at 139,30 (CINCINNATI *) on turn 240.
Union General Staff II, T.J. Wood enters at 139,30 (CINCINNATI *) on turn 30.
Union Cavalry Staff, W.W. Averell enters at 163,15 on event 405.
Union Cavalry Staff, J. Buford enters at 208,9 (Lancaster) on event 405.
Union Cavalry Staff, G. Crook enters at 89,35 (ST. LOUIS *) on turn 125.
Union Cavalry Staff, G.A. Custer enters at 228,1 (Newark *) on turn 325.
Union Cavalry Staff, W.L. Elliott enters at 125,19 (INDIANAPOLIS) on turn 200.
Union Cavalry Staff, W. Gamble enters at 206,5 on turn 75.
Union Cavalry Staff, K. Garrard enters at 43,23 on event 405.
Union Cavalry Staff, E. Hatch enters at 81,15 on turn 50.
Union Cavalry Staff, E.H. Hobson enters at 203,1 on turn 350.
Union Cavalry Staff, H.J. Kilpatrick enters at 197,8 on turn 25.
Union Cavalry Staff, R.W. Johnson enters at 133,5 on turn 150.
Union Cavalry Staff, E. Long enters at 136,39 on turn 100.
Union Cavalry Staff, G.W. Merritt enters at 198,14 on turn 250.
Union Cavalry Staff, E.M. McCook enters at 122,37 on turn 275.
Union Cavalry Staff, R.B. Mitchell enters at 175,8 (PITTSBURGH *) on turn 175.
Union Cavalry Staff, P.H. Sheridan enters at 193,13 on turn 300.
Union Cavalry Staff, G. Stoneman enters at 83,13 on event 405.
Union Cavalry Staff, E. Upton enters at 139,30 (CINCINNATI *) on turn 400.
Union Cavalry Staff, J.H. Wilson enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 225.
Union Eastern Cav., A. Pleasonton enters at 222,11 (Camden) on event 405.
Union Eastern Cav., 1st Cavalry enters at 222,11 (Camden) on event 405.
Union Eastern Cav., 2nd Cavalry enters at 163,15 on event 405.
Union Eastern Cav., 3rd Cavalry enters at 228,1 (Newark *) on turn 40.
Union Eastern Cav., 4th Cavalry enters at 178,12 on turn 50.
Union Eastern Cav., 5th Cavalry enters at 153,12 on turn 60.
Union Eastern Cav., 6th Cavalry enters at 162,3 on turn 70.
Union Eastern Cav., 7th Cavalry enters at 226,0 on turn 80.
Union Eastern Cav., 8th Cavalry enters at 217,22 on turn 100.
Union Eastern Cav., 9th Cavalry enters at 201,18 on turn 140.
Union Eastern Cav., 10th Cavalry enters at 193,18 on turn 180.
Union Eastern Cav., 11th Cavalry enters at 163,39 on turn 220.
Union Eastern Cav., 12th Cavalry enters at 136,39 on turn 260.
Union Eastern Cav., 13th Cavalry enters at 169,40 on turn 300.
Union Eastern Cav., 14th Cavalry enters at 159,37 on turn 340.
Union Eastern Cav., 15th Cavalry enters at 150,61 on turn 380.
Union Western Cav., B.H. Grierson enters at 125,19 (INDIANAPOLIS) on event 405.
Union Western Cav., 16th Cavalry enters at 83,13 on event 405.
Union Western Cav., 17th Cavalry enters at 43,23 on event 405.
Union Western Cav., 18th Cavalry enters at 38,67 on event 405.
Union Western Cav., 19th Cavalry enters at 89,3 on turn 30.
Union Western Cav., 20th Cavalry enters at 113,5 on turn 50.
Union Western Cav., 21st Cavalry enters at 131,7 on turn 70.
Union Western Cav., 22nd Cavalry enters at 125,19 (INDIANAPOLIS) on turn 90.
Union Western Cav., 23rd Cavalry enters at 142,16 on turn 110.
Union Western Cav., 24th Cavalry enters at 153,30 on turn 130.
Union Western Cav., 25th Cavalry enters at 112,49 on turn 150.
Union Western Cav., 26th Cavalry enters at 58,36 on turn 190.
Union Western Cav., 27th Cavalry enters at 143,7 on turn 230.
Union Western Cav., 28th Cavalry enters at 122,13 on turn 270.
Union Western Cav., 29th Cavalry enters at 62,32 on turn 310.
Union Western Cav., 30th Cavalry enters at 113,5 on turn 350.
Union Eastern Front, G.B. McClellan enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 40.
Union Eastern Front, A. Burnside enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 170.
Union Eastern Front, U.S. Grant enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 295.
Union Eastern Front, Heavy Guns I enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 40.
Union Eastern Front, Heavy Guns II enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 295.
Union Eastern Front, Pontoon Bridges enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 40.
Union Eastern Front, Engineers I enters at 200,25 (^ WASHINGTON, D.C. ^) on event 405.
Union Eastern Front, Engineers II enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 40.
Union Eastern Front, Engineers III enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 120.
Union Eastern Front, Engineers IV enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 170.
Union Eastern Front, Engineers V enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 295.
Union Eastern Front, Engineers VI enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 340.
Union Western Front, U.S. Grant enters at 139,30 (CINCINNATI *) on turn 80.
Union Western Front, W.T. Sherman enters at 97,51 on turn 295.
Union Western Front, Heavy Guns enters at 139,30 (CINCINNATI *) on turn 80.
Union Western Front, Pontoon Bridges enters at 139,30 (CINCINNATI *) on turn 80.
Union Western Front, Engineers I enters at 139,30 (CINCINNATI *) on turn 20.
Union Western Front, Engineers II enters at 139,30 (CINCINNATI *) on turn 120.
Union Western Front, Engineers III enters at 139,30 (CINCINNATI *) on turn 160.
Union Western Front, Engineers IV enters at 139,30 (CINCINNATI *) on turn 240.
Union Western Front, Engineers V enters at 139,30 (CINCINNATI *) on turn 295.
Union Forts (Trans-MS), Ft. Arbuckle enters at 16,75 on turn 200.
Union Forts (Trans-MS), Ft. Blunt enters at 38,67 on turn 200.
Union Forts (Trans-MS), Ft. Scott enters at 44,39 on turn 100.
Union Forts (Trans-MS), Ft. Simple enters at 24,27 on turn 200.
Union Forts (Trans-MS), Ft. Smith enters at 48,72 on turn 200.
Union Forts (Trans-MS), Ft. Towson enters at 39,85 on turn 200.
Union Forts (Trans-MS), Ft. Washita enters at 23,79 on turn 200.
Union Forts (Trans-MS), Helena enters at 86,79 on turn 100.
Union Forts (Trans-MS), Little Rock enters at 71,80 on turn 200.
Union Forts (Trans-MS), Galvenston enters at 40,132 on turn 150.
Union Forts (Trans-MS), Ft. Brown enters at 9,190 on turn 150.
Union Forts (West), Chattanooga enters at 135,76 on turn 200.
Union Forts (West), Covington enters at 139,31 (Covington) on event 88.
Union Forts (West), Ft. Anderson enters at 103,52 on event 88.
Union Forts (West), Ft. Bruce enters at 112,56 on turn 60.
Union Forts (West), Ft. Halleck enters at 97,55 on turn 60.
Union Forts (West), Ft. Donelson enters at 108,56 on turn 60.
Union Forts (West), Ft. Duffield enters at 126,41 on event 88.
Union Forts (West), Ft. Foote enters at 106,57 on turn 60.
Union Forts (West), Ft. Granger enters at 118,63 on turn 60.
Union Forts (West), Ft. Lytle enters at 123,52 on turn 90.
Union Forts (West), Ft. Rosecrans enters at 127,49 on turn 60.
Union Forts (West), Ft. Smithland enters at 107,51 on event 88.
Union Forts (West), Ft. Thomas enters at 123,58 on turn 60.
Union Forts (West), Ft. Waverly enters at 107,63 on turn 60.
Union Forts (West), Knoxville enters at 144,64 on turn 200.
Union Forts (West), Lebanon Post enters at 131,44 on event 88.
Union Forts (West), Lexington enters at 140,42 on event 88.
Union Forts (West), Louisville enters at 128,39 (Louisville *) on turn 200.
Union Forts (West), Memphis enters at 90,75 (MEMPHIS *) on event 95.
Union Forts (West), Nashville enters at 118,60 (NASHVILLE *) on event 98.
Union Forts (West), Union City enters at 97,59 on turn 90.
Union Forts (West), Vicksburg enters at 78,103 on event 101.
Union Forts (South), Alexandria enters at 65,114 on event 92.
Union Forts (South), Augusta enters at 156,91 (AUGUSTA) on event 100.
Union Forts (South), Ft. Williams enters at 77,125 on event 92.
Union Forts (South), Chattanooga enters at 135,76 on event 102.
Union Forts (South), Columbia enters at 168,83 on turn 250.
Union Forts (South), Ft. Brooke enters at 161,148 on turn 150.
Union Forts (South), Ft. Clinch enters at 163,124 on turn 100.
Union Forts (South), Ft. Gadsden enters at 135,132 on turn 100.
Union Forts (South), Ft. Myers enters at 168,160 on turn 150.
Union Forts (South), Ft. Gaines enters at 102,126 on turn 200.
Union Forts (South), Ft. Griffin enters at 50,128 on turn 150.
Union Forts (South), Ft. Jackson enters at 89,139 on event 92.
Union Forts (South), Ft. Mass. enters at 95,127 on turn 60.
Union Forts (South), Ft. Morgan enters at 104,126 on turn 200.
Union Forts (South), Ft. Pulaski enters at 168,109 on turn 100.
Union Forts (South), Mobile enters at 102,122 (^ MOBILE ^ *) on event 94.
Union Forts (South), Montgomery enters at 124,103 on event 91.
Union Forts (South), Morgan City enters at 76,131 on event 92.
Union Forts (South), New Orleans enters at 86,130 (NEW ORLEANS *) on event 92.
Union Forts (South), Port Hudson enters at 74,120 on event 92.
Union Forts (South), Port Royal enters at 171,105 on turn 100.
Union Forts (South), St. Johns Bluff enters at 162,127 on turn 125.
Union Forts (East), Cumb. Gap Forts enters at 147,55 on event 88.
Union Forts (East), Charleston enters at 177,99 (CHARLESTON *) on event 93.
Union Forts (East), Ft. Battery Wh. enters at 183,89 on turn 250.
Union Forts (East), Ft. Fisher enters at 197,82 on turn 250.
Union Forts (East), Ft. Magruder enters at 205,45 on turn 100.
Union Forts (East), Ft. Moultrie enters at 179,99 on turn 125.
Union Forts (East), Ft. Sumter II enters at 179,100 on event 93.
Union Forts (East), Ft. Wagner enters at 178,100 on turn 125.
Union Forts (East), New Bern enters at 201,73 on turn 100.
Union Forts (East), Petersburg enters at 196,46 (PETERSBURG) on event 97.
Union Forts (East), Petersburg East enters at 197,47 on turn 200.
Union Forts (East), Petersburg South enters at 196,47 on turn 200.
Union Forts (East), Plymouth enters at 204,63 on turn 100.
Union Forts (East), Raleigh enters at 186,65 on event 104.
Union Forts (East), Roanoke Island enters at 219,62 on turn 100.
Union Forts (East), Richmond enters at 196,42 (RICHMOND) on event 89.
Union Forts (East), Suffolk enters at 208,51 on turn 100.
Union Forts (East), Washington enters at 202,66 on turn 100.
Union Forts (East), Wilmington enters at 196,79 (^ WILMINGTON ^ *) on event 99.
Union Forts (North), Aquia Landing enters at 198,33 on turn 150.
Union Forts (North), Baltimore enters at 204,20 (BALTIMORE #) on event 405.
Union Forts (North), Camp Upton enters at 218,29 on event 405.
Union Forts (North), City Point enters at 197,46 on turn 200.
Union Forts (North), Cumberland enters at 185,18 on turn 50.
Union Forts (North), Ft. Bradford enters at 193,18 on turn 50.
Union Forts (North), Ft. Washington enters at 200,27 on turn 40.
Union Forts (North), Harpers Ferry enters at 193,22 on turn 50.
Union Forts (North), Leesburg enters at 195,24 on turn 100.
Union Forts (North), Manassas enters at 196,27 on turn 100.
Union Forts (North), Maryland Heights enters at 194,21 on turn 175.
Union Forts (North), Washington N enters at 200,24 on turn 30.
Union Forts (North), Washington NE enters at 201,25 on turn 30.
Union Forts (North), Washington S enters at 200,26 on turn 30.
Union Forts (North), Washington SE enters at 201,26 on turn 30.
Union Forts (North), Washington SW enters at 199,26 (Alexandria) on turn 30.
Union Forts (North), Winchester enters at 189,23 on turn 100.
Union Prisoner Camps, Camp Morton enters at 125,19 (INDIANAPOLIS) on event 338.
Union Prisoner Camps, Camp Chase enters at 149,18 (COLUMBUS) on event 338.
Union Prisoner Camps, Fort Delaware enters at 217,15 on event 338.
Union Prisoner Camps, Point Lookout enters at 206,31 on event 338.
Union Prisoner Camps, Rock Island enters at 89,3 on event 338.
Union New Jersey, NJ Militia VI enters at 224,7 (Trenton) on turn 150.
Union Pennsylvania, PA Militia IX enters at 202,6 (HARRISBURG) on turn 150.
Union Pennsylvania, PA Militia X enters at 202,6 (HARRISBURG) on turn 300.
Union West Virginia, WV Militia I enters at 174,19 on event 405.
Union West Virginia, WV Militia II enters at 170,23 on event 405.
Union West Virginia, WV Militia III enters at 160,32 on event 405.
Union West Virginia, WV Militia IV enters at 159,37 on event 405.
Union West Virginia, WV Militia V enters at 163,39 on event 405.
Union West Virginia, WV Militia VI enters at 168,14 (Wheeling) on turn 300.
Union West Virginia, WV Regulars I enters at 168,14 (Wheeling) on event 405.
Union West Virginia, WV Regulars II enters at 168,14 (Wheeling) on turn 150.
Union Ohio, OH Militia XI enters at 149,18 (COLUMBUS) on turn 150.
Union Ohio, OH Militia XII enters at 149,18 (COLUMBUS) on turn 300.
Union Kentucky, KY Militia I enters at 139,33 on event 405.
Union Kentucky, KY Militia II enters at 152,43 on event 405.
Union Kentucky, KY Militia III enters at 124,49 on event 405.
Union Kentucky, KY Militia IV enters at 139,33 on event 88.
Union Kentucky, KY Militia V enters at 143,38 on event 88.
Union Kentucky, KY Militia VI enters at 152,43 on event 88.
Union Kentucky, KY Militia VII enters at 145,53 on event 88.
Union Kentucky, KY Militia VIII enters at 140,42 on event 74.
Union Kentucky, KY Militia IX enters at 136,39 on event 74.
Union Kentucky, KY Militia X enters at 139,33 on turn 300.
Union Kentucky, KY Regulars I enters at 137,44 on event 405.
Union Kentucky, KY Regulars II enters at 146,35 on event 88.
Union Kentucky, KY Regulars III enters at 150,46 on event 88.
Union Kentucky, KY Regulars IV enters at 128,39 (Louisville *) on event 74.
Union Kentucky, KY Regulars V enters at 131,44 on event 74.
Union Kentucky, KY Regulars VI enters at 139,33 on turn 150.
Union East Tennessee, Knoxville Mob enters at 144,64 on event 405.
Union East Tennessee, TN Militia I enters at 158,59 on turn 150.
Union East Tennessee, TN Militia II enters at 150,61 on turn 200.
Union Indiana, IN Militia VII enters at 125,19 (INDIANAPOLIS) on turn 150.
Union Illinois, IL Militia VII enters at 98,18 on turn 150.
Union Missouri, MO Militia I enters at 86,40 on event 405.
Union Missouri, MO Militia II enters at 85,38 on event 405.
Union Missouri, MO Militia III enters at 78,42 on event 405.
Union Missouri, MO Militia IV enters at 73,34 on event 405.
Union Missouri, MO Militia V enters at 47,22 on event 405.
Union Missouri, MO Militia VI enters at 45,15 on event 405.
Union Missouri, MO Militia VII enters at 81,15 on event 405.
Union Missouri, MO Militia VIII enters at 89,35 (ST. LOUIS *) on turn 300.
Union Missouri, MO Regulars I enters at 89,35 (ST. LOUIS *) on event 405.
Union Missouri, MO Regulars II enters at 92,47 on event 405.
Union Missouri, MO Regulars III enters at 86,46 on event 405.
Union Missouri, MO Regulars IV enters at 62,32 on event 405.
Union Missouri, MO Regulars V enters at 69,16 on event 405.
Union Missouri, MO Regulars VI enters at 89,35 (ST. LOUIS *) on turn 150.
Union Missouri, Ft. Crowder enters at 49,51 on turn 180.
Union Missouri, Ft. Girardeau enters at 92,47 on event 405.
Union Missouri, Ft. Hartville enters at 68,48 on event 405.
Union Missouri, Ft. Ironton enters at 86,46 on event 405.
Union Missouri, Ft. Jefferson enters at 73,34 on event 405.
Union Missouri, Ft. Rolla enters at 78,42 on event 405.
Union Missouri, Ft. Springfield enters at 59,47 on turn 90.
Union Indian Territory, 1st Home Guard enters at 28,34 on turn 120.
Union Indian Territory, 2nd Home Guard enters at 28,34 on turn 133.
Union Indian Territory, 3rd Home Guard enters at 50,47 on turn 154.
Union Indian Territory, 5th Home Guard enters at 26,32 on turn 196.
Union Disbands, 1st Draftee enters at 231,1 (Manhattan) on event 63.
Union Disbands, 2nd Draftee enters at 231,1 (Manhattan) on event 65.
Union Disbands, 3rd Draftee enters at 231,1 (Manhattan) on event 67.
Union Disbands, 1st Colored enters at 231,1 (Manhattan) on event 85.
Union Disbands, 2nd Colored enters at 231,1 (Manhattan) on event 86.
Union Disbands, 3rd Colored enters at 231,1 (Manhattan) on event 87.
Union Disbands, 1st Adv. Weapons enters at 231,1 (Manhattan) on event 294.
Union Disbands, Lexington enters at 140,42 on turn 125.
Union Disbands, Nashville enters at 118,60 (NASHVILLE *) on turn 125.
Union Disbands, Jackson enters at 88,103 on turn 230.
Union Disbands, Selma enters at 115,103 on turn 230.
Union Disbands, Knoxville enters at 144,64 on turn 125.
Union Disbands, Morristown enters at 144,64 on turn 125.
Union Disbands, Bristol enters at 158,55 on turn 125.
Union Disbands, Atlanta enters at 140,88 (ATLANTA) on turn 230.
Union Disbands, Macon enters at 144,98 on turn 230.
Union Disbands, Savannah enters at 167,109 (SAVANNAH *) on turn 230.
Union Disbands, Charlotte enters at 169,73 on turn 230.
Union Disbands, Goldsborough enters at 193,70 on turn 230.
Union Disbands, Lynchburg enters at 180,45 on turn 230.
Union Disbands, Staunton enters at 182,37 on turn 230.
Union Raiders, Kansas Jayhawks enters at 44,39 on turn 40.
Union Raiders, Kirk's Mnt Rgts enters at 144,64 on turn 225.
Union Western Flotilla, A.H. Foote enters at 175,8 (PITTSBURGH *) on event 405.
Union Western Flotilla, W. Fleet I enters at 174,7 on turn 40.
Union Western Flotilla, W. Fleet II enters at 88,34 on turn 70.
Union Western Flotilla, W. Ironclads enters at 109,25 on turn 100.
Union Western Flotilla, Transport I enters at 176,7 on event 405.
Union Western Flotilla, Transport II enters at 177,7 on turn 50.
Union Miss. River Sq., D.D. Porter enters at 97,51 on turn 100.
Union Miss. River Sq., M.R. Fleet I enters at 112,22 on turn 100.
Union Miss. River Sq., M.R. Fleet II enters at 92,18 on turn 200.
Union Miss. River Sq., M.R. Ironclads enters at 90,29 on turn 200.
Union Miss. River Sq., Transport III enters at 137,28 on turn 125.
Union Miss. River Sq., Transport IV enters at 111,15 on turn 200.
Union North At. B. Sq., LM Goldsborough enters at 229,1 on event 405.
Union North At. B. Sq., Minnesota Fleet enters at 233,5 on turn 50.
Union North At. B. Sq., Wabash Fleet enters at 233,5 on turn 80.
Union North At. B. Sq., N.A. Gunboats I enters at 231,3 on event 405.
Union North At. B. Sq., N.A. Gunboats II enters at 228,3 on turn 120.
Union North At. B. Sq., N.A. Ironclads enters at 233,5 on turn 150.
Union North At. B. Sq., Transport V enters at 230,2 on event 405.
Union North At. B. Sq., Transport VI enters at 231,3 on turn 60.
Union South At. B. Sq., J.A.B. Dahlgren enters at 231,1 (Manhattan) on turn 40.
Union South At. B. Sq., S.A. Fleet I enters at 230,3 on turn 40.
Union South At. B. Sq., S.A. Fleet II enters at 205,22 on turn 80.
Union South At. B. Sq., S.A. Fleet III enters at 205,21 on turn 120.
Union South At. B. Sq., S.A. Ironclads enters at 230,0 on turn 200.
Union South At. B. Sq., Transport VII enters at 208,19 on turn 40.
Union South At. B. Sq., Transport VIII enters at 210,17 on turn 80.
Union South At. B. Sq., Transport IX enters at 209,19 on turn 200.
Union South At. B. Sq., Transport X enters at 210,13 on turn 260.
Union East Gulf B. Sq., T. Bailey enters at 231,1 (Manhattan) on turn 40.
Union East Gulf B. Sq., St. Lawerence F. enters at 233,5 on turn 40.
Union East Gulf B. Sq., E.G. Gunboats I enters at 208,11 on turn 80.
Union East Gulf B. Sq., E.G. Gunboats II enters at 210,13 on turn 140.
Union East Gulf B. Sq., EG Ironclads I enters at 230,0 on turn 225.
Union East Gulf B. Sq., EG Ironclads II enters at 230,0 on turn 275.
Union East Gulf B. Sq., Transport XI enters at 210,13 on turn 80.
Union East Gulf B. Sq., Transport XII enters at 229,4 on turn 175.
Union West Gulf B. Sq., D.G. Farragut enters at 231,1 (Manhattan) on turn 60.
Union West Gulf B. Sq., Colorado Fleet enters at 233,5 on turn 60.
Union West Gulf B. Sq., Santee Fleet enters at 233,5 on turn 120.
Union West Gulf B. Sq., W.G. Gunboats I enters at 207,11 on turn 60.
Union West Gulf B. Sq., W.G. Gunboats II enters at 208,12 on turn 120.
Union West Gulf B. Sq., W.G. Ironclads enters at 232,3 on turn 300.
Union West Gulf B. Sq., Transport XIII enters at 220,12 on turn 90.
Union West Gulf B. Sq., Transport XIV enters at 222,10 on turn 180.
Union West Gulf B. Sq., Transport XV enters at 222,5 on turn 250.
Union US Garrisons, US Regular VI enters at 168,183 (^ Key West ^ *) on event 405.
Union US Garrisons, US Regular VII enters at 43,23 on event 405.
Union US Garrisons, US Regular IX enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 100.
Union US Garrisons, US Regular X enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 150.
Union US Garrisons, US Regular XI enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 200.
Union US Garrisons, US Regular XII enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 250.
Union US Garrisons, US Regular XIII enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 300.
Union US Garrisons, US Regular XIV enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 350.
Union US Garrisons, US Regular XV enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 400.
Union US Garrisons, US Regular XIV enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 450.
Union Gun Batteries, "Iron Banks" enters at 97,54 on turn 60.
Union Gun Batteries, Cairo Guns enters at 97,51 on turn 20.
Union Gun Batteries, Cape Gir. Guns enters at 92,47 on event 405.
Union Gun Batteries, Charleston Guns enters at 177,99 (CHARLESTON *) on event 93.
Union Gun Batteries, Ft. Fisher Guns enters at 197,82 on turn 250.
Union Gun Batteries, Ft. Gaines Guns enters at 102,126 on turn 150.
Union Gun Batteries, Ft. Gibson Guns enters at 38,67 on turn 200.
Union Gun Batteries, Ft. Jackson Guns enters at 89,139 on event 92.
Union Gun Batteries, Ft. Morgan Guns enters at 104,126 on turn 150.
Union Gun Batteries, Ft. Moultrie Gns enters at 179,99 on turn 125.
Union Gun Batteries, Ft. Pulaski Guns enters at 168,109 on turn 100.
Union Gun Batteries, Ft. Smith Guns enters at 107,51 on event 88.
Union Gun Batteries, Ft. Sumter G. II enters at 179,100 on event 93.
Union Gun Batteries, Ft. Wagner Guns enters at 178,100 on turn 125.
Union Gun Batteries, Ft. Wash. Guns enters at 200,27 on turn 40.
Union Gun Batteries, Galvenston Guns enters at 40,132 on turn 150.
Union Gun Batteries, Pensacola Guns enters at 109,124 on turn 100.
Union Gun Batteries, Port Hudson Guns enters at 74,120 on event 92.
Union Gun Batteries, Potomac Guns enters at 199,26 (Alexandria) on turn 65.
Union Gun Batteries, Roakoke Is. Guns enters at 219,62 on turn 100.
Union Gun Batteries, W. Ship Is. Guns enters at 95,127 on turn 80.

Force:Confederacy.
( Confederacy) [pre-conjugated force name needed for localized scenarios].
Proficiency:80%
Supply Level:32%

  Assigned units:

    Formation:I Corps (0)
    Proficiency:40%
    Supply Level:60%
    Support Scope : Army Support.
    General Orders:Defend,Limit Losses.
    Objective-1:196,42 (RICHMOND).
    Objective-2:196,38.
    Objective-3:191,35.
    Objective-4:192,31.
    Objective-5:196,27.

      Unit:T.S. Jackson,I Corps (0)
      Enters:179,41 (Lexington) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:658.
      Proficiency:80%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:15.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        12 Pounder SB:4/4.
        Percussion Musket Co.:2/2.
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:2/2.
        Engineering Co.:10/10.
        Horse Team (Cavalry):60/60.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:50/50.
        Quartermaster:48/48.
        Pontoon Section:10/10.

      Unit:1st Infantry,I Corps (0)
      Enters:179,41 (Lexington) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:214.
      Proficiency:17%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:16/50.

      Unit:2nd Infantry,I Corps (0)
      Enters:180,45 (Lynchburg) turn:20.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:214.
      Proficiency:36%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:6
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:7.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:16/50.

      Unit:3rd Infantry,I Corps (0)
      Enters:193,70 (Goldsborough) turn:40.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:212.
      Proficiency:9%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:15/50.

      Unit:4th Infantry,I Corps (0)
      Enters:180,84 (Florence) turn:60.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:204.
      Proficiency:63%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:8
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:9
      Movement:7.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:11/50.

      Unit: 1st Infantry,I Corps (0)
      Enters:196,42 (RICHMOND) turn:20.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:405.
      Proficiency:28%, untried
      Readiness:33%
      Supply Level:100%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Percussion Musket Co.:1/1.
        6 Pounder SB:1/1.
        Horse Team:100/100.
        Wagon:100/100.

      Unit: 2nd Infantry,I Corps (0)
      Enters:196,42 (RICHMOND) turn:60.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:405.
      Proficiency:29%, untried
      Readiness:33%
      Supply Level:100%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Percussion Musket Co.:1/1.
        6 Pounder SB:1/1.
        Horse Team:100/100.
        Wagon:100/100.

      Unit:I Corps Art.,I Corps (0)
      Enters:179,41 (Lexington) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Artillery
      Size Equivalent:Regiment, weight:100.
      Proficiency:38%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:4.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        24 Pounder Seige Rifle:4/12.
        12 Pounder Siege Rifle:4/18.
        Horse Team (Artillery):12/50.
        Wagon:24/48.



    Formation:II Corps (1)
    Proficiency:30%
    Supply Level:60%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:194,56.
    Objective-2:103,79.

      Unit:J. Longstreet,II Corps (1)
      Enters:190,36 (Gordonsville) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:658.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:15.
      Reconstitute? Fixed:194,56
      Equipment:
        12 Pounder SB:4/4.
        Percussion Musket Co.:2/2.
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:2/2.
        Engineering Co.:10/10.
        Horse Team (Cavalry):60/60.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:50/50.
        Quartermaster:48/48.
        Pontoon Section:10/10.

      Unit:5th Infantry,II Corps (1)
      Enters:190,36 (Gordonsville) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:204.
      Proficiency:24%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:194,56
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:11/50.

      Unit:6th Infantry,II Corps (1)
      Enters:165,70 (Lincolnton) turn:50.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:204.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:7.
      Reconstitute? Fixed:194,56
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:11/50.

      Unit:7th Infantry,II Corps (1)
      Enters:137,96 (La Grange) turn:90.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:206.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:194,56
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:12/50.

      Unit:8th Infantry,II Corps (1)
      Enters:124,103 (MONTGOMERY #) turn:130.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:210.
      Proficiency:41%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:6
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:7
      Movement:7.
      Reconstitute? Fixed:194,56
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:14/50.

      Unit: 5th Infantry,II Corps (1)
      Enters:190,36 (Gordonsville) turn:90.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:405.
      Proficiency:23%, untried
      Readiness:33%
      Supply Level:100%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? Fixed:194,56
      Equipment:
        Percussion Musket Co.:1/1.
        6 Pounder SB:1/1.
        Horse Team:100/100.
        Wagon:100/100.

      Unit:II Corps Art.,II Corps (1)
      Enters:190,36 (Gordonsville) turn:90.
      General unit type (from 2d icon symbol):Artillery
      Size Equivalent:Regiment, weight:98.
      Proficiency:29%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:5.
      Reconstitute? Fixed:194,56
      Equipment:
        24 Pounder Seige Rifle:4/12.
        12 Pounder Siege Rifle:4/18.
        Horse Team (Artillery):12/50.
        Wagon:23/48.



    Formation:III Corps (2)
    Proficiency:30%
    Supply Level:50%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:135,76.

      Unit:L. Polk,III Corps (2)
      Enters:96,76 (Grand Junction #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:784.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:9.
      Reconstitute? Fixed:135,76
      Equipment:
        12 Pounder SB:4/4.
        Percussion Musket Co.:2/2.
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:2/2.
        Engineering Co.:10/10.
        Horse Team (Cavalry):50/50.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:140/140.
        Quartermaster:40/40.
        Pontoon Section:10/10.

      Unit:9th Infantry,III Corps (2)
      Enters:96,76 (Grand Junction #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:208.
      Proficiency:22%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:135,76
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:13/50.

      Unit:10th Infantry,III Corps (2)
      Enters:71,80 (Little Rock #) turn:20.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:214.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:7.
      Reconstitute? Fixed:135,76
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:16/50.

      Unit:11th Infantry,III Corps (2)
      Enters:100,103 (Meridian #) turn:40.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:206.
      Proficiency:16%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:135,76
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:12/50.

      Unit:12th Infantry,III Corps (2)
      Enters:151,122 (Valdosta) turn:60.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:212.
      Proficiency:7%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:135,76
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:15/50.

      Unit: 9th Infantry,III Corps (2)
      Enters:135,76 (CHATTANOOGA #) turn:40.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:405.
      Proficiency:18%, untried
      Readiness:33%
      Supply Level:100%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? Fixed:135,76
      Equipment:
        Percussion Musket Co.:1/1.
        6 Pounder SB:1/1.
        Horse Team:100/100.
        Wagon:100/100.

      Unit:III Corps Art.,III Corps (2)
      Enters:96,76 (Grand Junction #) turn:40.
      General unit type (from 2d icon symbol):Artillery
      Size Equivalent:Regiment, weight:120.
      Proficiency:15%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:4.
      Reconstitute? Fixed:135,76
      Equipment:
        24 Pounder Seige Rifle:4/12.
        12 Pounder Siege Rifle:4/18.
        Horse Team (Artillery):14/50.
        Wagon:31/48.



    Formation:IV Corps (3)
    Proficiency:40%
    Supply Level:50%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:144,98.
    Objective-2:180,45.
    Objective-3:196,42 (RICHMOND).

      Unit:J.B. Hood,IV Corps (3)
      Enters:144,98 (Macon #) turn:80.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:864.
      Proficiency:45%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:8.
      Reconstitute? Fixed:144,98
      Equipment:
        12 Pounder SB:4/4.
        Percussion Musket Co.:2/2.
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:2/2.
        Engineering Co.:10/10.
        Horse Team (Cavalry):50/50.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:180/180.
        Quartermaster:40/40.
        Pontoon Section:10/10.

      Unit:13th Infantry,IV Corps (3)
      Enters:144,98 (Macon #) turn:80.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:204.
      Proficiency:16%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:144,98
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:11/50.

      Unit:14th Infantry,IV Corps (3)
      Enters:150,61 (Morristown) turn:120.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:206.
      Proficiency:7%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:144,98
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:12/50.

      Unit:15th Infantry,IV Corps (3)
      Enters:86,130 (NEW ORLEANS *) turn:160.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:204.
      Proficiency:14%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:144,98
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:11/50.

      Unit:16th Infantry,IV Corps (3)
      Enters:195,52 (Hicksford) turn:200.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:210.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:7.
      Reconstitute? Fixed:144,98
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:14/50.

      Unit:IV Corps Art.,IV Corps (3)
      Enters:144,98 (Macon #) turn:120.
      General unit type (from 2d icon symbol):Artillery
      Size Equivalent:Regiment, weight:117.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:5.
      Reconstitute? Fixed:144,98
      Equipment:
        24 Pounder Seige Rifle:4/12.
        12 Pounder Siege Rifle:4/18.
        Horse Team (Artillery):15/50.
        Wagon:28/48.



    Formation:V Corps (4)
    Proficiency:40%
    Supply Level:50%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:124,103.
    Objective-2:169,73.

      Unit:J.B. Gordon,V Corps (4)
      Enters:158,75 (Spartanburg) turn:180.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:664.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:12.
      Reconstitute? Fixed:124,103
      Equipment:
        12 Pounder SB:4/4.
        Percussion Musket Co.:2/2.
        Mounted Troop (Early):1/1.
        10 Pounder Rifled:2/2.
        Engineering Co.:10/10.
        Horse Team (Cavalry):50/50.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:80/80.
        Quartermaster:40/40.
        Pontoon Section:10/10.

      Unit:17th Infantry,V Corps (4)
      Enters:140,88 (ATLANTA) turn:180.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:210.
      Proficiency:13%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:124,103
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:14/50.

      Unit:18th Infantry,V Corps (4)
      Enters:143,114 (Albany) turn:200.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:208.
      Proficiency:14%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:124,103
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:13/50.

      Unit:19th Infantry,V Corps (4)
      Enters:104,88 (Columbus) turn:220.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:214.
      Proficiency:7%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:124,103
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:16/50.

      Unit:20th Infantry,V Corps (4)
      Enters:86,79 (Helena *) turn:240.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:204.
      Proficiency:17%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:124,103
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:11/50.

      Unit:V Corps Art.,V Corps (4)
      Enters:140,88 (ATLANTA) turn:240.
      General unit type (from 2d icon symbol):Artillery
      Size Equivalent:Regiment, weight:106.
      Proficiency:17%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:4.
      Reconstitute? Fixed:124,103
      Equipment:
        24 Pounder Seige Rifle:4/12.
        12 Pounder Siege Rifle:4/18.
        Horse Team (Artillery):12/50.
        Wagon:27/48.



    Formation:VI Corps (5)
    Proficiency:30%
    Supply Level:50%
    Support Scope : Internal Support.
    General Orders:Attack,Limit Losses.
    Objective-1:170,92.
    Objective-2:96,76.

      Unit:G.E. Pickett,VI Corps (5)
      Enters:171,86 (Kingsville) event:40. Freeded blacks boost manpower of CSA army.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:840.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:8.
      Reconstitute? Fixed:170,92
      Equipment:
        12 Pounder SB:4/4.
        Percussion Musket Co.:2/2.
        Mounted Troop (Early):1/1.
        Engineering Co.:10/10.
        Horse Team (Cavalry):50/50.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:170/170.
        Quartermaster:40/40.
        Pontoon Section:10/10.

      Unit:21st Infantry,VI Corps (5)
      Enters:171,86 (Kingsville) event:40. Freeded blacks boost manpower of CSA army.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:203.
      Proficiency:19%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:170,92
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:12/50.
        Sharpshooter Co.:0/4.

      Unit:22nd Infantry,VI Corps (5)
      Enters:167,109 (SAVANNAH *) event:40. Freeded blacks boost manpower of CSA army.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:208.
      Proficiency:6%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:7.
      Reconstitute? Fixed:170,92
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:13/50.

      Unit:23rd Infantry,VI Corps (5)
      Enters:91,89 (Grenada) event:40. Freeded blacks boost manpower of CSA army.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:214.
      Proficiency:26%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:5
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:170,92
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:1/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:16/50.

      Unit:24th Infantry,VI Corps (5)
      Enters:196,46 (PETERSBURG) event:51. Freeded blacks boost manpower of CSA army.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:209.
      Proficiency:20%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:7.
      Reconstitute? Fixed:170,92
      Equipment:
        Percussion Musket Co.:18/130.
        Rifled Musket Co.:10/42.
        Rifle Co. (Breech Loading):4/20.
        12 Pounder SB:4/16.
        10 Pounder Rifled:6/24.
        Sharpshooter Co.:1/4.
        6 Pounder SB:4/16.
        Flintlock Co.:2/4.
        18 Pounder Rifled:1/8.
        Horse Team:25/100.
        Wagon:12/50.

      Unit:VI Corps Art.,VI Corps (5)
      Enters:171,86 (Kingsville) event:40. Freeded blacks boost manpower of CSA army.
      General unit type (from 2d icon symbol):Artillery
      Size Equivalent:Regiment, weight:109.
      Proficiency:16%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? Fixed:170,92
      Equipment:
        24 Pounder Seige Rifle:4/12.
        12 Pounder Siege Rifle:4/18.
        Horse Team (Artillery):15/50.
        Wagon:24/48.



    Formation:General Staff I (6)
    Proficiency:60%
    Supply Level:50%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:138,83.

      Unit:R.H. Anderson,General Staff I (6)
      Enters:168,83 (Columbia #) turn:180.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:582.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:48/48.

      Unit:PGT. Beauregard,General Staff I (6)
      Enters:168,83 (Columbia #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:558.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:40/40.

      Unit:B. Bragg,General Staff I (6)
      Enters:144,98 (Macon #) turn:60.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:558.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:40/40.

      Unit:JC. Breckinridge,General Staff I (6)
      Enters:168,83 (Columbia #) turn:140.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:558.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:40/40.

      Unit:J.A. Early,General Staff I (6)
      Enters:168,83 (Columbia #) turn:100.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:628.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:11.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:100/100.
        Wagon:60/60.
        Quartermaster:40/40.

      Unit:R.S. Ewell,General Staff I (6)
      Enters:158,75 (Spartanburg) turn:80.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:478.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:40/40.

      Unit:W.J. Hardee,General Staff I (6)
      Enters:124,92 (Talladega) turn:260.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:478.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:40/40.

      Unit:H. Heth,General Staff I (6)
      Enters:187,48 (Keysville) turn:340.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:558.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:40/40.

      Unit:A.P. Hill,General Staff I (6)
      Enters:158,75 (Spartanburg) turn:110.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:478.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:40/40.

      Unit:D.H. Hill,General Staff I (6)
      Enters:140,88 (ATLANTA) turn:40.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:438.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:12.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:40/40.
        Quartermaster:40/40.

      Unit:J.E. Johnson,General Staff I (6)
      Enters:137,96 (La Grange) turn:120.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:478.
      Proficiency:60%, untried
      Readiness:100%
      Supply Level:100%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:16.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:40/40.

      Unit:J.B. Kershaw,General Staff I (6)
      Enters:187,48 (Keysville) turn:240.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:478.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:40/40.

      Unit:R.E. Lee,General Staff I (6)
      Enters:180,45 (Lynchburg) turn:20.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:483.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Horse Team (Cavalry):50/50.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:40/40.

      Unit:L. McLaws,General Staff I (6)
      Enters:140,88 (ATLANTA) turn:200.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:478.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:40/40.

      Unit:J.C. Pemberton,General Staff I (6)
      Enters:78,103 (^ VICKSBURG ^ *) turn:160.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:558.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:8.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:40/40.

      Unit:S. Price,General Staff I (6)
      Enters:85,51 event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:478.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:10.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:60/60.
        Quartermaster:40/40.

      Unit:E.K. Smith,General Staff I (6)
      Enters:54,101 (SHREVEPORT #) turn:300.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:438.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:12.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:40/40.
        Quartermaster:40/40.

      Unit:R. Taylor,General Staff I (6)
      Enters:56,124 (Charleston) turn:280.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:438.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:12.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:2/2.
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:50/50.
        Wagon:40/40.
        Quartermaster:40/40.



    Formation:General Staff II (7)
    Proficiency:40%
    Supply Level:60%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:140,88 (ATLANTA).
    Objective-2:118,82 (Decatur #).

      Unit:L. Branch,General Staff II (7)
      Enters:196,46 (PETERSBURG) turn:60.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:B.F. Cheatham,General Staff II (7)
      Enters:137,102 (Columbus) turn:60.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:P.R. Cleburne,General Staff II (7)
      Enters:137,102 (Columbus) turn:120.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:W.F. Featherston,General Staff II (7)
      Enters:137,102 (Columbus) turn:360.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:H. Heth,General Staff II (7)
      Enters:196,46 (PETERSBURG) turn:120.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:T.C. Hindman,General Staff II (7)
      Enters:137,102 (Columbus) turn:300.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:E. Johnson,General Staff II (7)
      Enters:196,46 (PETERSBURG) turn:360.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:D.R. Jones,General Staff II (7)
      Enters:196,46 (PETERSBURG) turn:240.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:J.L. Kemper,General Staff II (7)
      Enters:196,46 (PETERSBURG) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:A.R. Lawton,General Staff II (7)
      Enters:196,46 (PETERSBURG) turn:180.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:W.T. Martin,General Staff II (7)
      Enters:137,102 (Columbus) turn:240.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:G.E. Pickett,General Staff II (7)
      Enters:196,46 (PETERSBURG) turn:300.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.

      Unit:J.M. Withers,General Staff II (7)
      Enters:137,102 (Columbus) turn:180.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:208.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:6.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team (Cavalry):10/10.
        Wagon:50/50.
        Quartermaster:24/24.



    Formation:Cavalry Staff (8)
    Proficiency:70%
    Supply Level:70%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:196,42 (RICHMOND).

      Unit:W.W. Allen,Cavalry Staff (8)
      Enters:124,92 (Talladega) turn:60.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:F.C. Armstrong,Cavalry Staff (8)
      Enters:65,114 (^ Alexandria ^) turn:150.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:A. Buford,Cavalry Staff (8)
      Enters:127,49 (Munfordville) turn:130.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:J.R. Chalmers,Cavalry Staff (8)
      Enters:164,82 (Newberry) turn:170.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:J. Chamberliss,Cavalry Staff (8)
      Enters:185,30 (Newmarket #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:W. Hampton,Cavalry Staff (8)
      Enters:137,83 (Kingston) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:W.Y.C. Humes,Cavalry Staff (8)
      Enters:186,65 (Raleigh) turn:270.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:A. Iverson,Cavalry Staff (8)
      Enters:137,83 (Kingston) turn:190.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:W.H. Jackson,Cavalry Staff (8)
      Enters:137,83 (Kingston) turn:110.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:W.E. Jones,Cavalry Staff (8)
      Enters:118,82 (Decatur #) turn:70.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:J.H. Kelly,Cavalry Staff (8)
      Enters:168,83 (Columbia #) turn:250.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:F. Lee,Cavalry Staff (8)
      Enters:118,82 (Decatur #) turn:30.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:W.H.F. Lee,Cavalry Staff (8)
      Enters:118,82 (Decatur #) turn:50.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:L.L. Lomax,Cavalry Staff (8)
      Enters:168,48 (Christiansburg) turn:40.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:W.T. Martin,Cavalry Staff (8)
      Enters:140,88 (ATLANTA) turn:210.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:B.H. Robertson,Cavalry Staff (8)
      Enters:35,128 (Houston #) turn:90.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:T.L. Rosser,Cavalry Staff (8)
      Enters:183,60 (Hillsborough) turn:230.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:E. Van Dorn,Cavalry Staff (8)
      Enters:54,101 (SHREVEPORT #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.

      Unit:J.A. Wharton,Cavalry Staff (8)
      Enters:47,125 (Beaumont) turn:80.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Division, weight:352.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? No
      Equipment:
        Mounted Troop (Early):1/1.
        12 Pounder SB:1/1.
        Commander:1/1.
        Horse Team (Cavalry):30/30.
        Cavalry Scout:50/50.
        Wagon:10/10.
        Quartermaster:28/28.



    Formation:Eastern Cav. (9)
    Proficiency:50%
    Supply Level:70%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:180,45.
    Objective-2:184,32.
    Objective-3:185,30.
    Objective-4:189,26.
    Objective-5:196,27.

      Unit:J.E.B. Stuart,Eastern Cav. (9)
      Enters:187,38 (Charlottesville) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:685.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:15.
      Reconstitute? Fixed:180,45
      Equipment:
        Mounted Troop (Early):2/2.
        12 Pounder SB:4/4.
        Engineering Co.:10/10.
        Horse Team (Cavalry):80/80.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:56/56.
        Pontoon Section:10/10.

      Unit:1st Cavalry,Eastern Cav. (9)
      Enters:187,38 (Charlottesville) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:108.
      Proficiency:10%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:180,45
      Equipment:
        Mounted Troop (Early):9/42.
        6 Pounder SB:2/6.
        Horse Team (Cavalry):9/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:7/25.
        12 Pounder SB:0/2.

      Unit:2nd Cavalry,Eastern Cav. (9)
      Enters:185,30 (Newmarket #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:130.
      Proficiency:26%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:180,45
      Equipment:
        Mounted Troop (Early):12/42.
        6 Pounder SB:2/6.
        12 Pounder SB:1/2.
        Horse Team (Cavalry):12/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:8/25.

      Unit:3rd Cavalry,Eastern Cav. (9)
      Enters:168,48 (Christiansburg) turn:40.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:111.
      Proficiency:14%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:180,45
      Equipment:
        Mounted Troop (Early):9/42.
        6 Pounder SB:2/6.
        12 Pounder SB:1/2.
        Horse Team (Cavalry):10/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:6/25.

      Unit:4th Cavalry,Eastern Cav. (9)
      Enters:145,53 (Barbourville) turn:80.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:105.
      Proficiency:27%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:180,45
      Equipment:
        Mounted Troop (Early):10/42.
        6 Pounder SB:2/6.
        Horse Team (Cavalry):7/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:7/25.
        12 Pounder SB:0/2.

      Unit:5th Cavalry,Eastern Cav. (9)
      Enters:47,125 (Beaumont) turn:120.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:115.
      Proficiency:34%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:180,45
      Equipment:
        Mounted Troop (Early):9/42.
        6 Pounder SB:2/6.
        12 Pounder SB:1/2.
        Horse Team (Cavalry):10/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:8/25.

      Unit:6th Cavalry,Eastern Cav. (9)
      Enters:182,37 (Staunton #) turn:160.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:125.
      Proficiency:10%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:180,45
      Equipment:
        Mounted Troop (Early):12/42.
        6 Pounder SB:2/6.
        12 Pounder SB:1/2.
        Horse Team (Cavalry):11/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:7/25.

      Unit:7th Cavalry,Eastern Cav. (9)
      Enters:162,66 (Morganton) turn:200.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:119.
      Proficiency:12%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:180,45
      Equipment:
        Mounted Troop (Early):12/42.
        6 Pounder SB:2/6.
        12 Pounder SB:1/2.
        Horse Team (Cavalry):9/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:7/25.



    Formation:Western Cav. (10)
    Proficiency:50%
    Supply Level:70%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:115,103.
    Objective-2:179,54.

      Unit:J. Wheeler,Western Cav. (10)
      Enters:99,66 (Humboldt) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Corps, weight:685.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:15.
      Reconstitute? Fixed:115,103
      Equipment:
        Mounted Troop (Early):2/2.
        12 Pounder SB:4/4.
        Engineering Co.:10/10.
        Horse Team (Cavalry):80/80.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:56/56.
        Pontoon Section:10/10.

      Unit:8th Cavalry,Western Cav. (10)
      Enters:99,66 (Humboldt) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:108.
      Proficiency:35%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:115,103
      Equipment:
        Mounted Troop (Early):9/42.
        6 Pounder SB:2/6.
        Horse Team (Cavalry):9/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:7/25.
        12 Pounder SB:0/2.

      Unit:9th Cavalry,Western Cav. (10)
      Enters:54,101 (SHREVEPORT #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:115.
      Proficiency:36%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:115,103
      Equipment:
        Mounted Troop (Early):13/42.
        6 Pounder SB:2/6.
        Horse Team (Cavalry):8/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:6/25.
        12 Pounder SB:0/2.

      Unit:10th Cavalry,Western Cav. (10)
      Enters:124,92 (Talladega) turn:60.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:117.
      Proficiency:23%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:115,103
      Equipment:
        Mounted Troop (Early):9/42.
        6 Pounder SB:2/6.
        Horse Team (Cavalry):12/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:7/25.
        12 Pounder SB:0/2.

      Unit:11th Cavalry,Western Cav. (10)
      Enters:35,128 (Houston #) turn:90.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:113.
      Proficiency:20%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:115,103
      Equipment:
        Mounted Troop (Early):9/42.
        6 Pounder SB:2/6.
        Horse Team (Cavalry):10/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:8/25.
        12 Pounder SB:0/2.

      Unit:12th Cavalry,Western Cav. (10)
      Enters:162,127 (Jacksonville *) turn:120.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:130.
      Proficiency:6%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:115,103
      Equipment:
        Mounted Troop (Early):13/42.
        6 Pounder SB:2/6.
        12 Pounder SB:1/2.
        Horse Team (Cavalry):11/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:8/25.

      Unit:13th Cavalry,Western Cav. (10)
      Enters:65,114 (^ Alexandria ^) turn:150.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:118.
      Proficiency:18%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:115,103
      Equipment:
        Mounted Troop (Early):13/42.
        6 Pounder SB:2/6.
        Horse Team (Cavalry):9/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:6/25.
        12 Pounder SB:0/2.

      Unit:14th Cavalry,Western Cav. (10)
      Enters:158,133 (Gainesville #) turn:180.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:115.
      Proficiency:20%, untried
      Readiness:33%
      Supply Level:25%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:115,103
      Equipment:
        Mounted Troop (Early):13/42.
        6 Pounder SB:2/6.
        Horse Team (Cavalry):8/36.
        Cavalry Scout:12/72.
        Mounted Troop (Carbine):0/30.
        Wagon:6/25.
        12 Pounder SB:0/2.



    Formation:Eastern Front (11)
    Proficiency:50%
    Supply Level:50%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:196,42 (RICHMOND).
    Objective-2:123,52.

      Unit:J.E. Johnson,Eastern Front (11)
      Enters:196,42 (RICHMOND) turn:20.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:1332.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:10.
      Reconstitute? No
      Equipment:
        Forts:10/10.
        Sharpshooter Co.:2/2.
        Engineering Co.:100/100.
        Mounted Troop (Early):2/2.
        Rifled Musket Co.:2/2.
        10 Pounder Rifled:4/4.
        Horse Team (Cavalry):50/50.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:100/100.
        Quartermaster:61/61.
        Pontoon Section:100/100.

      Unit:R.E. Lee,Eastern Front (11)
      Enters:196,42 (RICHMOND) turn:120.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:1630.
      Proficiency:70%, untried
      Readiness:100%
      Supply Level:100%
      Anti Armor Strength:7
      Anti Personnel Strength:8
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:23.
      Reconstitute? No
      Equipment:
        Sharpshooter Co.:2/2.
        10 Pounder Rifled:8/8.
        Engineering Co.:100/100.
        Mounted Troop (Early):2/2.
        Rifled Musket Co.:2/2.
        Forts:5/5.
        Horse Team (Cavalry):200/200.
        Commander:1/1.
        Cavalry Scout:50/50.
        Wagon:25/25.
        Quartermaster:61/61.
        Pontoon Section:100/100.

      Unit:Heavy Guns,Eastern Front (11)
      Enters:196,42 (RICHMOND) turn:120.
      General unit type (from 2d icon symbol):Hvy Artillery
      Size Equivalent:Brigade, weight:1244.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:5
      Anti Personnel Strength:14
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:7
      Movement:1.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Columbiad Gun:24/24.
        10-Inch Siege Mortar:24/24.
        Forts:20/20.
        13-Inch Siege Mortar:12/12.
        Horse Team (Artillery):36/36.
        Wagon:500/500.

      Unit:Canadian Div.,Eastern Front (11)
      Enters:177,99 (CHARLESTON *) event:390. Britain joins the war on the side of the South!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Division, weight:976.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:19
      Anti Personnel Strength:18
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:21
      Movement:6.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Rifle Co. (Breech Loading):50/50.
        Rifled Musket Co.:50/50.
        Sharpshooter Co.:30/30.
        Percussion Musket Co.:30/30.
        12 Pounder SB:18/18.
        6 Pounder SB:18/18.
        10 Pounder Rifled:12/12.
        Horse Team:100/100.
        Wagon:100/100.

      Unit:Canadian Rgt.,Eastern Front (11)
      Enters:196,42 (RICHMOND) event:388. Britain decides to send military aid to the Confederacy!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Regiment, weight:60.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:8.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Rifle Co. (Breech Loading):10/10.
        Rifled Musket Co.:6/6.
        Percussion Musket Co.:4/4.

      Unit:Supply Wagons,Eastern Front (11)
      Enters:196,42 (RICHMOND) turn:120.
      General unit type (from 2d icon symbol):Supply
      Size Equivalent:Regiment, weight:400.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Horse Team:200/200.
        Rifled Musket Co.:0/1.
        Percussion Musket Co.:0/1.

      Unit:Pontoon Bridges,Eastern Front (11)
      Enters:196,42 (RICHMOND) turn:120.
      General unit type (from 2d icon symbol):Ferry Engineer
      Size Equivalent:Brigade, weight:300.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Wagon:0/50.
        Horse Team:0/25.
        Pontoon Section:100/100.
        Rifled Musket Co.:0/1.
        Percussion Musket Co.:0/1.

      Unit:Engineers I,Eastern Front (11)
      Enters:196,42 (RICHMOND) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.

      Unit:Engineers II,Eastern Front (11)
      Enters:196,42 (RICHMOND) turn:120.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:196,42 (RICHMOND)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.



    Formation:Western Theater (12)
    Proficiency:40%
    Supply Level:40%
    Support Scope : Free Support.
    General Orders:Attack,Limit Losses.
    Objective-1:140,88 (ATLANTA).

      Unit:A.S. Johnson,Western Theater (12)
      Enters:140,88 (ATLANTA) turn:30.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:1575.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:7
      Movement:7.
      Reconstitute? No
      Equipment:
        Forts:10/10.
        Sharpshooter Co.:2/2.
        Engineering Co.:100/100.
        Mounted Troop (Early):2/2.
        10 Pounder Rifled:6/6.
        Rifled Musket Co.:2/2.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:100/100.
        Wagon:200/200.
        Quartermaster:49/49.
        Pontoon Section:100/100.

      Unit:B. Bragg,Western Theater (12)
      Enters:140,88 (ATLANTA) turn:140.
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:1771.
      Proficiency:30%, untried
      Readiness:100%
      Supply Level:100%
      Anti Armor Strength:5
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:11
      Movement:9.
      Reconstitute? No
      Equipment:
        Forts:10/10.
        Sharpshooter Co.:2/2.
        Engineering Co.:100/100.
        Mounted Troop (Early):2/2.
        Rifled Musket Co.:2/2.
        10 Pounder Rifled:4/4.
        Commander:1/1.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:100/100.
        Wagon:300/300.
        Quartermaster:49/49.
        Pontoon Section:100/100.

      Unit:Supply Wagons,Western Theater (12)
      Enters:140,88 (ATLANTA) turn:140.
      General unit type (from 2d icon symbol):Supply
      Size Equivalent:Regiment, weight:400.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? Fixed:140,88 (ATLANTA)
      Equipment:
        Horse Team:200/200.
        Rifled Musket Co.:0/1.
        Percussion Musket Co.:0/1.

      Unit:Pontoon Bridges,Western Theater (12)
      Enters:140,88 (ATLANTA) turn:140.
      General unit type (from 2d icon symbol):Ferry Engineer
      Size Equivalent:Brigade, weight:300.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:1%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:7.
      Reconstitute? Fixed:140,88 (ATLANTA)
      Equipment:
        Wagon:0/50.
        Horse Team:0/25.
        Pontoon Section:100/100.
        Rifled Musket Co.:0/1.
        Percussion Musket Co.:0/1.

      Unit:Engineers,Western Theater (12)
      Enters:140,88 (ATLANTA) turn:30.
      General unit type (from 2d icon symbol):Engineer
      Size Equivalent:Brigade, weight:906.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:5.
      Reconstitute? Fixed:140,88 (ATLANTA)
      Equipment:
        Engineering Co.:100/100.
        Rifled Musket Co.:1/1.
        Percussion Musket Co.:1/1.
        Horse Team:100/100.
        Wagon:200/200.



    Formation:Forts (Virginia) (13)
    Proficiency:60%
    Supply Level:40%
    Support Scope : Force Support.
    General Orders:Defend,Limit Losses.
    Objective-1:198,33.
    Objective-2:197,42.
    Objective-3:196,41.
    Objective-4:195,42.
    Objective-5:195,43.
    Objective-6:196,43.
    Objective-7:197,43.
    Objective-8:205,45.
    Objective-9:210,50.
    Objective-10:208,51.
    Objective-11:202,37.
    Objective-12:106,74.

      Unit:Winchester,Forts (Virginia) (13)
      Enters:189,23 (Winchester #) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Harper's Ferry,Forts (Virginia) (13)
      Enters:193,22 (Harpers Ferry) turn:125.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        10 Pounder Rifled:5/10.
        Forts:5/10.

      Unit:Leesburg,Forts (Virginia) (13)
      Enters:195,24 (Leesburg) turn:50.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Manassas,Forts (Virginia) (13)
      Enters:196,27 (Manassas Junction) turn:50.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Aquia Landing,Forts (Virginia) (13)
      Location:198,33 (Aquia Landing *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Lowry,Forts (Virginia) (13)
      Location:202,37 (^ Wares Wharf ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Lowry Guns,Forts (Virginia) (13)
      Location:202,37 (^ Wares Wharf ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Ft. Norfolk,Forts (Virginia) (13)
      Enters:210,49 (Norfolk *) turn:30.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Nelson,Forts (Virginia) (13)
      Location:210,50 (Portsmouth).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Suffolk,Forts (Virginia) (13)
      Location:208,51 (Suffolk).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Crafford,Forts (Virginia) (13)
      Location:208,47 (^ Newport News ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Crafford Gns,Forts (Virginia) (13)
      Location:208,47 (^ Newport News ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Ft. Magruder,Forts (Virginia) (13)
      Location:205,45 (Williamsburg).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:60.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:5
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:11
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:15/30.
        Forts:10/20.
        12 Pounder SB:5/10.

      Unit:Yorktown,Forts (Virginia) (13)
      Location:206,45 (^ Yorktown ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Yorktown Guns,Forts (Virginia) (13)
      Location:206,45 (^ Yorktown ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:9
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Boykins,Forts (Virginia) (13)
      Location:204,48 (^ Fort Boykins ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Ft. Boykins Guns,Forts (Virginia) (13)
      Location:204,48 (^ Fort Boykins ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Petersburg,Forts (Virginia) (13)
      Location:196,46 (PETERSBURG).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:110.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:9
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:18
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/40.
        Forts:20/40.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        10-Inch Siege Mortar:5/10.
        13-Inch Siege Mortar:0/5.

      Unit:Drewry's Bluff,Forts (Virginia) (13)
      Enters:196,43 (^ Drewry's Bluff ^) turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:10.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:2/20.
        Forts:2/20.
        10 Pounder Rifled:1/10.

      Unit:Drewry's Bf Guns,Forts (Virginia) (13)
      Enters:196,43 (^ Drewry's Bluff ^) turn:60.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:9
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Jackson,Forts (Virginia) (13)
      Enters:197,43 turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:6.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:2/20.
        Forts:1/10.

      Unit:Ft. Johnston,Forts (Virginia) (13)
      Enters:197,42 turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:6.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:2/20.
        Forts:1/10.

      Unit:North Richmond,Forts (Virginia) (13)
      Enters:196,41 turn:60.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:6.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:2/20.
        Forts:1/10.

      Unit:Richmond,Forts (Virginia) (13)
      Location:196,42 (RICHMOND).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:80.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:7
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:15/30.
        6 Pounder SB:15/30.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        10-Inch Siege Mortar:0/5.

      Unit:Lynchburg,Forts (Virginia) (13)
      Location:180,45 (Lynchburg).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Saltville,Forts (Virginia) (13)
      Enters:160,52 (SALTVILLE) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.



    Formation:Forts (East) (14)
    Proficiency:60%
    Supply Level:40%
    Support Scope : Force Support.
    General Orders:Defend,Limit Losses.
    Objective-1:196,42 (RICHMOND).
    Objective-2:181,80.
    Objective-3:177,98.
    Objective-4:176,98.
    Objective-5:163,116.
    Objective-6:171,105.
    Objective-7:197,82.
    Objective-8:181,93.
    Objective-9:95,127.
    Objective-10:76,131.
    Objective-11:166,111.

      Unit:Cumb. Gap Forts,Forts (East) (14)
      Enters:147,55 (Middlesboro) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Fort Branch,Forts (East) (14)
      Enters:198,61 (^ Hamilton ^) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Plymouth,Forts (East) (14)
      Enters:204,63 (Plymouth) turn:250.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:New Bern,Forts (East) (14)
      Location:201,73 (New Bern *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Roanoke Island,Forts (East) (14)
      Location:219,62 (^ Roanoke Island ^ *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Ft. Macon,Forts (East) (14)
      Location:208,78 (^ Fort Macon ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Macon Guns,Forts (East) (14)
      Location:208,78 (^ Fort Macon ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:66.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:12
      Anti Personnel Strength:14
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Hatteras,Forts (East) (14)
      Location:219,71 (Fort Hatteras #).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Holmes,Forts (East) (14)
      Location:197,83.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Caswell,Forts (East) (14)
      Location:195,83.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Ft. Fisher,Forts (East) (14)
      Location:197,82 (^ Ft. Fisher ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:70.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:6
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:13
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:15/30.
        6 Pounder SB:10/20.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        10-Inch Siege Mortar:0/5.

      Unit:Ft. Johnston,Forts (East) (14)
      Location:195,82.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Ft. Anderson,Forts (East) (14)
      Location:195,81.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Wilmington,Forts (East) (14)
      Location:196,79 (^ WILMINGTON ^ *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:60.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:5
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:15/30.
        Forts:10/20.
        10 Pounder Rifled:5/10.

      Unit:Wilmington Guns,Forts (East) (14)
      Location:196,79 (^ WILMINGTON ^ *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:13
      Anti Personnel Strength:18
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Columbiad Gun:5/5.
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.

      Unit:Ft. Battery Wh.,Forts (East) (14)
      Location:183,89 (^ Georgetown ^ *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Battery Warren,Forts (East) (14)
      Location:181,93 (^ Battery Warren ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Fort Moultrie,Forts (East) (14)
      Location:179,99.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.
        13-Inch Siege Mortar:0/5.

      Unit:Fort Sumter,Forts (East) (14)
      Enters:179,100 (^ Fort Sumter ^) turn:10.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:80.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:7
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:15/30.
        Forts:15/30.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        13-Inch Siege Mortar:0/10.
        10-Inch Siege Mortar:0/10.

      Unit:Fort Wagner,Forts (East) (14)
      Location:178,100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:10/20.
        6 Pounder SB:10/20.
        13-Inch Siege Mortar:0/5.

      Unit:Charleston,Forts (East) (14)
      Location:177,99 (CHARLESTON *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:110.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:9
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:18
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:20/40.
        6 Pounder SB:20/40.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        10-Inch Siege Mortar:5/10.
        13-Inch Siege Mortar:0/5.

      Unit:Port Royal,Forts (East) (14)
      Location:171,105 (^ Port Royal ^ *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        12 Pounder SB:5/10.
        Forts:10/20.

      Unit:Ft. Pulaski,Forts (East) (14)
      Location:168,109 (^ Fort Pulaski ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. McAllister,Forts (East) (14)
      Location:166,111 (^ Fort McAllister ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:34.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:12/25.
        6 Pounder SB:5/10.

      Unit:Ft. Jackson,Forts (East) (14)
      Location:167,109 (SAVANNAH *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:70.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:6
      Anti Personnel Strength:8
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:12
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:15/30.
        12 Pounder SB:5/10.
        Forts:10/20.
        10 Pounder Rifled:5/10.



    Formation:Forts (South) (15)
    Proficiency:60%
    Supply Level:40%
    Support Scope : Force Support.
    General Orders:Defend,Limit Losses.
    Objective-1:196,42 (RICHMOND).
    Objective-2:87,130.
    Objective-3:86,129.
    Objective-4:89,139.
    Objective-5:85,130.

      Unit:Ft. Clinch,Forts (South) (15)
      Location:163,124 (Ferdandina).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:St. Johns Bluff,Forts (South) (15)
      Location:162,127 (Jacksonville *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Ft. Peaton,Forts (South) (15)
      Enters:165,131 (St. Augustine) turn:250.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Ft. Brooke,Forts (South) (15)
      Location:161,148 (Tampa).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Cedar Key Post,Forts (South) (15)
      Location:150,135 (Cedar Key).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. St. Marks,Forts (South) (15)
      Location:143,130 (St. Marks).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Ft. Gadsden,Forts (South) (15)
      Location:135,132 (Apalachicola).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Pensacola,Forts (South) (15)
      Enters:109,124 (Pensacola *) turn:50.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:50.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        12 Pounder SB:5/10.
        Forts:10/20.

      Unit:Ft. Hawkins,Forts (South) (15)
      Location:144,98 (Macon #).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Ft. Gaines (Ga),Forts (South) (15)
      Location:134,111 (Ft. Gaines).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Augusta,Forts (South) (15)
      Location:156,91 (AUGUSTA).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Phenix City,Forts (South) (15)
      Enters:136,102 turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Morgan,Forts (South) (15)
      Location:104,126.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Ft. Gaines,Forts (South) (15)
      Location:102,126 (^ Dauphin Island ^ #).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Spanish Fort,Forts (South) (15)
      Location:104,122.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Mobile,Forts (South) (15)
      Location:102,122 (^ MOBILE ^ *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:80.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:7
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:15/30.
        6 Pounder SB:15/30.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        10-Inch Siege Mortar:0/5.

      Unit:Pascagoula,Forts (South) (15)
      Location:100,123 (Pascagoula).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Biloxi,Forts (South) (15)
      Location:97,124 (Biloxi).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Mississippi City,Forts (South) (15)
      Location:95,125 (Mississippi City).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Pearlington,Forts (South) (15)
      Location:91,126 (Pearlington).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Battalion, weight:14.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:2/5.

      Unit:Ft. Twiggs,Forts (South) (15)
      Enters:95,127 (^ Ship Island ^ # *) turn:10.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Ft. Jackson,Forts (South) (15)
      Location:89,139 (^ Ft. Jackson ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Ft. St. Philip,Forts (South) (15)
      Location:91,138.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Ft. St. Ph. Guns,Forts (South) (15)
      Location:91,138.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:11
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Pike,Forts (South) (15)
      Location:89,129 (Ft. Pike).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Ft. Pike Guns,Forts (South) (15)
      Location:89,129 (Ft. Pike).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:15
      Anti Personnel Strength:8
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:20/20.
        Reserve Co.:2/2.

      Unit:New Orleans,Forts (South) (15)
      Location:86,130 (NEW ORLEANS *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:16.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:3/30.
        6 Pounder SB:3/30.
        12 Pounder SB:1/10.
        10 Pounder Rifled:1/10.
        10-Inch Siege Mortar:0/5.

      Unit:New Orleans Guns,Forts (South) (15)
      Location:86,130 (NEW ORLEANS *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:6.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:1/10.
        32 Pounder Seacoast Gun:1/10.
        24 Pounder Seacoast Gun:1/10.
        Reserve Co.:0/2.

      Unit:Morgan City,Forts (South) (15)
      Enters:76,131 (Morgan City) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.



    Formation:Forts (West) (16)
    Proficiency:60%
    Supply Level:40%
    Support Scope : Force Support.
    General Orders:Defend,Limit Losses.
    Objective-1:47,125.
    Objective-2:108,56.
    Objective-3:92,72.
    Objective-4:92,67.
    Objective-5:92,68.
    Objective-6:95,57.
    Objective-7:69,117.
    Objective-8:91,138.
    Objective-9:50,128.
    Objective-10:76,85.
    Objective-11:105,76.
    Objective-12:134,83.
    Objective-13:137,83.
    Objective-14:107,51.
    Objective-15:67,102.
    Objective-16:54,101.
    Objective-17:46,101.
    Objective-18:59,71.
    Objective-19:51,58.
    Objective-20:53,107.
    Objective-21:67,116.
    Objective-22:84,76.

      Unit:Ft. DeRussy,Forts (West) (16)
      Enters:97,55 (^ Columbus ^) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:70.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:6
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:13
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:15/30.
        6 Pounder SB:15/30.
        12 Pounder SB:5/10.
        10-Inch Siege Mortar:0/5.

      Unit:Ft. Donelson,Forts (West) (16)
      Location:108,56 (^ Ft. Donelson ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Ft. Defiance,Forts (West) (16)
      Location:112,56 (Clarksville).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Island Num. 10,Forts (West) (16)
      Location:95,58 (^ Island No. 10 ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:New Madrid,Forts (West) (16)
      Location:95,57 (New Madrid).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Henry,Forts (West) (16)
      Location:106,57 (Ft. Henry).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Pillow,Forts (West) (16)
      Location:92,67 (^ Fort Pillow ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Randolph,Forts (West) (16)
      Location:92,68 (Fort Randolph).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. A.S.J.,Forts (West) (16)
      Enters:123,52 (Bowling Green #) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Cum. Gap Forts,Forts (West) (16)
      Enters:147,55 (Middlesboro) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Cincinatti,Forts (West) (16)
      Enters:139,30 (CINCINNATI *) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:18.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:4/40.
        6 Pounder SB:3/30.
        12 Pounder SB:1/10.
        10 Pounder Rifled:1/10.
        10-Inch Siege Mortar:0/5.

      Unit:Chattanooga,Forts (West) (16)
      Location:135,76 (CHATTANOOGA #).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Rome,Forts (West) (16)
      Location:134,83 (Rome).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Kennesaw Mt.,Forts (West) (16)
      Location:138,85.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Atlanta,Forts (West) (16)
      Location:140,88 (ATLANTA).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Memphis,Forts (West) (16)
      Location:90,75 (MEMPHIS *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Grenada,Forts (West) (16)
      Location:91,89 (Grenada).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Pemberton,Forts (West) (16)
      Location:88,92 (Greenwood).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Vicksburg,Forts (West) (16)
      Location:78,103 (^ VICKSBURG ^ *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:22.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:5/50.
        6 Pounder SB:2/20.
        12 Pounder SB:1/10.
        13-Inch Siege Mortar:1/10.
        10 Pounder Rifled:1/10.
        10-Inch Siege Mortar:1/10.

      Unit:Grand Gulf,Forts (West) (16)
      Location:77,107 (^ Grand Gulf ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Pent. Barracks,Forts (West) (16)
      Location:77,125 (^ Baton Rouge ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Port Hudson,Forts (West) (16)
      Location:74,120 (^ Port Hudson ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:10/20.
        6 Pounder SB:10/20.



    Formation:Forts (Trans-MS) (17)
    Proficiency:60%
    Supply Level:40%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:170,64.
    Objective-2:23,79.
    Objective-3:16,75.
    Objective-4:28,76.
    Objective-5:33,72.
    Objective-6:35,128.
    Objective-7:34,135.
    Objective-8:30,134.

      Unit:Ft. Arbuckie,Forts (Trans-MS) (17)
      Enters:16,75 (Fort Arbuckie) turn:50.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Ft. Washita,Forts (Trans-MS) (17)
      Enters:23,79 (Fort Washita) turn:50.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Ft. McCulloch,Forts (Trans-MS) (17)
      Enters:27,80 turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Towson,Forts (Trans-MS) (17)
      Enters:39,85 (Fort Towson #) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Coffee,Forts (Trans-MS) (17)
      Enters:42,73 turn:50.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Ft. Davis,Forts (Trans-MS) (17)
      Enters:36,68 turn:50.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Ft. Smith,Forts (Trans-MS) (17)
      Enters:48,72 (Ft. Smith) turn:10.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Lookout,Forts (Trans-MS) (17)
      Enters:67,91 (Camden) turn:250.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Hindman,Forts (Trans-MS) (17)
      Location:76,85 (^ Arkansas Post ^).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Hindman Guns,Forts (Trans-MS) (17)
      Location:76,85 (^ Arkansas Post ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Shreveport,Forts (Trans-MS) (17)
      Enters:54,101 (SHREVEPORT #) turn:250.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Shreveport Guns,Forts (Trans-MS) (17)
      Enters:54,101 (SHREVEPORT #) turn:250.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Alexandria,Forts (Trans-MS) (17)
      Enters:65,114 (^ Alexandria ^) turn:250.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Alexandria Guns,Forts (Trans-MS) (17)
      Enters:65,114 (^ Alexandria ^) turn:250.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Ft. DeRussy II,Forts (Trans-MS) (17)
      Enters:67,116 (^ Marksville ^) turn:225.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Ft. DeRussy Guns,Forts (Trans-MS) (17)
      Enters:67,116 (^ Marksville ^) turn:225.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Ft. Scurry,Forts (Trans-MS) (17)
      Enters:69,117 (Simsport) turn:225.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Ft. Sabine,Forts (Trans-MS) (17)
      Location:50,128 (Sabine Pass).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Green,Forts (Trans-MS) (17)
      Enters:42,131 turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Ft. Green Guns,Forts (Trans-MS) (17)
      Enters:42,131 turn:200.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Galvenston,Forts (Trans-MS) (17)
      Location:40,132 (^ Galveston ^ *).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Galvenston Guns,Forts (Trans-MS) (17)
      Location:40,132 (^ Galveston ^ *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:36.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:5
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:5/5.
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.

      Unit:Ft. Valasco,Forts (Trans-MS) (17)
      Enters:34,135 (Valasco) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Ft. Caney,Forts (Trans-MS) (17)
      Enters:30,134 (Caney) turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Ft. Esperanza,Forts (Trans-MS) (17)
      Enters:23,141 (^ Fort Esperanza ^) turn:150.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:5/10.
        Forts:5/10.

      Unit:Ft. Esper. Guns,Forts (Trans-MS) (17)
      Enters:23,141 (^ Fort Esperanza ^) turn:150.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Ft. Brown,Forts (Trans-MS) (17)
      Location:9,190 (BROWNSVILLE).
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.



    Formation:Prisoner Camps (18)
    Proficiency:60%
    Supply Level:30%
    Support Scope : Internal Support.
    General Orders:Static,Limit Losses.
    Objective-1:196,42 (RICHMOND).

      Unit:Andersonville,Prisoner Camps (18)
      Enters:143,104 event:338. Prisoner of War (POW) exchanges have been ended!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:3.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:50%
      Anti Armor Strength:0
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/300.
        Rifle Co. (Breech Loading):0/100.
        Rifled Musket Co.:0/200.

      Unit:Cahaba,Prisoner Camps (18)
      Enters:115,103 (Selma) event:338. Prisoner of War (POW) exchanges have been ended!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:3.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:50%
      Anti Armor Strength:0
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/300.
        Rifle Co. (Breech Loading):0/100.
        Rifled Musket Co.:0/200.

      Unit:Florence,Prisoner Camps (18)
      Enters:180,84 (Florence) event:338. Prisoner of War (POW) exchanges have been ended!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:3.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:50%
      Anti Armor Strength:0
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/300.
        Rifle Co. (Breech Loading):0/100.
        Rifled Musket Co.:0/200.

      Unit:Salisbury,Prisoner Camps (18)
      Enters:170,64 (Salisbury #) event:338. Prisoner of War (POW) exchanges have been ended!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:3.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:50%
      Anti Armor Strength:0
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:1/300.
        Rifle Co. (Breech Loading):0/100.
        Rifled Musket Co.:0/200.



    Formation:Maryland (19)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:204,20 (BALTIMORE #).

      Unit:MD Mob,Maryland (19)
      Enters:204,20 (BALTIMORE #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:87.
      Proficiency:5%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Militia Co.:20/100.
        Forts:1/1.
        Cavalry Scout:5/25.
        Wagon:5/5.

      Unit:MD Milita I,Maryland (19)
      Enters:211,28 (Cambridge) turn:70.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MD Militia II,Maryland (19)
      Enters:218,29 (Salisbury) turn:140.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:Washington,Maryland (19)
      Enters:200,25 (^ WASHINGTON, D.C. ^) event:230. South captures Washington, DC!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:90.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:8
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:15
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:20/40.
        Forts:15/30.
        12 Pounder SB:5/10.
        10 Pounder Rifled:5/10.
        10-Inch Siege Mortar:0/5.

      Unit:Washington Guns,Maryland (19)
      Enters:200,25 (^ WASHINGTON, D.C. ^) event:230. South captures Washington, DC!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:13
      Anti Personnel Strength:18
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Columbiad Gun:5/5.
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.

      Unit:Annapolis,Maryland (19)
      Enters:205,24 (^ Annapolis ^ *) event:230. South captures Washington, DC!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Annapolis Guns,Maryland (19)
      Enters:205,24 (^ Annapolis ^ *) event:230. South captures Washington, DC!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:9
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Baltimore,Maryland (19)
      Enters:204,20 (BALTIMORE #) event:231. South captures Baltimore, MD!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:20.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:4/40.
        6 Pounder SB:4/40.
        12 Pounder SB:1/10.
        10 Pounder Rifled:1/10.
        10-Inch Siege Mortar:0/5.

      Unit:Baltimore Guns,Maryland (19)
      Enters:204,20 (BALTIMORE #) event:231. South captures Baltimore, MD!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:13
      Anti Personnel Strength:18
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Columbiad Gun:5/5.
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.

      Unit:Ft. Delaware,Maryland (19)
      Enters:217,15 (^ New Castle ^) event:231. South captures Baltimore, MD!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Ft. Delaware Gns,Maryland (19)
      Enters:217,15 (^ New Castle ^) event:231. South captures Baltimore, MD!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:9
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.



    Formation:Virginia (20)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:182,37.
    Objective-2:189,26.

      Unit:Philadelphia,Virginia (20)
      Enters:220,10 (^ PHILADELPHIA ^ *) event:232. South captures Philadelphia, PA!
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:Philadelphia Gns,Virginia (20)
      Enters:220,10 (^ PHILADELPHIA ^ *) event:232. South captures Philadelphia, PA!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:100%
      Anti Armor Strength:13
      Anti Personnel Strength:18
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Columbiad Gun:5/5.
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.

      Unit:VA Militia I,Virginia (20)
      Enters:189,23 (Winchester #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia II,Virginia (20)
      Enters:189,26 (Front Royal) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia III,Virginia (20)
      Enters:196,27 (Manassas Junction) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia IV,Virginia (20)
      Enters:197,34 (Fredericksburg) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia V,Virginia (20)
      Enters:200,35 (Port Royal) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia VI,Virginia (20)
      Enters:202,37 (^ Wares Wharf ^) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia VII,Virginia (20)
      Enters:206,45 (^ Yorktown ^) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia VIII,Virginia (20)
      Enters:180,45 (Lynchburg) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia IX,Virginia (20)
      Enters:162,42 (Raleigh CH) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia X,Virginia (20)
      Enters:167,41 (Lewisburg) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia XI,Virginia (20)
      Enters:196,42 (RICHMOND) turn:50.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia XII,Virginia (20)
      Enters:196,42 (RICHMOND) turn:100.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia XIII,Virginia (20)
      Enters:196,42 (RICHMOND) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia XIV,Virginia (20)
      Enters:196,42 (RICHMOND) turn:200.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia XV,Virginia (20)
      Enters:196,42 (RICHMOND) turn:250.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Militia XVI,Virginia (20)
      Enters:196,42 (RICHMOND) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:VA Garrison I,Virginia (20)
      Enters:193,22 (Harpers Ferry) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:VA Garrison II,Virginia (20)
      Enters:198,33 (Aquia Landing *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:VA Garrison III,Virginia (20)
      Enters:203,42 (West Point *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:VA Garrison IV,Virginia (20)
      Location:208,47 (^ Newport News ^).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:VA Garrison V,Virginia (20)
      Enters:210,50 (Portsmouth) event:402. (Debug) War Start Event Shift
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:VA Garrison VI,Virginia (20)
      Enters:197,46 (City Point *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:McNeill's Ranger,Virginia (20)
      Enters:157,42 (Arricania CH) turn:124.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Company, weight:36.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:16.
      Reconstitute? Fixed:182,37
      Equipment:
        Mounted Troop (Early):2/2.
        Horse Team (Cavalry):5/5.
        Cavalry Scout:5/5.

      Unit:Mosby's Rangers,Virginia (20)
      Enters:190,46 (Burkeville) turn:82.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Battalion, weight:75.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:16.
      Reconstitute? Fixed:182,37
      Equipment:
        Mounted Troop (Early):5/5.
        Horse Team (Cavalry):10/10.
        Cavalry Scout:10/10.

      Unit:Appalachia Part.,Virginia (20)
      Enters:179,28 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:182,37
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Cumberland Part.,Virginia (20)
      Enters:162,51 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:182,37
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Lexington Part.,Virginia (20)
      Enters:178,40 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:182,37
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Potomac Part.,Virginia (20)
      Enters:196,32 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:182,37
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Shenandoah Part.,Virginia (20)
      Enters:182,29 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:182,37
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Tidewater Part.,Virginia (20)
      Enters:205,40 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:182,37
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.



    Formation:North Carolina (21)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:186,65.

      Unit:NC Militia I,North Carolina (21)
      Enters:194,56 (Weldon #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Militia II,North Carolina (21)
      Enters:193,70 (Goldsborough) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Militia III,North Carolina (21)
      Enters:201,73 (New Bern *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Militia IV,North Carolina (21)
      Enters:207,76 (Morehead City) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Militia V,North Carolina (21)
      Enters:196,79 (^ WILMINGTON ^ *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Militia VI,North Carolina (21)
      Enters:179,76 (Laurinburg) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Militia VII,North Carolina (21)
      Enters:170,64 (Salisbury #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Militia VIII,North Carolina (21)
      Enters:186,65 (Raleigh) turn:50.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Militia IX,North Carolina (21)
      Enters:186,65 (Raleigh) turn:100.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Militia X,North Carolina (21)
      Enters:186,65 (Raleigh) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Militia XI,North Carolina (21)
      Enters:186,65 (Raleigh) turn:200.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Militia XII,North Carolina (21)
      Enters:186,65 (Raleigh) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:NC Garrison I,North Carolina (21)
      Enters:219,62 (^ Roanoke Island ^ *) event:402. (Debug) War Start Event Shift
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:NC Garrison II,North Carolina (21)
      Enters:219,71 (Fort Hatteras #) event:402. (Debug) War Start Event Shift
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:NC Garrison III,North Carolina (21)
      Enters:208,78 (^ Fort Macon ^) event:402. (Debug) War Start Event Shift
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:N.C. Rangers,North Carolina (21)
      Enters:174,71 (Albemarle) turn:128.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:180.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:16.
      Reconstitute? Fixed:186,65
      Equipment:
        Mounted Troop (Early):10/10.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:Dismal Part.,North Carolina (21)
      Enters:212,53 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:186,65
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Green Part.,North Carolina (21)
      Enters:192,81 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:186,65
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Onslow Part.,North Carolina (21)
      Enters:203,76 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:186,65
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Pamlico Part.,North Carolina (21)
      Enters:211,64 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:186,65
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Smoky Part.,North Carolina (21)
      Enters:150,71 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:186,65
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.



    Formation:South Carolina (22)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:171,86.

      Unit:SC Militia I,South Carolina (22)
      Location:168,83 (Columbia #).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:SC Militia II,South Carolina (22)
      Location:180,84 (Florence).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:SC Militia III,South Carolina (22)
      Location:181,93 (^ Battery Warren ^).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:SC Militia IV,South Carolina (22)
      Location:177,99 (CHARLESTON *).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:SC Militia V,South Carolina (22)
      Enters:168,83 (Columbia #) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:SC Militia VI,South Carolina (22)
      Enters:168,83 (Columbia #) turn:250.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:SC Militia VII,South Carolina (22)
      Enters:168,83 (Columbia #) turn:350.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:SC Garrison I,South Carolina (22)
      Location:183,89 (^ Georgetown ^ *).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:SC Garrison II,South Carolina (22)
      Location:179,99.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:SC Garrison III,South Carolina (22)
      Location:178,100.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:SC Garrison IV,South Carolina (22)
      Location:172,104 (Beaufort #).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:Congaree Part.,South Carolina (22)
      Enters:169,86 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:171,86
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.



    Formation:Georgia (23)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:144,98.
    Objective-2:133,108.

      Unit:GA Militia I,Georgia (23)
      Location:167,109 (SAVANNAH *).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:GA Militia II,Georgia (23)
      Location:163,116 (Darien).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:GA Militia III,Georgia (23)
      Location:163,118 (Brunswick).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:GA Militia IV,Georgia (23)
      Location:144,98 (Macon #).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:GA Militia V,Georgia (23)
      Location:137,79 (Dalton).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:GA Militia VI,Georgia (23)
      Enters:144,98 (Macon #) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:GA Militia VII,Georgia (23)
      Enters:144,98 (Macon #) turn:250.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:GA Militia VIII,Georgia (23)
      Enters:144,98 (Macon #) turn:350.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:GA Militia IX,Georgia (23)
      Enters:144,98 (Macon #) turn:450.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:GA Garrison I,Georgia (23)
      Location:168,109 (^ Fort Pulaski ^).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:GA Garrison II,Georgia (23)
      Location:166,111 (^ Fort McAllister ^).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:Georgia Rangers,Georgia (23)
      Enters:145,86 (Athens) turn:128.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:180.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:16.
      Reconstitute? Fixed:144,98
      Equipment:
        Mounted Troop (Early):10/10.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:Chattah. Part.,Georgia (23)
      Enters:143,79 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:144,98
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Okefenokee Part.,Georgia (23)
      Enters:158,121 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:144,98
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.



    Formation:Florida (24)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:158,133 (Gainesville #).

      Unit:FL Militia I,Florida (24)
      Location:163,124 (Ferdandina).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:FL Militia II,Florida (24)
      Location:108,123.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:75%
      Supply Level:75%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:5.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:FL Militia III,Florida (24)
      Location:161,148 (Tampa).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:FL Militia IV,Florida (24)
      Enters:158,133 (Gainesville #) turn:200.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:FL Militia V,Florida (24)
      Enters:158,133 (Gainesville #) turn:400.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:FL Garrison I,Florida (24)
      Location:162,127 (Jacksonville *).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:Apopka Part.,Florida (24)
      Enters:162,139 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:158,133 (Gainesville #)
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Everglades Part.,Florida (24)
      Enters:179,167 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:158,133 (Gainesville #)
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.



    Formation:Alabama (25)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:124,103.

      Unit:AL Militia I,Alabama (25)
      Location:118,82 (Decatur #).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AL Militia II,Alabama (25)
      Location:124,103 (MONTGOMERY #).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AL Militia III,Alabama (25)
      Location:115,103 (Selma).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AL Militia IV,Alabama (25)
      Location:104,122.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AL Militia V,Alabama (25)
      Enters:124,103 (MONTGOMERY #) turn:100.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AL Militia VI,Alabama (25)
      Enters:124,103 (MONTGOMERY #) turn:200.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AL Militia VII,Alabama (25)
      Enters:124,103 (MONTGOMERY #) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AL Militia VIII,Alabama (25)
      Enters:124,103 (MONTGOMERY #) turn:350.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AL Militia IX,Alabama (25)
      Enters:124,103 (MONTGOMERY #) turn:400.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AL Garrison I,Alabama (25)
      Location:102,122 (^ MOBILE ^ *).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:AL Garrison II,Alabama (25)
      Location:102,126 (^ Dauphin Island ^ #).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:AL Garrison III,Alabama (25)
      Location:104,126.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:Alabama Rangers,Alabama (25)
      Enters:115,103 (Selma) turn:140.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:180.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:16.
      Reconstitute? Fixed:124,103
      Equipment:
        Mounted Troop (Early):10/10.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:Black W. Part.,Alabama (25)
      Enters:107,96 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:124,103
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Lookout Part.,Alabama (25)
      Enters:130,85 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:124,103
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.



    Formation:Mississippi (26)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:88,103.

      Unit:MS Militia I,Mississippi (26)
      Location:91,89 (Grenada).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MS Militia II,Mississippi (26)
      Location:88,103 (JACKSON).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MS Militia III,Mississippi (26)
      Location:77,107 (^ Grand Gulf ^).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MS Militia IV,Mississippi (26)
      Location:100,123 (Pascagoula).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MS Militia V,Mississippi (26)
      Enters:88,103 (JACKSON) turn:100.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MS Militia VI,Mississippi (26)
      Enters:88,103 (JACKSON) turn:200.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MS Militia VII,Mississippi (26)
      Enters:88,103 (JACKSON) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MS Militia VIII,Mississippi (26)
      Enters:88,103 (JACKSON) turn:400.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MS Garrison I,Mississippi (26)
      Location:78,103 (^ VICKSBURG ^ *).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:MS Garrison II,Mississippi (26)
      Location:91,126 (Pearlington).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:Miss. Rangers,Mississippi (26)
      Enters:96,114 (Augusta) turn:184.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:180.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:16.
      Reconstitute? Fixed:88,103
      Equipment:
        Mounted Troop (Early):10/10.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:Yazoo Part.,Mississippi (26)
      Enters:81,98 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:88,103
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.



    Formation:Louisiana (27)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:77,125.
    Objective-2:89,129.

      Unit:LA Militia I,Louisiana (27)
      Location:54,101 (SHREVEPORT #).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:LA Militia II,Louisiana (27)
      Location:67,102 (Monroe).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:LA Militia III,Louisiana (27)
      Location:74,120 (^ Port Hudson ^).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:LA Militia IV,Louisiana (27)
      Location:77,125 (^ Baton Rouge ^).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:LA Militia V,Louisiana (27)
      Enters:58,101 turn:100.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:LA Militia VI,Louisiana (27)
      Enters:58,101 turn:200.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:LA Militia VII,Louisiana (27)
      Enters:58,101 turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:LA Garrison I,Louisiana (27)
      Location:89,139 (^ Ft. Jackson ^).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:LA Garrison II,Louisiana (27)
      Location:91,138.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:Bayou Rangers,Louisiana (27)
      Enters:70,126 (Vermillion #) turn:94.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Battalion, weight:75.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:16.
      Reconstitute? Fixed:77,125
      Equipment:
        Mounted Troop (Early):5/5.
        Horse Team (Cavalry):10/10.
        Cavalry Scout:10/10.

      Unit:Bayou Part.,Louisiana (27)
      Enters:68,121 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:77,125
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Red River Part.,Louisiana (27)
      Enters:60,108 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:77,125
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.



    Formation:Texas (28)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:35,128.
    Objective-2:47,125.

      Unit:TX Militia I,Texas (28)
      Location:50,128 (Sabine Pass).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TX Militia II,Texas (28)
      Location:35,128 (Houston #).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TX Militia III,Texas (28)
      Location:14,136 (Victoria).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TX Militia IV,Texas (28)
      Location:7,155 (Corpus Christi).
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TX Militia V,Texas (28)
      Enters:35,128 (Houston #) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TX Militia VI,Texas (28)
      Enters:35,128 (Houston #) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TX Garrison I,Texas (28)
      Location:40,132 (^ Galveston ^ *).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:TX Garrison II,Texas (28)
      Location:9,190 (BROWNSVILLE).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:Col. River Part.,Texas (28)
      Enters:27,125 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:35,128
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Rio Grande Part.,Texas (28)
      Enters:7,182 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:35,128
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.



    Formation:Arkansas (29)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:71,80.

      Unit:AK Militia I,Arkansas (29)
      Enters:71,80 (Little Rock #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AK Militia II,Arkansas (29)
      Enters:73,85 (Pine Bluff) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AK Militia III,Arkansas (29)
      Enters:86,79 (Helena *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AK Militia IV,Arkansas (29)
      Enters:71,80 (Little Rock #) turn:150.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AK Militia V,Arkansas (29)
      Enters:71,80 (Little Rock #) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:AK Garrison I,Arkansas (29)
      Enters:76,85 (^ Arkansas Post ^) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:Ozark Part.,Arkansas (29)
      Enters:64,60 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:71,80
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.



    Formation:Tennessee (30)
    Proficiency:40%
    Supply Level:30%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:118,60 (NASHVILLE *).

      Unit:TN Militia I,Tennessee (30)
      Enters:95,58 (^ Island No. 10 ^) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TN Militia II,Tennessee (30)
      Enters:99,66 (Humboldt) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TN Militia III,Tennessee (30)
      Enters:118,60 (NASHVILLE *) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TN Militia IV,Tennessee (30)
      Enters:124,66 (Murfreesboro) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TN Militia V,Tennessee (30)
      Enters:128,74 (Winchester) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TN Militia VI,Tennessee (30)
      Enters:135,76 (CHATTANOOGA #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TN Militia VII,Tennessee (30)
      Enters:90,75 (MEMPHIS *) turn:50.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TN Militia VIII,Tennessee (30)
      Enters:90,75 (MEMPHIS *) turn:100.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TN Militia IX,Tennessee (30)
      Enters:90,75 (MEMPHIS *) turn:200.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TN Militia X,Tennessee (30)
      Enters:90,75 (MEMPHIS *) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:TN Garrison I,Tennessee (30)
      Location:108,56 (^ Ft. Donelson ^).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:TN Garrison II,Tennessee (30)
      Location:106,57 (Ft. Henry).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:TN Garrison III,Tennessee (30)
      Location:90,75 (MEMPHIS *).
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:104.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:1.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Percussion Musket Co.:10/10.
        Forts:2/2.
        Wagon:5/5.

      Unit:Thomas Legion,Tennessee (30)
      Enters:147,68 turn:152.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:263.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:11
      Movement:16.
      Reconstitute? Fixed:118,60 (NASHVILLE *)
      Equipment:
        Percussion Musket Co.:30/30.
        Mounted Troop (Early):20/20.
        6 Pounder SB:4/4.
        Indian Cavalry Troop:5/5.
        Horse Team (Cavalry):25/25.
        Wagon:10/10.

      Unit:Cumberland Part.,Tennessee (30)
      Enters:144,49 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:118,60 (NASHVILLE *)
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.



    Formation:Kentucky (31)
    Proficiency:40%
    Supply Level:40%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:123,52.

      Unit:KY Militia I,Kentucky (31)
      Enters:112,49 (Madisonville) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia II,Kentucky (31)
      Enters:127,49 (Munfordville) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia III,Kentucky (31)
      Enters:138,45 (Danville) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia IV,Kentucky (31)
      Enters:107,51 (^ Smithland ^) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia V,Kentucky (31)
      Enters:112,49 (Madisonville) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia VI,Kentucky (31)
      Enters:119,46 (Hartford) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia VII,Kentucky (31)
      Enters:123,52 (Bowling Green #) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia VIII,Kentucky (31)
      Enters:127,49 (Munfordville) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia IX,Kentucky (31)
      Enters:131,44 (Lebanon) event:73. The Union has decided to break Kentucky's neutrality!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia X,Kentucky (31)
      Enters:140,42 (Lexington) event:73. The Union has decided to break Kentucky's neutrality!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia XI,Kentucky (31)
      Enters:123,52 (Bowling Green #) turn:100.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia XII,Kentucky (31)
      Enters:123,52 (Bowling Green #) turn:200.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Militia XIII,Kentucky (31)
      Enters:123,52 (Bowling Green #) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:4.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:KY Regulars I,Kentucky (31)
      Enters:146,44 event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:100%
      Supply Level:100%
      Anti Armor Strength:3
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:13.
      Reconstitute? Fixed:123,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:KY Regulars II,Kentucky (31)
      Enters:115,44 (Owensboro) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:9.
      Reconstitute? Fixed:123,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:KY Regulars III,Kentucky (31)
      Enters:133,48 (Liberty) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:9.
      Reconstitute? Fixed:123,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:KY Regulars IV,Kentucky (31)
      Enters:128,39 (Louisville *) event:73. The Union has decided to break Kentucky's neutrality!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:9.
      Reconstitute? Fixed:123,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:KY Regulars V,Kentucky (31)
      Enters:136,39 (Frankfort) event:73. The Union has decided to break Kentucky's neutrality!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:9.
      Reconstitute? Fixed:123,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:KY Regulars VI,Kentucky (31)
      Enters:123,52 (Bowling Green #) turn:200.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:9.
      Reconstitute? Fixed:123,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:Bluegrass Part.,Kentucky (31)
      Enters:133,43 event:70. South decides to use more guerillas. (*.60 replacements)
      General unit type (from 2d icon symbol):Guerrilla
      Size Equivalent:Regiment, weight:110.
      Proficiency:70%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:21
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:13.
      Reconstitute? Fixed:123,52
      Equipment:
        Partisan Troop:20/20.
        Horse Team (Fast):25/25.

      Unit:Mayfield,Kentucky (31)
      Enters:101,55 (Mayfield) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:8
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Brownville,Kentucky (31)
      Enters:124,49 (Brownsville) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:8
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Louisville,Kentucky (31)
      Enters:128,39 (Louisville *) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:4200.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:9
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:200/200.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Mounted Troop (Early):50/50.
        12 Pounder SB:100/100.
        Reserve Co.:100/100.
        Sharpshooter Co.:25/25.
        10 Pounder Rifled:100/100.
        18 Pounder Rifled:50/50.
        Columbiad Gun:25/25.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:200/200.
        Quartermaster:200/200.

      Unit:Frankfort,Kentucky (31)
      Enters:136,39 (Frankfort) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:8
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Cynthiana,Kentucky (31)
      Enters:143,38 (Cynthiana) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:8
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.



    Formation:Missouri (32)
    Proficiency:40%
    Supply Level:40%
    Support Scope : Force Support.
    General Orders:Attack,Limit Losses.
    Objective-1:52,52.
    Objective-2:49,36.
    Objective-3:68,54.
    Objective-4:88,50.
    Objective-5:92,47.
    Objective-6:68,36.
    Objective-7:62,32.
    Objective-8:44,39.
    Objective-9:40,17.
    Objective-10:45,15.
    Objective-11:58,14.
    Objective-12:88,54.

      Unit:MO Militia I,Missouri (32)
      Enters:49,36 (Butler) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia II,Missouri (32)
      Enters:58,36 (Warsaw) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia III,Missouri (32)
      Enters:59,39 (Hermitage) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia IV,Missouri (32)
      Enters:66,42 (Lebanon) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia V,Missouri (32)
      Enters:74,50 (Eminence) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia VI,Missouri (32)
      Enters:88,54 (Poplar Bluff) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia VII,Missouri (32)
      Enters:90,52 (Bloomfield) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia VIII,Missouri (32)
      Enters:76,29 (Mexico) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia IX,Missouri (32)
      Enters:54,17 (Kingston) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia X,Missouri (32)
      Enters:57,25 (Lexington) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia XI,Missouri (32)
      Enters:49,51 (Neosho #) turn:100.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia XII,Missouri (32)
      Enters:49,51 (Neosho #) turn:200.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Militia XIII,Missouri (32)
      Enters:49,51 (Neosho #) turn:300.
      General unit type (from 2d icon symbol):Irregular
      Size Equivalent:Regiment, weight:196.
      Proficiency:40%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:3.
      Reconstitute? No
      Equipment:
        Reserve Co.:20/20.
        Forts:1/1.
        Cavalry Scout:10/10.
        Wagon:50/50.
        Horse Team:2/2.

      Unit:MO Regulars I,Missouri (32)
      Enters:49,51 (Neosho #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:8.
      Reconstitute? Fixed:52,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:MO Regulars II,Missouri (32)
      Enters:50,47 (Carthage) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:8.
      Reconstitute? Fixed:52,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:MO Regulars III,Missouri (32)
      Enters:59,47 (Springfield) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:8.
      Reconstitute? Fixed:52,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:MO Regulars IV,Missouri (32)
      Enters:88,50 (Greenville) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:8.
      Reconstitute? Fixed:52,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:MO Regulars V,Missouri (32)
      Enters:95,57 (New Madrid) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:8.
      Reconstitute? Fixed:52,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:MO Regulars VI,Missouri (32)
      Enters:49,51 (Neosho #) turn:200.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Brigade, weight:224.
      Proficiency:60%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:8.
      Reconstitute? Fixed:52,52
      Equipment:
        Reserve Co.:30/30.
        6 Pounder SB:2/2.
        Horse Team:25/25.
        Cavalry Scout:10/10.
        Wagon:25/25.

      Unit:J. Thompson,Missouri (32)
      Enters:85,42 turn:64.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Battalion, weight:75.
      Proficiency:70%, untried
      Readiness:33%
      Supply Level:20%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:52,52
      Equipment:
        Mounted Troop (Early):5/5.
        Horse Team (Cavalry):10/10.
        Cavalry Scout:10/10.

      Unit:Ft. Springfield,Missouri (32)
      Enters:61,50 turn:200.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:40.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:3
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:7
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:10/20.

      Unit:Ft. Benton,Missouri (32)
      Enters:86,46 (Ironton) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Regiment, weight:30.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:1.
      Reconstitute? No
      Equipment:
        6 Pounder SB:10/20.
        Forts:5/10.

      Unit:St. Louis,Missouri (32)
      Enters:89,35 (ST. LOUIS *) turn:100.
      General unit type (from 2d icon symbol):Garrison
      Size Equivalent:Brigade, weight:18.
      Proficiency:50%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:1.
      Reconstitute? No
      Equipment:
        Forts:4/40.
        6 Pounder SB:3/30.
        12 Pounder SB:1/10.
        10 Pounder Rifled:1/10.
        10-Inch Siege Mortar:0/5.

      Unit:Kingston,Missouri (32)
      Enters:54,17 (Kingston) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:8
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Sedalia,Missouri (32)
      Enters:62,32 (Sedalia) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:8
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Macon City,Missouri (32)
      Enters:69,16 (Macon City) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:8
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Hannibal,Missouri (32)
      Enters:81,15 (Hannibal) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:8
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:St. Louis DB,Missouri (32)
      Enters:89,35 (ST. LOUIS *) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:4200.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:9
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:200/200.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Mounted Troop (Early):50/50.
        12 Pounder SB:100/100.
        Reserve Co.:100/100.
        Sharpshooter Co.:25/25.
        10 Pounder Rifled:100/100.
        18 Pounder Rifled:50/50.
        Columbiad Gun:25/25.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:200/200.
        Quartermaster:200/200.



    Formation:Indian Territory (33)
    Proficiency:25%
    Supply Level:15%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:39,85.
    Objective-2:49,55.
    Objective-3:49,51.
    Objective-4:42,51.
    Objective-5:50,47.

      Unit:1st Cherokee Vol,Indian Territory (33)
      Enters:43,67 (Tahlequah) turn:38.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:2%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:1st Cherokee Mnt,Indian Territory (33)
      Enters:46,66 (Park Hill) turn:40.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:2nd Cherokee Mnt,Indian Territory (33)
      Enters:40,59 (Saline) turn:56.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:3%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:3rd Cherokee Cav,Indian Territory (33)
      Enters:35,62 turn:114.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:13%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:1st Chickasaw Cv,Indian Territory (33)
      Enters:28,76 (Boggy Depot) turn:40.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:1st Chickasaw In,Indian Territory (33)
      Enters:23,79 (Fort Washita) turn:48.
      General unit type (from 2d icon symbol):Infantry
      Size Equivalent:Regiment, weight:80.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:8.
      Reconstitute? Fixed:39,85
      Equipment:
        Percussion Musket Co.:20/20.
        Horse Team:10/10.

      Unit:1st C&C Mnt Rfl,Indian Territory (33)
      Enters:16,75 (Fort Arbuckie) turn:52.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:1st Choctaw Mnt,Indian Territory (33)
      Enters:39,85 (Fort Towson #) turn:34.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:7%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:2nd Choctaw Cav,Indian Territory (33)
      Enters:28,76 (Boggy Depot) turn:43.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:4%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:3rd Choctaw Cav,Indian Territory (33)
      Enters:23,79 (Fort Washita) turn:60.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:Choctaw Warriors,Indian Territory (33)
      Enters:28,76 (Boggy Depot) turn:46.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:1st Creek Rgt,Indian Territory (33)
      Enters:16,71 turn:41.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:12%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:2nd Creek Rgt,Indian Territory (33)
      Enters:16,71 turn:72.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:15%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.

      Unit:1st Seminole Rgt,Indian Territory (33)
      Enters:29,68 (Council Ground) turn:45.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:190.
      Proficiency:11%, untried
      Readiness:33%
      Supply Level:33%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:15.
      Reconstitute? Fixed:39,85
      Equipment:
        Indian Cavalry Troop:20/20.
        Horse Team (Cavalry):25/25.
        Cavalry Scout:25/25.



    Formation:Disbands I (34)
    Proficiency:1%
    Supply Level:1%
    Support Scope : Internal Support.
    General Orders:Attack,Limit Losses.
    Objective-1:200,25 (^ WASHINGTON, D.C. ^).
    Objective-2:77,107.
    Objective-3:81,58.

      Unit:Colored (1861),Disbands I (34)
      Enters:140,88 (ATLANTA) event:40. Freeded blacks boost manpower of CSA army.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Army, weight:3600.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:10
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:12
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:800/800.
        Rifled Musket Co.:300/300.
        Sharpshooter Co.:50/50.
        Rifle Co. (Breech Loading):50/50.

      Unit:Colored (1863),Disbands I (34)
      Enters:140,88 (ATLANTA) event:51. Freeded blacks boost manpower of CSA army.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Army, weight:1500.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:4
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:350/350.
        Rifled Musket Co.:150/150.

      Unit:1st British Aid,Disbands I (34)
      Enters:140,88 (ATLANTA) event:391. South recieves first legal British arms shipment.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Army, weight:4875.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:19
      Anti Personnel Strength:25
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:17
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifle Co. (Breech Loading):200/200.
        Rifled Musket Co.:150/150.
        Sharpshooter Co.:100/100.
        Mounted Troop (Carbine):100/100.
        12 Pounder SB:200/200.
        10 Pounder Rifled:200/200.
        18 Pounder Rifled:100/100.
        12 Pounder Siege Rifle:100/100.
        24 Pounder Seige Rifle:50/50.
        Columbiad Gun:25/25.
        100 Pounder Seacoast Gun:25/25.
        32 Pounder Seacoast Gun:25/25.
        24 Pounder Seacoast Gun:25/25.
        Horse Team:500/500.
        Horse Team (Artillery):250/250.

      Unit:Militia,Disbands I (34)
      Enters:140,88 (ATLANTA) event:393. Confederate states agree to release militia!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Army, weight:5500.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:12
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:14
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:600/600.
        Rifled Musket Co.:300/300.
        Mounted Troop (Early):250/250.
        Rifle Co. (Breech Loading):100/100.
        Sharpshooter Co.:50/50.
        Horse Team:500/500.
        Horse Team (Cavalry):200/200.

      Unit:Philadelphia,Disbands I (34)
      Enters:220,10 (^ PHILADELPHIA ^ *) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:4200.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:9
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:200/200.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Mounted Troop (Early):50/50.
        12 Pounder SB:100/100.
        Reserve Co.:100/100.
        Sharpshooter Co.:25/25.
        10 Pounder Rifled:100/100.
        18 Pounder Rifled:50/50.
        Columbiad Gun:25/25.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:200/200.
        Quartermaster:200/200.

      Unit:New Castle,Disbands I (34)
      Enters:217,15 (^ New Castle ^) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Reading,Disbands I (34)
      Enters:211,5 (Reading) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Lancaster,Disbands I (34)
      Enters:208,9 (Lancaster) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Harrisburg,Disbands I (34)
      Enters:202,6 (HARRISBURG) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:4200.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:9
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:200/200.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Mounted Troop (Early):50/50.
        12 Pounder SB:100/100.
        Reserve Co.:100/100.
        Sharpshooter Co.:25/25.
        10 Pounder Rifled:100/100.
        18 Pounder Rifled:50/50.
        Columbiad Gun:25/25.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:200/200.
        Quartermaster:200/200.

      Unit:Carlisle,Disbands I (34)
      Enters:197,8 (Carlisle) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:York,Disbands I (34)
      Enters:204,12 (York) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Chambersburg,Disbands I (34)
      Enters:193,13 (Chambersburg) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Westminster,Disbands I (34)
      Enters:201,18 (Westminster) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Frederick,Disbands I (34)
      Enters:196,20 (Federick) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Pittsburgh,Disbands I (34)
      Enters:175,8 (PITTSBURGH *) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:4200.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:9
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:200/200.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Mounted Troop (Early):50/50.
        12 Pounder SB:100/100.
        Reserve Co.:100/100.
        Sharpshooter Co.:25/25.
        10 Pounder Rifled:100/100.
        18 Pounder Rifled:50/50.
        Columbiad Gun:25/25.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:200/200.
        Quartermaster:200/200.

      Unit:Wheeling,Disbands I (34)
      Enters:168,14 (Wheeling) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Zanesville,Disbands I (34)
      Enters:160,16 (Zanesville) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Athens,Disbands I (34)
      Enters:160,23 (Athens) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Jackson,Disbands I (34)
      Enters:153,30 (Jackson) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Chillicothe,Disbands I (34)
      Enters:150,25 (Chillicothe) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Columbus,Disbands I (34)
      Enters:149,18 (COLUMBUS) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Dayton,Disbands I (34)
      Enters:142,20 (Dayton) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Cincinatti,Disbands I (34)
      Enters:139,30 (CINCINNATI *) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:4200.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:9
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:200/200.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Mounted Troop (Early):50/50.
        12 Pounder SB:100/100.
        Reserve Co.:100/100.
        Sharpshooter Co.:25/25.
        10 Pounder Rifled:100/100.
        18 Pounder Rifled:50/50.
        Columbiad Gun:25/25.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:200/200.
        Quartermaster:200/200.

      Unit:Brookville,Disbands I (34)
      Enters:134,25 (Brookville) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Franklin,Disbands I (34)
      Enters:125,23 (Franklin) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Centreville,Disbands I (34)
      Enters:128,35 (Centreville) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Mitchell,Disbands I (34)
      Enters:122,35 (Mitchell) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Bloomington,Disbands I (34)
      Enters:119,30 (Bloomington) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Sullivan,Disbands I (34)
      Enters:111,30 (Sullivan) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Marion,Disbands I (34)
      Enters:98,44 turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Fairfield,Disbands I (34)
      Enters:106,35 turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Hillsboro,Disbands I (34)
      Enters:96,28 (Hillsboro) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.



    Formation:Disbands II (35)
    Proficiency:1%
    Supply Level:1%
    Support Scope : Internal Support.
    General Orders:Attack,Limit Losses.
    Objective-1:156,91 (AUGUSTA).
    Objective-2:91,89.

      Unit:Salisbury,Disbands II (35)
      Enters:218,29 (Salisbury) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2025.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Quartermaster:100/100.

      Unit:Baltimore,Disbands II (35)
      Enters:204,20 (BALTIMORE #) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:3500.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:8
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:9
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:200/200.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Mounted Troop (Early):50/50.
        12 Pounder SB:100/100.
        Reserve Co.:100/100.
        Sharpshooter Co.:25/25.
        10 Pounder Rifled:100/100.
        Columbiad Gun:25/25.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Quartermaster:200/200.

      Unit:Washington, D.C.,Disbands II (35)
      Enters:200,25 (^ WASHINGTON, D.C. ^) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Corps, weight:4200.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:9
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:10
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:200/200.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Mounted Troop (Early):50/50.
        12 Pounder SB:100/100.
        Reserve Co.:100/100.
        Sharpshooter Co.:25/25.
        10 Pounder Rifled:100/100.
        18 Pounder Rifled:50/50.
        Columbiad Gun:25/25.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:200/200.
        Quartermaster:200/200.

      Unit:Harp. Ferry I,Disbands II (35)
      Enters:193,22 (Harpers Ferry) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:690.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Mounted Troop (Early):25/25.
        Rifled Musket Co.:25/25.
        Reserve Co.:25/25.
        6 Pounder SB:25/25.
        12 Pounder SB:10/10.
        10 Pounder Rifled:10/10.
        Horse Team:30/30.
        Horse Team (Artillery):5/5.
        Horse Team (Cavalry):5/5.
        Cavalry Scout:10/10.
        Quartermaster:10/10.

      Unit:Harp. Ferry II,Disbands II (35)
      Enters:193,22 (Harpers Ferry) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2475.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        12 Pounder SB:25/25.
        18 Pounder Rifled:25/25.
        10 Pounder Rifled:25/25.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Cavalry Scout:100/100.
        Quartermaster:100/100.

      Unit:Front Royal I,Disbands II (35)
      Enters:189,26 (Front Royal) turn:25.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:1700.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Horse Team:400/400.
        Horse Team (Artillery):100/100.
        Horse Team (Cavalry):100/100.
        Quartermaster:100/100.

      Unit:Front Royal II,Disbands II (35)
      Enters:189,26 (Front Royal) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:1700.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Horse Team:400/400.
        Horse Team (Artillery):100/100.
        Horse Team (Cavalry):100/100.
        Quartermaster:100/100.

      Unit:Front Royal III,Disbands II (35)
      Enters:189,26 (Front Royal) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:1700.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Horse Team:400/400.
        Horse Team (Artillery):100/100.
        Horse Team (Cavalry):100/100.
        Quartermaster:100/100.

      Unit:Front Royal IV,Disbands II (35)
      Enters:189,26 (Front Royal) turn:335.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:1700.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Horse Team:400/400.
        Horse Team (Artillery):100/100.
        Horse Team (Cavalry):100/100.
        Quartermaster:100/100.

      Unit:Front Royal V,Disbands II (35)
      Enters:189,26 (Front Royal) turn:440.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:1700.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        Horse Team:400/400.
        Horse Team (Artillery):100/100.
        Horse Team (Cavalry):100/100.
        Quartermaster:100/100.

      Unit:Wytheville I,Disbands II (35)
      Enters:164,50 (Wytheville #) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:1200.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:4
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:250/250.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.

      Unit:Wytheville II,Disbands II (35)
      Enters:164,50 (Wytheville #) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:1200.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:4
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:250/250.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.

      Unit:Wytheville III,Disbands II (35)
      Enters:164,50 (Wytheville #) turn:335.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:1200.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:4
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:250/250.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.

      Unit:Wytheville IV,Disbands II (35)
      Enters:164,50 (Wytheville #) turn:440.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:1200.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:4
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:250/250.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.

      Unit:Tredegar I,Disbands II (35)
      Enters:196,42 (RICHMOND) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:1845.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:1%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:250/250.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        12 Pounder SB:100/100.
        10 Pounder Rifled:100/100.
        6 Pounder SB:50/50.
        18 Pounder Rifled:25/25.
        Columbiad Gun:25/25.
        12 Pounder Siege Rifle:25/25.
        24 Pounder Seige Rifle:10/10.

      Unit:Tredegar II,Disbands II (35)
      Enters:196,42 (RICHMOND) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:1815.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:8
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:250/250.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        12 Pounder SB:100/100.
        10 Pounder Rifled:50/50.
        18 Pounder Rifled:25/25.
        Columbiad Gun:25/25.
        10-Inch Siege Mortar:25/25.
        32 Pounder Seacoast Gun:25/25.
        12 Pounder Siege Rifle:25/25.
        100 Pounder Seacoast Gun:10/10.
        24 Pounder Seige Rifle:10/10.
        24 Pounder Seacoast Gun:25/25.

      Unit:Tredegar III,Disbands II (35)
      Enters:196,42 (RICHMOND) turn:335.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:1715.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:7
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:7
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:250/250.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        12 Pounder SB:50/50.
        10 Pounder Rifled:50/50.
        18 Pounder Rifled:25/25.
        Columbiad Gun:25/25.
        10-Inch Siege Mortar:25/25.
        32 Pounder Seacoast Gun:25/25.
        12 Pounder Siege Rifle:25/25.
        100 Pounder Seacoast Gun:10/10.
        24 Pounder Seige Rifle:10/10.
        24 Pounder Seacoast Gun:25/25.

      Unit:Tredegar IV,Disbands II (35)
      Enters:196,42 (RICHMOND) turn:440.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:1685.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:7
      Anti Personnel Strength:10
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:7
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:250/250.
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        12 Pounder SB:50/50.
        10 Pounder Rifled:50/50.
        18 Pounder Rifled:25/25.
        Columbiad Gun:25/25.
        32 Pounder Seacoast Gun:25/25.
        12 Pounder Siege Rifle:25/25.
        100 Pounder Seacoast Gun:10/10.
        10-Inch Siege Mortar:10/10.
        24 Pounder Seige Rifle:10/10.
        24 Pounder Seacoast Gun:25/25.

      Unit:Barboursville,Disbands II (35)
      Enters:155,38 (Barboursville) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Division, weight:2025.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Mounted Troop (Early):50/50.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.
        Reserve Co.:50/50.
        Horse Team:300/300.
        Horse Team (Artillery):50/50.
        Horse Team (Cavalry):50/50.
        Quartermaster:100/100.

      Unit:Fayetteville I,Disbands II (35)
      Enters:189,74 (Fayetteville) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:525.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.

      Unit:Fayetteville II,Disbands II (35)
      Enters:189,74 (Fayetteville) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:525.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.

      Unit:Fayetteville III,Disbands II (35)
      Enters:189,74 (Fayetteville) turn:335.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:525.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.

      Unit:Fayetteville IV,Disbands II (35)
      Enters:189,74 (Fayetteville) turn:440.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:525.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        Percussion Musket Co.:100/100.
        Rifled Musket Co.:50/50.
        Rifle Co. (Breech Loading):25/25.

      Unit:New Orleans I,Disbands II (35)
      Enters:86,130 (NEW ORLEANS *) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:180.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        6 Pounder SB:50/50.
        12 Pounder SB:20/20.
        10 Pounder Rifled:20/20.

      Unit:New Orleans II,Disbands II (35)
      Enters:86,130 (NEW ORLEANS *) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:80.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:20/20.
        10 Pounder Rifled:20/20.

      Unit:New Orleans III,Disbands II (35)
      Enters:86,130 (NEW ORLEANS *) turn:335.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:80.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:20/20.
        10 Pounder Rifled:20/20.

      Unit:New Orleans IV,Disbands II (35)
      Enters:86,130 (NEW ORLEANS *) turn:440.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:80.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:20/20.
        10 Pounder Rifled:20/20.

      Unit:Houston I,Disbands II (35)
      Enters:35,128 (Houston #) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:1325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Sharpshooter Co.:25/25.
        Horse Team:250/250.
        Horse Team (Cavalry):100/100.

      Unit:Houston II,Disbands II (35)
      Enters:35,128 (Houston #) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:1325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Sharpshooter Co.:25/25.
        Horse Team:250/250.
        Horse Team (Cavalry):100/100.

      Unit:Houston III,Disbands II (35)
      Enters:35,128 (Houston #) turn:335.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:1325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Sharpshooter Co.:25/25.
        Horse Team:250/250.
        Horse Team (Cavalry):100/100.

      Unit:Houston IV,Disbands II (35)
      Enters:35,128 (Houston #) turn:440.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:1325.
      Proficiency:1%, untried
      Readiness:1%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        Rifled Musket Co.:100/100.
        Rifle Co. (Breech Loading):50/50.
        Sharpshooter Co.:25/25.
        Horse Team:250/250.
        Horse Team (Cavalry):100/100.



    Formation:Disbands III (36)
    Proficiency:1%
    Supply Level:1%
    Support Scope : Internal Support.
    General Orders:Attack,Limit Losses.
    Objective-1:140,88 (ATLANTA).

      Unit:Memphis I,Disbands III (36)
      Enters:90,75 (MEMPHIS *) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:240.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:5
      Anti Personnel Strength:8
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:7
      Movement:0.
      Reconstitute? No
      Equipment:
        6 Pounder SB:100/100.
        12 Pounder SB:10/10.
        10 Pounder Rifled:10/10.

      Unit:Memphis II,Disbands III (36)
      Enters:90,75 (MEMPHIS *) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:40.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:10/10.
        10 Pounder Rifled:10/10.

      Unit:Memphis III,Disbands III (36)
      Enters:90,75 (MEMPHIS *) turn:335.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:40.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:10/10.
        10 Pounder Rifled:10/10.

      Unit:Memphis IV,Disbands III (36)
      Enters:90,75 (MEMPHIS *) turn:440.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:40.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:10/10.
        10 Pounder Rifled:10/10.

      Unit:Augusta I,Disbands III (36)
      Enters:156,91 (AUGUSTA) turn:125.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:100.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:50/50.

      Unit:Augusta II,Disbands III (36)
      Enters:156,91 (AUGUSTA) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:100.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:50/50.

      Unit:Augusta III,Disbands III (36)
      Enters:156,91 (AUGUSTA) turn:335.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:100.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:50/50.

      Unit:Augusta IV,Disbands III (36)
      Enters:156,91 (AUGUSTA) turn:440.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:100.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:4
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:50/50.

      Unit:Columbus I,Disbands III (36)
      Enters:137,102 (Columbus) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:50.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:25/25.

      Unit:Columbus II,Disbands III (36)
      Enters:137,102 (Columbus) turn:335.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:50.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:25/25.

      Unit:Columbus III,Disbands III (36)
      Enters:137,102 (Columbus) turn:440.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:50.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:25/25.

      Unit:Macon I,Disbands III (36)
      Enters:144,98 (Macon #) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:70.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:20/20.
        10 Pounder Rifled:10/10.
        18 Pounder Rifled:5/5.

      Unit:Macon II,Disbands III (36)
      Enters:144,98 (Macon #) turn:335.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:70.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:20/20.
        10 Pounder Rifled:10/10.
        18 Pounder Rifled:5/5.

      Unit:Macon III,Disbands III (36)
      Enters:144,98 (Macon #) turn:440.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:70.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        12 Pounder SB:20/20.
        10 Pounder Rifled:10/10.
        18 Pounder Rifled:5/5.

      Unit:Rome I,Disbands III (36)
      Enters:134,83 (Rome) turn:230.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Brigade, weight:100.
      Proficiency:1%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:3
      Anti Personnel Strength:5
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        10 Pounder Rifled:50/50.



    Formation:Raiders (37)
    Proficiency:80%
    Supply Level:80%
    Support Scope : Army Support.
    General Orders:Attack,Limit Losses.
    Objective-1:124,103.

      Unit:N.B. Forrest,Raiders (37)
      Enters:128,74 (Winchester) turn:76.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:412.
      Proficiency:80%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:15
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:16
      Movement:16.
      Reconstitute? Fixed:124,103
      Equipment:
        Raider Troop:36/36.
        12 Pounder SB:4/4.
        6 Pounder SB:4/4.
        Horse Team (Raider):36/36.
        Cavalry Scout:72/72.

      Unit:J.S. Marmaduke,Raiders (37)
      Enters:66,85 (Arkadelphia) turn:224.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:412.
      Proficiency:80%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:15
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:16
      Movement:16.
      Reconstitute? Fixed:124,103
      Equipment:
        Raider Troop:36/36.
        12 Pounder SB:4/4.
        6 Pounder SB:4/4.
        Horse Team (Raider):36/36.
        Cavalry Scout:72/72.

      Unit:J.H. Morgan,Raiders (37)
      Enters:116,67 (Columbia) turn:72.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Brigade, weight:412.
      Proficiency:80%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:15
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:16
      Movement:16.
      Reconstitute? Fixed:124,103
      Equipment:
        Raider Troop:36/36.
        12 Pounder SB:4/4.
        6 Pounder SB:4/4.
        Horse Team (Raider):36/36.
        Cavalry Scout:72/72.

      Unit:W.C. Quantrill,Raiders (37)
      Enters:59,47 (Springfield) turn:52.
      General unit type (from 2d icon symbol):Cavalry
      Size Equivalent:Regiment, weight:126.
      Proficiency:80%, untried
      Readiness:33%
      Supply Level:50%
      Anti Armor Strength:5
      Anti Personnel Strength:4
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:16.
      Reconstitute? Fixed:124,103
      Equipment:
        Raider Troop:12/12.
        6 Pounder SB:2/2.
        12 Pounder SB:1/1.
        Horse Team (Raider):12/12.
        Cavalry Scout:20/20.



    Formation:Eastern Fleet (38)
    Proficiency:25%
    Supply Level:10%
    Support Scope : Internal Support.
    General Orders:Attack,Limit Losses.
    Objective-1:196,57.
    Objective-2:196,42 (RICHMOND).
    Objective-3:168,83.

      Unit:F. Buchanan,Eastern Fleet (38)
      Enters:196,42 (RICHMOND) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:465.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:1.
      Reconstitute? Yes
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team:10/10.
        Wagon:200/200.
        Quartermaster:13/13.

      Unit:Albemarle Fleet,Eastern Fleet (38)
      Enters:196,56 turn:300.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:8
      Movement:91.
      Reconstitute? Fixed:196,57
      Equipment:
        Ironclad:2/2.
        Sloop:2/2.
        Fire Ship:1/1.

      Unit:Charleston Fleet,Eastern Fleet (38)
      Enters:178,99 turn:125.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:7
      Movement:91.
      Reconstitute? Fixed:196,57
      Equipment:
        Ironclad:2/2.
        Gunboat:2/2.
        Fire Ship:4/4.

      Unit:Chesapeake Fleet,Eastern Fleet (38)
      Enters:197,44 turn:50.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:13
      Movement:91.
      Reconstitute? Fixed:196,57
      Equipment:
        Schooner:6/6.
        Sloop:2/2.
        Ironclad:1/1.
        Gunboat:2/2.

      Unit:Mosquito Fleet,Eastern Fleet (38)
      Enters:200,72 turn:75.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:91.
      Reconstitute? Fixed:196,57
      Equipment:
        Schooner:2/2.
        Gunboat:2/2.
        Fire Ship:1/1.

      Unit:Santee Fleet,Eastern Fleet (38)
      Enters:170,82 turn:100.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:91.
      Reconstitute? Fixed:196,57
      Equipment:
        Schooner:2/2.
        Sloop:1/1.
        Fire Ship:4/4.

      Unit:Savannah Fleet,Eastern Fleet (38)
      Enters:157,93 turn:150.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:5
      Movement:91.
      Reconstitute? Fixed:196,57
      Equipment:
        Schooner:2/2.
        Gunboat:2/2.
        Fire Ship:2/2.

      Unit:Transport I,Eastern Fleet (38)
      Enters:199,72 event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:91.
      Reconstitute? Fixed:196,57
      Equipment:
        Troop Transport:20/20.

      Unit:Transport II,Eastern Fleet (38)
      Enters:157,93 turn:100.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:91.
      Reconstitute? Fixed:196,57
      Equipment:
        Troop Transport:20/20.



    Formation:River Def. Fleet (39)
    Proficiency:25%
    Supply Level:10%
    Support Scope : Internal Support.
    General Orders:Attack,Limit Losses.
    Objective-1:84,99.
    Objective-2:118,60 (NASHVILLE *).
    Objective-3:158,55.

      Unit:J.E. Montgomery,River Def. Fleet (39)
      Enters:118,82 (Decatur #) event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Headquarters
      Size Equivalent:Army, weight:465.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:1.
      Reconstitute? Yes
      Equipment:
        Percussion Musket Co.:1/1.
        Commander:1/1.
        Horse Team:10/10.
        Wagon:200/200.
        Quartermaster:13/13.

      Unit:Arkansas Fleet,River Def. Fleet (39)
      Enters:65,74 turn:100.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:12
      Movement:91.
      Reconstitute? Fixed:84,99
      Equipment:
        Schooner:4/4.
        Sloop:1/1.
        Ironclad:2/2.
        Fire Ship:4/4.

      Unit:Miss. Fleet,River Def. Fleet (39)
      Enters:76,122 turn:50.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:16
      Movement:91.
      Reconstitute? Fixed:84,99
      Equipment:
        Ironclad:3/3.
        Schooner:4/4.
        Sloop:2/2.
        Gunboat:1/1.
        Fire Ship:2/2.

      Unit:Mobile Fleet,River Def. Fleet (39)
      Enters:103,116 turn:200.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:18
      Movement:91.
      Reconstitute? Fixed:84,99
      Equipment:
        Gunboat:8/8.
        Schooner:4/4.
        Sloop:1/1.
        Ironclad:2/2.
        Fire Ship:6/6.

      Unit:Yazoo Fleet,River Def. Fleet (39)
      Enters:82,100 (Yazoo River) turn:100.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:91.
      Reconstitute? Fixed:84,99
      Equipment:
        Gunboat:4/4.
        Ironclad:1/1.
        Fire Ship:4/4.

      Unit:Red Fleet,River Def. Fleet (39)
      Enters:59,102 turn:250.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:1
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:6
      Movement:91.
      Reconstitute? Fixed:84,99
      Equipment:
        Gunboat:3/3.
        Ironclad:1/1.
        Fire Ship:4/4.

      Unit:Tenn. Fleet,River Def. Fleet (39)
      Enters:117,81 turn:50.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:1
      Anti Personnel Strength:2
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:11
      Movement:91.
      Reconstitute? Fixed:84,99
      Equipment:
        Gunboat:6/6.
        Ironclad:1/1.
        Schooner:2/2.
        Sloop:1/1.
        Fire Ship:2/2.

      Unit:Transport III,River Def. Fleet (39)
      Enters:118,81 event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:91.
      Reconstitute? Fixed:84,99
      Equipment:
        Troop Transport:20/20.

      Unit:Transport IV,River Def. Fleet (39)
      Enters:83,130 event:405. The Civil War begins!
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:91.
      Reconstitute? Fixed:84,99
      Equipment:
        Troop Transport:20/20.

      Unit:Transport V,River Def. Fleet (39)
      Enters:113,106 turn:100.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:91.
      Reconstitute? Fixed:84,99
      Equipment:
        Troop Transport:20/20.

      Unit:Transport VI,River Def. Fleet (39)
      Enters:60,103 turn:200.
      General unit type (from 2d icon symbol):Light Naval
      Size Equivalent:Regiment, weight:999999999.
      Proficiency:25%, untried
      Readiness:33%
      Supply Level:10%
      Anti Armor Strength:0
      Anti Personnel Strength:0
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:91.
      Reconstitute? Fixed:84,99
      Equipment:
        Troop Transport:20/20.



    Formation:Gun Batteries (40)
    Proficiency:90%
    Supply Level:70%
    Support Scope : Force Support.
    General Orders:Defend,Limit Losses.
    Objective-1:194,56.
    Objective-2:178,100.
    Objective-3:179,99.
    Objective-4:208,78.
    Objective-5:198,61.
    Objective-6:77,109.

      Unit:"Iron Banks",Gun Batteries (40)
      Enters:97,55 (^ Columbus ^) event:88. (Debug) Remove Kentucky zone
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:111.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:18
      Anti Personnel Strength:20
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:20/20.
        100 Pounder Seacoast Gun:10/10.
        24 Pounder Seacoast Gun:20/20.
        Columbiad Gun:5/5.
        Reserve Co.:2/2.

      Unit:Bat. Warren Guns,Gun Batteries (40)
      Location:181,93 (^ Battery Warren ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Baton Rouge Guns,Gun Batteries (40)
      Location:77,125 (^ Baton Rouge ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:BH Island Guns,Gun Batteries (40)
      Location:197,83.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Charleston Guns,Gun Batteries (40)
      Location:177,99 (CHARLESTON *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:61.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:10
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Columbiad Gun:5/5.
        100 Pounder Seacoast Gun:5/5.
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.

      Unit:Ft. Anderson Gns,Gun Batteries (40)
      Location:195,81.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Ft. B.W. Guns,Gun Batteries (40)
      Location:183,89 (^ Georgetown ^ *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Ft. Caswell Guns,Gun Batteries (40)
      Location:195,83.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Ft. Don. Guns,Gun Batteries (40)
      Location:108,56 (^ Ft. Donelson ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:8
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Branch Guns,Gun Batteries (40)
      Enters:198,61 (^ Hamilton ^) turn:150.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:8
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Fisher Guns,Gun Batteries (40)
      Location:197,82 (^ Ft. Fisher ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:15
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Columbiad Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Gaines Guns,Gun Batteries (40)
      Location:102,126 (^ Dauphin Island ^ #).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:15
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Columbiad Gun:5/5.
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.

      Unit:Ft. Jackson Guns,Gun Batteries (40)
      Location:89,139 (^ Ft. Jackson ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:15
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Columbiad Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Johnston Gns,Gun Batteries (40)
      Location:195,82.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Ft. McAll. Guns,Gun Batteries (40)
      Enters:166,111 (^ Fort McAllister ^) turn:150.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Ft. Morgan Guns,Gun Batteries (40)
      Location:104,126.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:66.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:10
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.

      Unit:Ft. Moultrie Gns,Gun Batteries (40)
      Location:179,99.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Pillow Guns,Gun Batteries (40)
      Location:92,67 (^ Fort Pillow ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:8
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Pulaski Guns,Gun Batteries (40)
      Location:168,109 (^ Fort Pulaski ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Sumter Guns,Gun Batteries (40)
      Enters:179,100 (^ Fort Sumter ^) turn:10.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:61.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:10
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Columbiad Gun:5/5.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Ft. Wagner Guns,Gun Batteries (40)
      Location:178,100.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:100%
      Supply Level:100%
      Anti Armor Strength:12
      Anti Personnel Strength:12
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Grand Gulf Guns,Gun Batteries (40)
      Location:77,107 (^ Grand Gulf ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Battalion, weight:23.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:2
      Anti Personnel Strength:3
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:1
      Movement:0.
      Reconstitute? No
      Equipment:
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:1/1.

      Unit:Island N.10 Guns,Gun Batteries (40)
      Location:95,58 (^ Island No. 10 ^).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:8
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Mobile Guns,Gun Batteries (40)
      Enters:102,122 (^ MOBILE ^ *) turn:100.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:71.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:11
      Anti Personnel Strength:15
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        100 Pounder Seacoast Gun:10/10.
        32 Pounder Seacoast Gun:10/10.
        Columbiad Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:New Bern Guns,Gun Batteries (40)
      Location:201,73 (New Bern *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:46.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:8
      Anti Personnel Strength:6
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Port Hudson Guns,Gun Batteries (40)
      Enters:74,120 (^ Port Hudson ^) turn:60.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:86.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:16
      Anti Personnel Strength:15
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:20/20.
        100 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Port Royal Guns,Gun Batteries (40)
      Location:171,105 (^ Port Royal ^ *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Pensacola Guns,Gun Batteries (40)
      Enters:109,124 (Pensacola *) turn:100.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:86.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:16
      Anti Personnel Strength:15
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:3
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:20/20.
        100 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Roanoke Is. Guns,Gun Batteries (40)
      Location:219,62 (^ Roanoke Island ^ *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        24 Pounder Seacoast Gun:10/10.
        Reserve Co.:2/2.

      Unit:Spanish Ft. Guns,Gun Batteries (40)
      Enters:104,122 turn:100.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:56.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:9
      Anti Personnel Strength:9
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:Vicksburg Guns,Gun Batteries (40)
      Location:78,103 (^ VICKSBURG ^ *).
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:91.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:17
      Anti Personnel Strength:18
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:4
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:20/20.
        100 Pounder Seacoast Gun:10/10.
        Columbiad Gun:5/5.
        Reserve Co.:2/2.
        24 Pounder Seacoast Gun:10/10.

      Unit:W. Ship Is. Guns,Gun Batteries (40)
      Enters:95,127 (^ Ship Island ^ # *) turn:40.
      General unit type (from 2d icon symbol):Coastal Artillery
      Size Equivalent:Regiment, weight:36.
      Proficiency:90%, untried
      Readiness:50%
      Supply Level:50%
      Anti Armor Strength:8
      Anti Personnel Strength:7
      Anti Air Strength (High):0
      Anti Air Strength:0
      Defense Strength:2
      Movement:0.
      Reconstitute? No
      Equipment:
        32 Pounder Seacoast Gun:10/10.
        100 Pounder Seacoast Gun:5/5.
        Reserve Co.:2/2.



Inventory and Replacements:Confederacy.
  Spear Co. - Assigned:0, On Hand:50,      Rate:5, Begin   :1, End      :1000.
  Militia Co. - Assigned:0, On Hand:0,      Rate:10, Begin   :5, End      :15.
  Reserve Co. - Assigned:0, On Hand:80,      Rate:12, Begin   :1, End      :320.
  Flintlock Co. - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  Heavy Flintlock Co. - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  Percussion Musket Co. - Assigned:0, On Hand:25,      Rate:24, Begin   :15, End      :1000.
  Rifled Musket Co. - Assigned:0, On Hand:10,      Rate:10, Begin   :30, End      :1000.
  Rifle Co. (Breech Loading) - Assigned:0, On Hand:5,      Rate:6, Begin   :50, End      :1000.
  Rifle Co. (Bolt Action) - Assigned:0, On Hand:0,      Rate:25, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:5, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:10,      Rate:2, Begin   :1, End      :1000.
  Sharpshooter Co. - Assigned:0, On Hand:5,      Rate:2, Begin   :60, End      :1000.
  Engineering Co. - Assigned:0, On Hand:10,      Rate:3, Begin   :15, End      :1000.
  Pontoon Section - Assigned:0, On Hand:0,      Rate:2, Begin   :15, End      :1000.
  Empty - Assigned:0, On Hand:25,      Rate:2, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:1, Begin   :1, End      :1000.
  Quartermaster - Assigned:0, On Hand:100,      Rate:3, Begin   :15, End      :1000.
  6 Pounder SB - Assigned:0, On Hand:250,      Rate:8, Begin   :15, End      :100.
  12 Pounder SB - Assigned:0, On Hand:50,      Rate:2, Begin   :100, End      :1000.
  10 Pounder Rifled - Assigned:0, On Hand:50,      Rate:4, Begin   :60, End      :1000.
  12 Pounder Rifled - Assigned:0, On Hand:0,      Rate:1, Begin   :10, End      :1000.
  18 Pounder Rifled - Assigned:0, On Hand:10,      Rate:2, Begin   :60, End      :1000.
  12 Pounder Siege Rifle - Assigned:0, On Hand:10,      Rate:1, Begin   :60, End      :1000.
  24 Pounder Seige Rifle - Assigned:0, On Hand:10,      Rate:1, Begin   :60, End      :1000.
  24 Pounder Seacoast Gun - Assigned:0, On Hand:10,      Rate:1, Begin   :60, End      :1000.
  32 Pounder Seacoast Gun - Assigned:0, On Hand:10,      Rate:1, Begin   :60, End      :1000.
  6 Pounder Breech Rifle - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  8 Pounder Breech Rifle - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  10 Pounder Breech Rifle - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  14 Pounder Breech Rifle - Assigned:0, On Hand:0,      Rate:5, Begin   :42, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:1, Begin   :1, End      :1000.
  7 Pounder Muzzle Loader - Assigned:0, On Hand:0,      Rate:10, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:5, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:100,      Rate:1, Begin   :1, End      :1000.
  Siege Mortar - Assigned:0, On Hand:0,      Rate:1, Begin   :1, End      :1000.
  Heavy Siege Mortar - Assigned:0, On Hand:0,      Rate:1, Begin   :1, End      :1000.
  10-Inch Siege Mortar - Assigned:0, On Hand:10,      Rate:1, Begin   :60, End      :1000.
  13-Inch Siege Mortar - Assigned:0, On Hand:5,      Rate:1, Begin   :60, End      :1000.
  Horse Team - Assigned:0, On Hand:50,      Rate:21, Begin   :15, End      :1000.
  Horse Team (Cavalry) - Assigned:0, On Hand:25,      Rate:8, Begin   :15, End      :1000.
  Horse Team (Artillery) - Assigned:0, On Hand:50,      Rate:2, Begin   :15, End      :1000.
  Horse Team (Raider) - Assigned:0, On Hand:50,      Rate:1, Begin   :15, End      :1000.
  Horse Team (Fast) - Assigned:0, On Hand:0,      Rate:2, Begin   :15, End      :1000.
  Camel Team - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:2, Begin   :1, End      :1000.
  Wagon - Assigned:0, On Hand:300,      Rate:75, Begin   :15, End      :1000.
  Empty - Assigned:0, On Hand:0,      Rate:10, Begin   :1, End      :1000.
  Mounted Troop (Early) - Assigned:0, On Hand:25,      Rate:6, Begin   :30, End      :250.
  Mounted Troop (Carbine) - Assigned:0, On Hand:0,      Rate:3, Begin   :250, End      :1000.
  Fire Ship - Assigned:0, On Hand:10,      Rate:2, Begin   :100, End      :115.
  Gunboat - Assigned:0, On Hand:10,      Rate:2, Begin   :150, End      :165.
  Schooner - Assigned:0, On Hand:10,      Rate:2, Begin   :200, End      :210.
  Sloop - Assigned:0, On Hand:5,      Rate:2, Begin   :250, End      :255.
  Ironclad - Assigned:0, On Hand:5,      Rate:2, Begin   :300, End      :305.
  Gunboat (Riverine) - Assigned:0, On Hand:0,      Rate:1, Begin   :50, End      :60.
  Ironclad (Riverine) - Assigned:0, On Hand:0,      Rate:1, Begin   :50, End      :80.
  Cavalry Scout - Assigned:0, On Hand:50,      Rate:10, Begin   :15, End      :1000.
  Columbiad Gun - Assigned:0, On Hand:0,      Rate:3, Begin   :60, End      :1000.
  Troop Transport - Assigned:0, On Hand:25,      Rate:4, Begin   :50, End      :85.
  Forts - Assigned:0, On Hand:180,      Rate:5, Begin   :15, End      :1000.

Complete Equipment Inventory::Confederacy.
  Militia Co. :20
  Reserve Co. :6043
  Flintlock Co. :25
  Percussion Musket Co. :10162
  Rifled Musket Co. :5182
  Rifle Co. (Breech Loading) :2506
  Sharpshooter Co. :561
  Engineering Co. :780
  Pontoon Section :680
  Quartermaster :7796
  Commander :64
  6 Pounder SB :1476
  12 Pounder SB :2075
  10 Pounder Rifled :1729
  18 Pounder Rifled :614
  12 Pounder Siege Rifle :224
  24 Pounder Seige Rifle :114
  24 Pounder Seacoast Gun :621
  32 Pounder Seacoast Gun :496
  100 Pounder Seacoast Gun :246
  10-Inch Siege Mortar :95
  13-Inch Siege Mortar :13
  Horse Team :19304
  Horse Team (Cavalry) :5830
  Horse Team (Artillery) :3021
  Horse Team (Raider) :120
  Horse Team (Fast) :650
  Wagon :12542
  Mounted Troop (Early) :2709
  Mounted Troop (Carbine) :100
  Fire Ship :34
  Gunboat :30
  Schooner :26
  Sloop :10
  Ironclad :15
  Raider Troop :120
  Cavalry Scout :9519
  Columbiad Gun :409
  Indian Cavalry Troop :265
  Partisan Troop :520
  Troop Transport :120
  Forts :981


Deployment:Confederacy.
units at x=7,y=155:
 Confederacy Texas, TX Militia IV
units at x=9,y=190:
 Confederacy Texas, TX Garrison II
  Confederacy Forts (Trans-MS), Ft. Brown
units at x=14,y=136:
 Confederacy Texas, TX Militia III
units at x=35,y=128:
 Confederacy Texas, TX Militia II
units at x=40,y=132:
 Confederacy Texas, TX Garrison I
  Confederacy Forts (Trans-MS), Galvenston Guns
   Confederacy Forts (Trans-MS), Galvenston
units at x=50,y=128:
 Confederacy Texas, TX Militia I
  Confederacy Forts (Trans-MS), Ft. Sabine
units at x=54,y=101:
 Confederacy Louisiana, LA Militia I
units at x=67,y=102:
 Confederacy Louisiana, LA Militia II
units at x=74,y=120:
 Confederacy Louisiana, LA Militia III
  Confederacy Forts (West), Port Hudson
units at x=76,y=85:
 Confederacy Forts (Trans-MS), Ft. Hindman
  Confederacy Forts (Trans-MS), Ft. Hindman Guns
units at x=77,y=107:
 Confederacy Gun Batteries, Grand Gulf Guns
  Confederacy Forts (West), Grand Gulf
   Confederacy Mississippi, MS Militia III
units at x=77,y=125:
 Confederacy Louisiana, LA Militia IV
  Confederacy Forts (West), Pent. Barracks
   Confederacy Gun Batteries, Baton Rouge Guns
units at x=78,y=103:
 Confederacy Forts (West), Vicksburg
  Confederacy Mississippi, MS Garrison I
   Confederacy Gun Batteries, Vicksburg Guns
units at x=86,y=130:
 Confederacy Forts (South), New Orleans Guns
  Confederacy Forts (South), New Orleans
units at x=88,y=92:
 Confederacy Forts (West), Ft. Pemberton
units at x=88,y=103:
 Confederacy Mississippi, MS Militia II
units at x=89,y=129:
 Confederacy Forts (South), Ft. Pike
  Confederacy Forts (South), Ft. Pike Guns
units at x=89,y=139:
 Confederacy Gun Batteries, Ft. Jackson Guns
  Confederacy Forts (South), Ft. Jackson
   Confederacy Louisiana, LA Garrison I
units at x=90,y=75:
 Confederacy Tennessee, TN Garrison III
  Confederacy Forts (West), Memphis
units at x=91,y=89:
 Confederacy Mississippi, MS Militia I
  Confederacy Forts (West), Grenada
units at x=91,y=126:
 Confederacy Mississippi, MS Garrison II
  Confederacy Forts (South), Pearlington
units at x=91,y=138:
 Confederacy Forts (South), Ft. St. Ph. Guns
  Confederacy Forts (South), Ft. St. Philip
   Confederacy Louisiana, LA Garrison II
units at x=92,y=67:
 Confederacy Forts (West), Ft. Pillow
  Confederacy Gun Batteries, Ft. Pillow Guns
units at x=92,y=68:
 Confederacy Forts (West), Ft. Randolph
units at x=95,y=57:
 Confederacy Forts (West), New Madrid
units at x=95,y=58:
 Confederacy Gun Batteries, Island N.10 Guns
  Confederacy Forts (West), Island Num. 10
units at x=95,y=125:
 Confederacy Forts (South), Mississippi City
units at x=97,y=124:
 Confederacy Forts (South), Biloxi
units at x=100,y=123:
 Confederacy Forts (South), Pascagoula
  Confederacy Mississippi, MS Militia IV
units at x=102,y=122:
 Confederacy Alabama, AL Garrison I
  Confederacy Forts (South), Mobile
units at x=102,y=126:
 Confederacy Gun Batteries, Ft. Gaines Guns
  Confederacy Alabama, AL Garrison II
   Confederacy Forts (South), Ft. Gaines
units at x=104,y=122:
 Confederacy Alabama, AL Militia IV
  Confederacy Forts (South), Spanish Fort
units at x=104,y=126:
 Confederacy Gun Batteries, Ft. Morgan Guns
  Confederacy Forts (South), Ft. Morgan
   Confederacy Alabama, AL Garrison III
units at x=106,y=57:
 Confederacy Tennessee, TN Garrison II
  Confederacy Forts (West), Ft. Henry
units at x=108,y=56:
 Confederacy Gun Batteries, Ft. Don. Guns
  Confederacy Tennessee, TN Garrison I
   Confederacy Forts (West), Ft. Donelson
units at x=108,y=123:
 Confederacy Florida, FL Militia II
units at x=112,y=56:
 Confederacy Forts (West), Ft. Defiance
units at x=115,y=103:
 Confederacy Alabama, AL Militia III
units at x=118,y=82:
 Confederacy Alabama, AL Militia I
units at x=124,y=103:
 Confederacy Alabama, AL Militia II
units at x=134,y=83:
 Confederacy Forts (West), Rome
units at x=134,y=111:
 Confederacy Forts (South), Ft. Gaines (Ga)
units at x=135,y=76:
 Confederacy Forts (West), Chattanooga
units at x=135,y=132:
 Confederacy Forts (South), Ft. Gadsden
units at x=137,y=79:
 Confederacy Georgia, GA Militia V
units at x=138,y=85:
 Confederacy Forts (West), Kennesaw Mt.
units at x=140,y=88:
 Confederacy Forts (West), Atlanta
units at x=143,y=130:
 Confederacy Forts (South), Ft. St. Marks
units at x=144,y=98:
 Confederacy Georgia, GA Militia IV
  Confederacy Forts (South), Ft. Hawkins
units at x=150,y=135:
 Confederacy Forts (South), Cedar Key Post
units at x=156,y=91:
 Confederacy Forts (South), Augusta
units at x=161,y=148:
 Confederacy Florida, FL Militia III
  Confederacy Forts (South), Ft. Brooke
units at x=162,y=127:
 Confederacy Florida, FL Garrison I
  Confederacy Forts (South), St. Johns Bluff
units at x=163,y=116:
 Confederacy Georgia, GA Militia II
units at x=163,y=118:
 Confederacy Georgia, GA Militia III
units at x=163,y=124:
 Confederacy Florida, FL Militia I
  Confederacy Forts (South), Ft. Clinch
units at x=166,y=111:
 Confederacy Georgia, GA Garrison II
  Confederacy Forts (East), Ft. McAllister
units at x=167,y=109:
 Confederacy Georgia, GA Militia I
  Confederacy Forts (East), Ft. Jackson
units at x=168,y=83:
 Confederacy South Carolina, SC Militia I
units at x=168,y=109:
 Confederacy Georgia, GA Garrison I
  Confederacy Forts (East), Ft. Pulaski
   Confederacy Gun Batteries, Ft. Pulaski Guns
units at x=171,y=105:
 Confederacy Gun Batteries, Port Royal Guns
  Confederacy Forts (East), Port Royal
units at x=172,y=104:
 Confederacy South Carolina, SC Garrison IV
units at x=177,y=99:
 Confederacy South Carolina, SC Militia IV
  Confederacy Forts (East), Charleston
   Confederacy Gun Batteries, Charleston Guns
units at x=178,y=100:
 Confederacy Forts (East), Fort Wagner
  Confederacy Gun Batteries, Ft. Wagner Guns
   Confederacy South Carolina, SC Garrison III
units at x=179,y=99:
 Confederacy South Carolina, SC Garrison II
  Confederacy Gun Batteries, Ft. Moultrie Gns
   Confederacy Forts (East), Fort Moultrie
units at x=180,y=45:
 Confederacy Forts (Virginia), Lynchburg
units at x=180,y=84:
 Confederacy South Carolina, SC Militia II
units at x=181,y=93:
 Confederacy Gun Batteries, Bat. Warren Guns
  Confederacy South Carolina, SC Militia III
   Confederacy Forts (East), Battery Warren
units at x=183,y=89:
 Confederacy Gun Batteries, Ft. B.W. Guns
  Confederacy Forts (East), Ft. Battery Wh.
   Confederacy South Carolina, SC Garrison I
units at x=195,y=81:
 Confederacy Gun Batteries, Ft. Anderson Gns
  Confederacy Forts (East), Ft. Anderson
units at x=195,y=82:
 Confederacy Gun Batteries, Ft. Johnston Gns
  Confederacy Forts (East), Ft. Johnston
units at x=195,y=83:
 Confederacy Gun Batteries, Ft. Caswell Guns
  Confederacy Forts (East), Ft. Caswell
units at x=196,y=42:
 Confederacy Forts (Virginia), Richmond
units at x=196,y=46:
 Confederacy Forts (Virginia), Petersburg
units at x=196,y=79:
 Confederacy Forts (East), Wilmington
  Confederacy Forts (East), Wilmington Guns
units at x=197,y=82:
 Confederacy Forts (East), Ft. Fisher
  Confederacy Gun Batteries, Ft. Fisher Guns
units at x=197,y=83:
 Confederacy Gun Batteries, BH Island Guns
  Confederacy Forts (East), Ft. Holmes
units at x=198,y=33:
 Confederacy Forts (Virginia), Aquia Landing
units at x=201,y=73:
 Confederacy Forts (East), New Bern
  Confederacy Gun Batteries, New Bern Guns
units at x=202,y=37:
 Confederacy Forts (Virginia), Ft. Lowry Guns
  Confederacy Forts (Virginia), Ft. Lowry
units at x=204,y=48:
 Confederacy Forts (Virginia), Ft. Boykins
  Confederacy Forts (Virginia), Ft. Boykins Guns
units at x=205,y=45:
 Confederacy Forts (Virginia), Ft. Magruder
units at x=206,y=45:
 Confederacy Forts (Virginia), Yorktown Guns
  Confederacy Forts (Virginia), Yorktown
units at x=208,y=47:
 Confederacy Virginia, VA Garrison IV
  Confederacy Forts (Virginia), Ft. Crafford
   Confederacy Forts (Virginia), Ft. Crafford Gns
units at x=208,y=51:
 Confederacy Forts (Virginia), Suffolk
units at x=208,y=78:
 Confederacy Forts (East), Ft. Macon Guns
  Confederacy Forts (East), Ft. Macon
units at x=210,y=50:
 Confederacy Forts (Virginia), Ft. Nelson
units at x=219,y=62:
 Confederacy Gun Batteries, Roanoke Is. Guns
  Confederacy Forts (East), Roanoke Island
units at x=219,y=71:
 Confederacy Forts (East), Ft. Hatteras
Confederacy I Corps, T.S. Jackson enters at 179,41 on event 405.
Confederacy I Corps, 1st Infantry enters at 179,41 on event 405.
Confederacy I Corps, 2nd Infantry enters at 180,45 on turn 20.
Confederacy I Corps, 3rd Infantry enters at 193,70 on turn 40.
Confederacy I Corps, 4th Infantry enters at 180,84 on turn 60.
Confederacy I Corps,  1st Infantry enters at 196,42 (RICHMOND) on turn 20.
Confederacy I Corps,  2nd Infantry enters at 196,42 (RICHMOND) on turn 60.
Confederacy I Corps, I Corps Art. enters at 179,41 on event 405.
Confederacy II Corps, J. Longstreet enters at 190,36 on event 405.
Confederacy II Corps, 5th Infantry enters at 190,36 on event 405.
Confederacy II Corps, 6th Infantry enters at 165,70 on turn 50.
Confederacy II Corps, 7th Infantry enters at 137,96 on turn 90.
Confederacy II Corps, 8th Infantry enters at 124,103 on turn 130.
Confederacy II Corps,  5th Infantry enters at 190,36 on turn 90.
Confederacy II Corps, II Corps Art. enters at 190,36 on turn 90.
Confederacy III Corps, L. Polk enters at 96,76 on event 405.
Confederacy III Corps, 9th Infantry enters at 96,76 on event 405.
Confederacy III Corps, 10th Infantry enters at 71,80 on turn 20.
Confederacy III Corps, 11th Infantry enters at 100,103 on turn 40.
Confederacy III Corps, 12th Infantry enters at 151,122 on turn 60.
Confederacy III Corps,  9th Infantry enters at 135,76 on turn 40.
Confederacy III Corps, III Corps Art. enters at 96,76 on turn 40.
Confederacy IV Corps, J.B. Hood enters at 144,98 on turn 80.
Confederacy IV Corps, 13th Infantry enters at 144,98 on turn 80.
Confederacy IV Corps, 14th Infantry enters at 150,61 on turn 120.
Confederacy IV Corps, 15th Infantry enters at 86,130 (NEW ORLEANS *) on turn 160.
Confederacy IV Corps, 16th Infantry enters at 195,52 on turn 200.
Confederacy IV Corps, IV Corps Art. enters at 144,98 on turn 120.
Confederacy V Corps, J.B. Gordon enters at 158,75 on turn 180.
Confederacy V Corps, 17th Infantry enters at 140,88 (ATLANTA) on turn 180.
Confederacy V Corps, 18th Infantry enters at 143,114 on turn 200.
Confederacy V Corps, 19th Infantry enters at 104,88 on turn 220.
Confederacy V Corps, 20th Infantry enters at 86,79 on turn 240.
Confederacy V Corps, V Corps Art. enters at 140,88 (ATLANTA) on turn 240.
Confederacy VI Corps, G.E. Pickett enters at 171,86 on event 40.
Confederacy VI Corps, 21st Infantry enters at 171,86 on event 40.
Confederacy VI Corps, 22nd Infantry enters at 167,109 (SAVANNAH *) on event 40.
Confederacy VI Corps, 23rd Infantry enters at 91,89 on event 40.
Confederacy VI Corps, 24th Infantry enters at 196,46 (PETERSBURG) on event 51.
Confederacy VI Corps, VI Corps Art. enters at 171,86 on event 40.
Confederacy General Staff I, R.H. Anderson enters at 168,83 on turn 180.
Confederacy General Staff I, PGT. Beauregard enters at 168,83 on event 405.
Confederacy General Staff I, B. Bragg enters at 144,98 on turn 60.
Confederacy General Staff I, JC. Breckinridge enters at 168,83 on turn 140.
Confederacy General Staff I, J.A. Early enters at 168,83 on turn 100.
Confederacy General Staff I, R.S. Ewell enters at 158,75 on turn 80.
Confederacy General Staff I, W.J. Hardee enters at 124,92 on turn 260.
Confederacy General Staff I, H. Heth enters at 187,48 on turn 340.
Confederacy General Staff I, A.P. Hill enters at 158,75 on turn 110.
Confederacy General Staff I, D.H. Hill enters at 140,88 (ATLANTA) on turn 40.
Confederacy General Staff I, J.E. Johnson enters at 137,96 on turn 120.
Confederacy General Staff I, J.B. Kershaw enters at 187,48 on turn 240.
Confederacy General Staff I, R.E. Lee enters at 180,45 on turn 20.
Confederacy General Staff I, L. McLaws enters at 140,88 (ATLANTA) on turn 200.
Confederacy General Staff I, J.C. Pemberton enters at 78,103 on turn 160.
Confederacy General Staff I, S. Price enters at 85,51 on event 405.
Confederacy General Staff I, E.K. Smith enters at 54,101 on turn 300.
Confederacy General Staff I, R. Taylor enters at 56,124 on turn 280.
Confederacy General Staff II, L. Branch enters at 196,46 (PETERSBURG) on turn 60.
Confederacy General Staff II, B.F. Cheatham enters at 137,102 (Columbus) on turn 60.
Confederacy General Staff II, P.R. Cleburne enters at 137,102 (Columbus) on turn 120.
Confederacy General Staff II, W.F. Featherston enters at 137,102 (Columbus) on turn 360.
Confederacy General Staff II, H. Heth enters at 196,46 (PETERSBURG) on turn 120.
Confederacy General Staff II, T.C. Hindman enters at 137,102 (Columbus) on turn 300.
Confederacy General Staff II, E. Johnson enters at 196,46 (PETERSBURG) on turn 360.
Confederacy General Staff II, D.R. Jones enters at 196,46 (PETERSBURG) on turn 240.
Confederacy General Staff II, J.L. Kemper enters at 196,46 (PETERSBURG) on event 405.
Confederacy General Staff II, A.R. Lawton enters at 196,46 (PETERSBURG) on turn 180.
Confederacy General Staff II, W.T. Martin enters at 137,102 (Columbus) on turn 240.
Confederacy General Staff II, G.E. Pickett enters at 196,46 (PETERSBURG) on turn 300.
Confederacy General Staff II, J.M. Withers enters at 137,102 (Columbus) on turn 180.
Confederacy Cavalry Staff, W.W. Allen enters at 124,92 on turn 60.
Confederacy Cavalry Staff, F.C. Armstrong enters at 65,114 on turn 150.
Confederacy Cavalry Staff, A. Buford enters at 127,49 on turn 130.
Confederacy Cavalry Staff, J.R. Chalmers enters at 164,82 on turn 170.
Confederacy Cavalry Staff, J. Chamberliss enters at 185,30 on event 405.
Confederacy Cavalry Staff, W. Hampton enters at 137,83 on event 405.
Confederacy Cavalry Staff, W.Y.C. Humes enters at 186,65 on turn 270.
Confederacy Cavalry Staff, A. Iverson enters at 137,83 on turn 190.
Confederacy Cavalry Staff, W.H. Jackson enters at 137,83 on turn 110.
Confederacy Cavalry Staff, W.E. Jones enters at 118,82 (Decatur #) on turn 70.
Confederacy Cavalry Staff, J.H. Kelly enters at 168,83 on turn 250.
Confederacy Cavalry Staff, F. Lee enters at 118,82 (Decatur #) on turn 30.
Confederacy Cavalry Staff, W.H.F. Lee enters at 118,82 (Decatur #) on turn 50.
Confederacy Cavalry Staff, L.L. Lomax enters at 168,48 on turn 40.
Confederacy Cavalry Staff, W.T. Martin enters at 140,88 (ATLANTA) on turn 210.
Confederacy Cavalry Staff, B.H. Robertson enters at 35,128 on turn 90.
Confederacy Cavalry Staff, T.L. Rosser enters at 183,60 on turn 230.
Confederacy Cavalry Staff, E. Van Dorn enters at 54,101 on event 405.
Confederacy Cavalry Staff, J.A. Wharton enters at 47,125 on turn 80.
Confederacy Eastern Cav., J.E.B. Stuart enters at 187,38 on event 405.
Confederacy Eastern Cav., 1st Cavalry enters at 187,38 on event 405.
Confederacy Eastern Cav., 2nd Cavalry enters at 185,30 on event 405.
Confederacy Eastern Cav., 3rd Cavalry enters at 168,48 on turn 40.
Confederacy Eastern Cav., 4th Cavalry enters at 145,53 on turn 80.
Confederacy Eastern Cav., 5th Cavalry enters at 47,125 on turn 120.
Confederacy Eastern Cav., 6th Cavalry enters at 182,37 on turn 160.
Confederacy Eastern Cav., 7th Cavalry enters at 162,66 on turn 200.
Confederacy Western Cav., J. Wheeler enters at 99,66 on event 405.
Confederacy Western Cav., 8th Cavalry enters at 99,66 on event 405.
Confederacy Western Cav., 9th Cavalry enters at 54,101 on event 405.
Confederacy Western Cav., 10th Cavalry enters at 124,92 on turn 60.
Confederacy Western Cav., 11th Cavalry enters at 35,128 on turn 90.
Confederacy Western Cav., 12th Cavalry enters at 162,127 on turn 120.
Confederacy Western Cav., 13th Cavalry enters at 65,114 on turn 150.
Confederacy Western Cav., 14th Cavalry enters at 158,133 (Gainesville #) on turn 180.
Confederacy Eastern Front, J.E. Johnson enters at 196,42 (RICHMOND) on turn 20.
Confederacy Eastern Front, R.E. Lee enters at 196,42 (RICHMOND) on turn 120.
Confederacy Eastern Front, Heavy Guns enters at 196,42 (RICHMOND) on turn 120.
Confederacy Eastern Front, Canadian Div. enters at 177,99 (CHARLESTON *) on event 390.
Confederacy Eastern Front, Canadian Rgt. enters at 196,42 (RICHMOND) on event 388.
Confederacy Eastern Front, Supply Wagons enters at 196,42 (RICHMOND) on turn 120.
Confederacy Eastern Front, Pontoon Bridges enters at 196,42 (RICHMOND) on turn 120.
Confederacy Eastern Front, Engineers I enters at 196,42 (RICHMOND) on event 405.
Confederacy Eastern Front, Engineers II enters at 196,42 (RICHMOND) on turn 120.
Confederacy Western Theater, A.S. Johnson enters at 140,88 (ATLANTA) on turn 30.
Confederacy Western Theater, B. Bragg enters at 140,88 (ATLANTA) on turn 140.
Confederacy Western Theater, Supply Wagons enters at 140,88 (ATLANTA) on turn 140.
Confederacy Western Theater, Pontoon Bridges enters at 140,88 (ATLANTA) on turn 140.
Confederacy Western Theater, Engineers enters at 140,88 (ATLANTA) on turn 30.
Confederacy Forts (Virginia), Winchester enters at 189,23 on turn 150.
Confederacy Forts (Virginia), Harper's Ferry enters at 193,22 on turn 125.
Confederacy Forts (Virginia), Leesburg enters at 195,24 on turn 50.
Confederacy Forts (Virginia), Manassas enters at 196,27 on turn 50.
Confederacy Forts (Virginia), Ft. Norfolk enters at 210,49 (Norfolk *) on turn 30.
Confederacy Forts (Virginia), Drewry's Bluff enters at 196,43 on turn 60.
Confederacy Forts (Virginia), Drewry's Bf Guns enters at 196,43 on turn 60.
Confederacy Forts (Virginia), Ft. Jackson enters at 197,43 on turn 60.
Confederacy Forts (Virginia), Ft. Johnston enters at 197,42 on turn 60.
Confederacy Forts (Virginia), North Richmond enters at 196,41 on turn 60.
Confederacy Forts (Virginia), Saltville enters at 160,52 on turn 150.
Confederacy Forts (East), Cumb. Gap Forts enters at 147,55 on turn 100.
Confederacy Forts (East), Fort Branch enters at 198,61 on turn 150.
Confederacy Forts (East), Plymouth enters at 204,63 on turn 250.
Confederacy Forts (East), Fort Sumter enters at 179,100 on turn 10.
Confederacy Forts (South), Ft. Peaton enters at 165,131 on turn 250.
Confederacy Forts (South), Pensacola enters at 109,124 on turn 50.
Confederacy Forts (South), Phenix City enters at 136,102 on turn 200.
Confederacy Forts (South), Ft. Twiggs enters at 95,127 on turn 10.
Confederacy Forts (South), Morgan City enters at 76,131 on turn 200.
Confederacy Forts (West), Ft. DeRussy enters at 97,55 on event 88.
Confederacy Forts (West), Ft. A.S.J. enters at 123,52 on event 88.
Confederacy Forts (West), Cum. Gap Forts enters at 147,55 on event 88.
Confederacy Forts (West), Cincinatti enters at 139,30 (CINCINNATI *) on turn 150.
Confederacy Forts (Trans-MS), Ft. Arbuckie enters at 16,75 on turn 50.
Confederacy Forts (Trans-MS), Ft. Washita enters at 23,79 on turn 50.
Confederacy Forts (Trans-MS), Ft. McCulloch enters at 27,80 on turn 100.
Confederacy Forts (Trans-MS), Ft. Towson enters at 39,85 on turn 100.
Confederacy Forts (Trans-MS), Ft. Coffee enters at 42,73 on turn 50.
Confederacy Forts (Trans-MS), Ft. Davis enters at 36,68 on turn 50.
Confederacy Forts (Trans-MS), Ft. Smith enters at 48,72 on turn 10.
Confederacy Forts (Trans-MS), Ft. Lookout enters at 67,91 on turn 250.
Confederacy Forts (Trans-MS), Shreveport enters at 54,101 on turn 250.
Confederacy Forts (Trans-MS), Shreveport Guns enters at 54,101 on turn 250.
Confederacy Forts (Trans-MS), Alexandria enters at 65,114 on turn 250.
Confederacy Forts (Trans-MS), Alexandria Guns enters at 65,114 on turn 250.
Confederacy Forts (Trans-MS), Ft. DeRussy II enters at 67,116 on turn 225.
Confederacy Forts (Trans-MS), Ft. DeRussy Guns enters at 67,116 on turn 225.
Confederacy Forts (Trans-MS), Ft. Scurry enters at 69,117 on turn 225.
Confederacy Forts (Trans-MS), Ft. Green enters at 42,131 on turn 200.
Confederacy Forts (Trans-MS), Ft. Green Guns enters at 42,131 on turn 200.
Confederacy Forts (Trans-MS), Ft. Valasco enters at 34,135 on turn 150.
Confederacy Forts (Trans-MS), Ft. Caney enters at 30,134 on turn 200.
Confederacy Forts (Trans-MS), Ft. Esperanza enters at 23,141 on turn 150.
Confederacy Forts (Trans-MS), Ft. Esper. Guns enters at 23,141 on turn 150.
Confederacy Prisoner Camps, Andersonville enters at 143,104 on event 338.
Confederacy Prisoner Camps, Cahaba enters at 115,103 on event 338.
Confederacy Prisoner Camps, Florence enters at 180,84 on event 338.
Confederacy Prisoner Camps, Salisbury enters at 170,64 on event 338.
Confederacy Maryland, MD Mob enters at 204,20 (BALTIMORE #) on event 405.
Confederacy Maryland, MD Milita I enters at 211,28 on turn 70.
Confederacy Maryland, MD Militia II enters at 218,29 on turn 140.
Confederacy Maryland, Washington enters at 200,25 (^ WASHINGTON, D.C. ^) on event 230.
Confederacy Maryland, Washington Guns enters at 200,25 (^ WASHINGTON, D.C. ^) on event 230.
Confederacy Maryland, Annapolis enters at 205,24 on event 230.
Confederacy Maryland, Annapolis Guns enters at 205,24 on event 230.
Confederacy Maryland, Baltimore enters at 204,20 (BALTIMORE #) on event 231.
Confederacy Maryland, Baltimore Guns enters at 204,20 (BALTIMORE #) on event 231.
Confederacy Maryland, Ft. Delaware enters at 217,15 on event 231.
Confederacy Maryland, Ft. Delaware Gns enters at 217,15 on event 231.
Confederacy Virginia, Philadelphia enters at 220,10 (^ PHILADELPHIA ^ *) on event 232.
Confederacy Virginia, Philadelphia Gns enters at 220,10 (^ PHILADELPHIA ^ *) on event 232.
Confederacy Virginia, VA Militia I enters at 189,23 on event 405.
Confederacy Virginia, VA Militia II enters at 189,26 on event 405.
Confederacy Virginia, VA Militia III enters at 196,27 on event 405.
Confederacy Virginia, VA Militia IV enters at 197,34 on event 405.
Confederacy Virginia, VA Militia V enters at 200,35 on event 405.
Confederacy Virginia, VA Militia VI enters at 202,37 on event 405.
Confederacy Virginia, VA Militia VII enters at 206,45 on event 405.
Confederacy Virginia, VA Militia VIII enters at 180,45 on event 405.
Confederacy Virginia, VA Militia IX enters at 162,42 on event 405.
Confederacy Virginia, VA Militia X enters at 167,41 on event 405.
Confederacy Virginia, VA Militia XI enters at 196,42 (RICHMOND) on turn 50.
Confederacy Virginia, VA Militia XII enters at 196,42 (RICHMOND) on turn 100.
Confederacy Virginia, VA Militia XIII enters at 196,42 (RICHMOND) on turn 150.
Confederacy Virginia, VA Militia XIV enters at 196,42 (RICHMOND) on turn 200.
Confederacy Virginia, VA Militia XV enters at 196,42 (RICHMOND) on turn 250.
Confederacy Virginia, VA Militia XVI enters at 196,42 (RICHMOND) on turn 300.
Confederacy Virginia, VA Garrison I enters at 193,22 on event 405.
Confederacy Virginia, VA Garrison II enters at 198,33 on event 405.
Confederacy Virginia, VA Garrison III enters at 203,42 on event 405.
Confederacy Virginia, VA Garrison V enters at 210,50 on event 402.
Confederacy Virginia, VA Garrison VI enters at 197,46 on event 405.
Confederacy Virginia, McNeill's Ranger enters at 157,42 on turn 124.
Confederacy Virginia, Mosby's Rangers enters at 190,46 on turn 82.
Confederacy Virginia, Appalachia Part. enters at 179,28 on event 70.
Confederacy Virginia, Cumberland Part. enters at 162,51 on event 70.
Confederacy Virginia, Lexington Part. enters at 178,40 on event 70.
Confederacy Virginia, Potomac Part. enters at 196,32 on event 70.
Confederacy Virginia, Shenandoah Part. enters at 182,29 on event 70.
Confederacy Virginia, Tidewater Part. enters at 205,40 on event 70.
Confederacy North Carolina, NC Militia I enters at 194,56 on event 405.
Confederacy North Carolina, NC Militia II enters at 193,70 on event 405.
Confederacy North Carolina, NC Militia III enters at 201,73 on event 405.
Confederacy North Carolina, NC Militia IV enters at 207,76 on event 405.
Confederacy North Carolina, NC Militia V enters at 196,79 (^ WILMINGTON ^ *) on event 405.
Confederacy North Carolina, NC Militia VI enters at 179,76 on event 405.
Confederacy North Carolina, NC Militia VII enters at 170,64 on event 405.
Confederacy North Carolina, NC Militia VIII enters at 186,65 on turn 50.
Confederacy North Carolina, NC Militia IX enters at 186,65 on turn 100.
Confederacy North Carolina, NC Militia X enters at 186,65 on turn 150.
Confederacy North Carolina, NC Militia XI enters at 186,65 on turn 200.
Confederacy North Carolina, NC Militia XII enters at 186,65 on turn 300.
Confederacy North Carolina, NC Garrison I enters at 219,62 on event 402.
Confederacy North Carolina, NC Garrison II enters at 219,71 on event 402.
Confederacy North Carolina, NC Garrison III enters at 208,78 on event 402.
Confederacy North Carolina, N.C. Rangers enters at 174,71 on turn 128.
Confederacy North Carolina, Dismal Part. enters at 212,53 on event 70.
Confederacy North Carolina, Green Part. enters at 192,81 on event 70.
Confederacy North Carolina, Onslow Part. enters at 203,76 on event 70.
Confederacy North Carolina, Pamlico Part. enters at 211,64 on event 70.
Confederacy North Carolina, Smoky Part. enters at 150,71 on event 70.
Confederacy South Carolina, SC Militia V enters at 168,83 on turn 150.
Confederacy South Carolina, SC Militia VI enters at 168,83 on turn 250.
Confederacy South Carolina, SC Militia VII enters at 168,83 on turn 350.
Confederacy South Carolina, Congaree Part. enters at 169,86 on event 70.
Confederacy Georgia, GA Militia VI enters at 144,98 on turn 150.
Confederacy Georgia, GA Militia VII enters at 144,98 on turn 250.
Confederacy Georgia, GA Militia VIII enters at 144,98 on turn 350.
Confederacy Georgia, GA Militia IX enters at 144,98 on turn 450.
Confederacy Georgia, Georgia Rangers enters at 145,86 on turn 128.
Confederacy Georgia, Chattah. Part. enters at 143,79 on event 70.
Confederacy Georgia, Okefenokee Part. enters at 158,121 on event 70.
Confederacy Florida, FL Militia IV enters at 158,133 (Gainesville #) on turn 200.
Confederacy Florida, FL Militia V enters at 158,133 (Gainesville #) on turn 400.
Confederacy Florida, Apopka Part. enters at 162,139 on event 70.
Confederacy Florida, Everglades Part. enters at 179,167 on event 70.
Confederacy Alabama, AL Militia V enters at 124,103 on turn 100.
Confederacy Alabama, AL Militia VI enters at 124,103 on turn 200.
Confederacy Alabama, AL Militia VII enters at 124,103 on turn 300.
Confederacy Alabama, AL Militia VIII enters at 124,103 on turn 350.
Confederacy Alabama, AL Militia IX enters at 124,103 on turn 400.
Confederacy Alabama, Alabama Rangers enters at 115,103 on turn 140.
Confederacy Alabama, Black W. Part. enters at 107,96 on event 70.
Confederacy Alabama, Lookout Part. enters at 130,85 on event 70.
Confederacy Mississippi, MS Militia V enters at 88,103 on turn 100.
Confederacy Mississippi, MS Militia VI enters at 88,103 on turn 200.
Confederacy Mississippi, MS Militia VII enters at 88,103 on turn 300.
Confederacy Mississippi, MS Militia VIII enters at 88,103 on turn 400.
Confederacy Mississippi, Miss. Rangers enters at 96,114 on turn 184.
Confederacy Mississippi, Yazoo Part. enters at 81,98 on event 70.
Confederacy Louisiana, LA Militia V enters at 58,101 on turn 100.
Confederacy Louisiana, LA Militia VI enters at 58,101 on turn 200.
Confederacy Louisiana, LA Militia VII enters at 58,101 on turn 300.
Confederacy Louisiana, Bayou Rangers enters at 70,126 on turn 94.
Confederacy Louisiana, Bayou Part. enters at 68,121 on event 70.
Confederacy Louisiana, Red River Part. enters at 60,108 on event 70.
Confederacy Texas, TX Militia V enters at 35,128 on turn 150.
Confederacy Texas, TX Militia VI enters at 35,128 on turn 300.
Confederacy Texas, Col. River Part. enters at 27,125 on event 70.
Confederacy Texas, Rio Grande Part. enters at 7,182 on event 70.
Confederacy Arkansas, AK Militia I enters at 71,80 on event 405.
Confederacy Arkansas, AK Militia II enters at 73,85 on event 405.
Confederacy Arkansas, AK Militia III enters at 86,79 on event 405.
Confederacy Arkansas, AK Militia IV enters at 71,80 on turn 150.
Confederacy Arkansas, AK Militia V enters at 71,80 on turn 300.
Confederacy Arkansas, AK Garrison I enters at 76,85 on event 405.
Confederacy Arkansas, Ozark Part. enters at 64,60 on event 70.
Confederacy Tennessee, TN Militia I enters at 95,58 on event 405.
Confederacy Tennessee, TN Militia II enters at 99,66 on event 405.
Confederacy Tennessee, TN Militia III enters at 118,60 (NASHVILLE *) on event 405.
Confederacy Tennessee, TN Militia IV enters at 124,66 on event 405.
Confederacy Tennessee, TN Militia V enters at 128,74 on event 405.
Confederacy Tennessee, TN Militia VI enters at 135,76 on event 405.
Confederacy Tennessee, TN Militia VII enters at 90,75 (MEMPHIS *) on turn 50.
Confederacy Tennessee, TN Militia VIII enters at 90,75 (MEMPHIS *) on turn 100.
Confederacy Tennessee, TN Militia IX enters at 90,75 (MEMPHIS *) on turn 200.
Confederacy Tennessee, TN Militia X enters at 90,75 (MEMPHIS *) on turn 300.
Confederacy Tennessee, Thomas Legion enters at 147,68 on turn 152.
Confederacy Tennessee, Cumberland Part. enters at 144,49 on event 70.
Confederacy Kentucky, KY Militia I enters at 112,49 on event 405.
Confederacy Kentucky, KY Militia II enters at 127,49 on event 405.
Confederacy Kentucky, KY Militia III enters at 138,45 on event 405.
Confederacy Kentucky, KY Militia IV enters at 107,51 on event 88.
Confederacy Kentucky, KY Militia V enters at 112,49 on event 88.
Confederacy Kentucky, KY Militia VI enters at 119,46 on event 88.
Confederacy Kentucky, KY Militia VII enters at 123,52 on event 88.
Confederacy Kentucky, KY Militia VIII enters at 127,49 on event 88.
Confederacy Kentucky, KY Militia IX enters at 131,44 on event 73.
Confederacy Kentucky, KY Militia X enters at 140,42 on event 73.
Confederacy Kentucky, KY Militia XI enters at 123,52 on turn 100.
Confederacy Kentucky, KY Militia XII enters at 123,52 on turn 200.
Confederacy Kentucky, KY Militia XIII enters at 123,52 on turn 300.
Confederacy Kentucky, KY Regulars I enters at 146,44 on event 405.
Confederacy Kentucky, KY Regulars II enters at 115,44 on event 88.
Confederacy Kentucky, KY Regulars III enters at 133,48 on event 88.
Confederacy Kentucky, KY Regulars IV enters at 128,39 (Louisville *) on event 73.
Confederacy Kentucky, KY Regulars V enters at 136,39 on event 73.
Confederacy Kentucky, KY Regulars VI enters at 123,52 on turn 200.
Confederacy Kentucky, Bluegrass Part. enters at 133,43 on event 70.
Confederacy Kentucky, Mayfield enters at 101,55 on turn 125.
Confederacy Kentucky, Brownville enters at 124,49 on turn 125.
Confederacy Kentucky, Louisville enters at 128,39 (Louisville *) on turn 125.
Confederacy Kentucky, Frankfort enters at 136,39 on turn 125.
Confederacy Kentucky, Cynthiana enters at 143,38 on turn 125.
Confederacy Missouri, MO Militia I enters at 49,36 on event 405.
Confederacy Missouri, MO Militia II enters at 58,36 on event 405.
Confederacy Missouri, MO Militia III enters at 59,39 on event 405.
Confederacy Missouri, MO Militia IV enters at 66,42 on event 405.
Confederacy Missouri, MO Militia V enters at 74,50 on event 405.
Confederacy Missouri, MO Militia VI enters at 88,54 on event 405.
Confederacy Missouri, MO Militia VII enters at 90,52 on event 405.
Confederacy Missouri, MO Militia VIII enters at 76,29 on event 405.
Confederacy Missouri, MO Militia IX enters at 54,17 on event 405.
Confederacy Missouri, MO Militia X enters at 57,25 on event 405.
Confederacy Missouri, MO Militia XI enters at 49,51 on turn 100.
Confederacy Missouri, MO Militia XII enters at 49,51 on turn 200.
Confederacy Missouri, MO Militia XIII enters at 49,51 on turn 300.
Confederacy Missouri, MO Regulars I enters at 49,51 on event 405.
Confederacy Missouri, MO Regulars II enters at 50,47 on event 405.
Confederacy Missouri, MO Regulars III enters at 59,47 on event 405.
Confederacy Missouri, MO Regulars IV enters at 88,50 on event 405.
Confederacy Missouri, MO Regulars V enters at 95,57 on event 405.
Confederacy Missouri, MO Regulars VI enters at 49,51 on turn 200.
Confederacy Missouri, J. Thompson enters at 85,42 on turn 64.
Confederacy Missouri, Ft. Springfield enters at 61,50 on turn 200.
Confederacy Missouri, Ft. Benton enters at 86,46 on turn 100.
Confederacy Missouri, St. Louis enters at 89,35 (ST. LOUIS *) on turn 100.
Confederacy Missouri, Kingston enters at 54,17 on turn 125.
Confederacy Missouri, Sedalia enters at 62,32 on turn 125.
Confederacy Missouri, Macon City enters at 69,16 on turn 125.
Confederacy Missouri, Hannibal enters at 81,15 on turn 125.
Confederacy Missouri, St. Louis DB enters at 89,35 (ST. LOUIS *) on turn 125.
Confederacy Indian Territory, 1st Cherokee Vol enters at 43,67 on turn 38.
Confederacy Indian Territory, 1st Cherokee Mnt enters at 46,66 on turn 40.
Confederacy Indian Territory, 2nd Cherokee Mnt enters at 40,59 on turn 56.
Confederacy Indian Territory, 3rd Cherokee Cav enters at 35,62 on turn 114.
Confederacy Indian Territory, 1st Chickasaw Cv enters at 28,76 on turn 40.
Confederacy Indian Territory, 1st Chickasaw In enters at 23,79 on turn 48.
Confederacy Indian Territory, 1st C&C Mnt Rfl enters at 16,75 on turn 52.
Confederacy Indian Territory, 1st Choctaw Mnt enters at 39,85 on turn 34.
Confederacy Indian Territory, 2nd Choctaw Cav enters at 28,76 on turn 43.
Confederacy Indian Territory, 3rd Choctaw Cav enters at 23,79 on turn 60.
Confederacy Indian Territory, Choctaw Warriors enters at 28,76 on turn 46.
Confederacy Indian Territory, 1st Creek Rgt enters at 16,71 on turn 41.
Confederacy Indian Territory, 2nd Creek Rgt enters at 16,71 on turn 72.
Confederacy Indian Territory, 1st Seminole Rgt enters at 29,68 on turn 45.
Confederacy Disbands I, Colored (1861) enters at 140,88 (ATLANTA) on event 40.
Confederacy Disbands I, Colored (1863) enters at 140,88 (ATLANTA) on event 51.
Confederacy Disbands I, 1st British Aid enters at 140,88 (ATLANTA) on event 391.
Confederacy Disbands I, Militia enters at 140,88 (ATLANTA) on event 393.
Confederacy Disbands I, Philadelphia enters at 220,10 (^ PHILADELPHIA ^ *) on turn 125.
Confederacy Disbands I, New Castle enters at 217,15 on turn 125.
Confederacy Disbands I, Reading enters at 211,5 (Reading) on turn 125.
Confederacy Disbands I, Lancaster enters at 208,9 (Lancaster) on turn 125.
Confederacy Disbands I, Harrisburg enters at 202,6 (HARRISBURG) on turn 125.
Confederacy Disbands I, Carlisle enters at 197,8 on turn 125.
Confederacy Disbands I, York enters at 204,12 on turn 125.
Confederacy Disbands I, Chambersburg enters at 193,13 on turn 125.
Confederacy Disbands I, Westminster enters at 201,18 on turn 125.
Confederacy Disbands I, Frederick enters at 196,20 on turn 125.
Confederacy Disbands I, Pittsburgh enters at 175,8 (PITTSBURGH *) on turn 125.
Confederacy Disbands I, Wheeling enters at 168,14 (Wheeling) on turn 125.
Confederacy Disbands I, Zanesville enters at 160,16 on turn 125.
Confederacy Disbands I, Athens enters at 160,23 on turn 125.
Confederacy Disbands I, Jackson enters at 153,30 on turn 125.
Confederacy Disbands I, Chillicothe enters at 150,25 on turn 125.
Confederacy Disbands I, Columbus enters at 149,18 (COLUMBUS) on turn 125.
Confederacy Disbands I, Dayton enters at 142,20 (Dayton) on turn 125.
Confederacy Disbands I, Cincinatti enters at 139,30 (CINCINNATI *) on turn 125.
Confederacy Disbands I, Brookville enters at 134,25 on turn 125.
Confederacy Disbands I, Franklin enters at 125,23 on turn 125.
Confederacy Disbands I, Centreville enters at 128,35 on turn 125.
Confederacy Disbands I, Mitchell enters at 122,35 on turn 125.
Confederacy Disbands I, Bloomington enters at 119,30 (Bloomington) on turn 125.
Confederacy Disbands I, Sullivan enters at 111,30 on turn 125.
Confederacy Disbands I, Marion enters at 98,44 on turn 125.
Confederacy Disbands I, Fairfield enters at 106,35 on turn 125.
Confederacy Disbands I, Hillsboro enters at 96,28 on turn 125.
Confederacy Disbands II, Salisbury enters at 218,29 on turn 125.
Confederacy Disbands II, Baltimore enters at 204,20 (BALTIMORE #) on turn 125.
Confederacy Disbands II, Washington, D.C. enters at 200,25 (^ WASHINGTON, D.C. ^) on turn 125.
Confederacy Disbands II, Harp. Ferry I enters at 193,22 on event 405.
Confederacy Disbands II, Harp. Ferry II enters at 193,22 on turn 125.
Confederacy Disbands II, Front Royal I enters at 189,26 on turn 25.
Confederacy Disbands II, Front Royal II enters at 189,26 on turn 125.
Confederacy Disbands II, Front Royal III enters at 189,26 on turn 230.
Confederacy Disbands II, Front Royal IV enters at 189,26 on turn 335.
Confederacy Disbands II, Front Royal V enters at 189,26 on turn 440.
Confederacy Disbands II, Wytheville I enters at 164,50 on turn 125.
Confederacy Disbands II, Wytheville II enters at 164,50 on turn 230.
Confederacy Disbands II, Wytheville III enters at 164,50 on turn 335.
Confederacy Disbands II, Wytheville IV enters at 164,50 on turn 440.
Confederacy Disbands II, Tredegar I enters at 196,42 (RICHMOND) on turn 125.
Confederacy Disbands II, Tredegar II enters at 196,42 (RICHMOND) on turn 230.
Confederacy Disbands II, Tredegar III enters at 196,42 (RICHMOND) on turn 335.
Confederacy Disbands II, Tredegar IV enters at 196,42 (RICHMOND) on turn 440.
Confederacy Disbands II, Barboursville enters at 155,38 on turn 125.
Confederacy Disbands II, Fayetteville I enters at 189,74 on turn 125.
Confederacy Disbands II, Fayetteville II enters at 189,74 on turn 230.
Confederacy Disbands II, Fayetteville III enters at 189,74 on turn 335.
Confederacy Disbands II, Fayetteville IV enters at 189,74 on turn 440.
Confederacy Disbands II, New Orleans I enters at 86,130 (NEW ORLEANS *) on turn 125.
Confederacy Disbands II, New Orleans II enters at 86,130 (NEW ORLEANS *) on turn 230.
Confederacy Disbands II, New Orleans III enters at 86,130 (NEW ORLEANS *) on turn 335.
Confederacy Disbands II, New Orleans IV enters at 86,130 (NEW ORLEANS *) on turn 440.
Confederacy Disbands II, Houston I enters at 35,128 on turn 125.
Confederacy Disbands II, Houston II enters at 35,128 on turn 230.
Confederacy Disbands II, Houston III enters at 35,128 on turn 335.
Confederacy Disbands II, Houston IV enters at 35,128 on turn 440.
Confederacy Disbands III, Memphis I enters at 90,75 (MEMPHIS *) on turn 125.
Confederacy Disbands III, Memphis II enters at 90,75 (MEMPHIS *) on turn 230.
Confederacy Disbands III, Memphis III enters at 90,75 (MEMPHIS *) on turn 335.
Confederacy Disbands III, Memphis IV enters at 90,75 (MEMPHIS *) on turn 440.
Confederacy Disbands III, Augusta I enters at 156,91 (AUGUSTA) on turn 125.
Confederacy Disbands III, Augusta II enters at 156,91 (AUGUSTA) on turn 230.
Confederacy Disbands III, Augusta III enters at 156,91 (AUGUSTA) on turn 335.
Confederacy Disbands III, Augusta IV enters at 156,91 (AUGUSTA) on turn 440.
Confederacy Disbands III, Columbus I enters at 137,102 (Columbus) on turn 230.
Confederacy Disbands III, Columbus II enters at 137,102 (Columbus) on turn 335.
Confederacy Disbands III, Columbus III enters at 137,102 (Columbus) on turn 440.
Confederacy Disbands III, Macon I enters at 144,98 on turn 230.
Confederacy Disbands III, Macon II enters at 144,98 on turn 335.
Confederacy Disbands III, Macon III enters at 144,98 on turn 440.
Confederacy Disbands III, Rome I enters at 134,83 on turn 230.
Confederacy Raiders, N.B. Forrest enters at 128,74 on turn 76.
Confederacy Raiders, J.S. Marmaduke enters at 66,85 on turn 224.
Confederacy Raiders, J.H. Morgan enters at 116,67 on turn 72.
Confederacy Raiders, W.C. Quantrill enters at 59,47 on turn 52.
Confederacy Eastern Fleet, F. Buchanan enters at 196,42 (RICHMOND) on event 405.
Confederacy Eastern Fleet, Albemarle Fleet enters at 196,56 on turn 300.
Confederacy Eastern Fleet, Charleston Fleet enters at 178,99 on turn 125.
Confederacy Eastern Fleet, Chesapeake Fleet enters at 197,44 on turn 50.
Confederacy Eastern Fleet, Mosquito Fleet enters at 200,72 on turn 75.
Confederacy Eastern Fleet, Santee Fleet enters at 170,82 on turn 100.
Confederacy Eastern Fleet, Savannah Fleet enters at 157,93 on turn 150.
Confederacy Eastern Fleet, Transport I enters at 199,72 on event 405.
Confederacy Eastern Fleet, Transport II enters at 157,93 on turn 100.
Confederacy River Def. Fleet, J.E. Montgomery enters at 118,82 (Decatur #) on event 405.
Confederacy River Def. Fleet, Arkansas Fleet enters at 65,74 on turn 100.
Confederacy River Def. Fleet, Miss. Fleet enters at 76,122 on turn 50.
Confederacy River Def. Fleet, Mobile Fleet enters at 103,116 on turn 200.
Confederacy River Def. Fleet, Yazoo Fleet enters at 82,100 on turn 100.
Confederacy River Def. Fleet, Red Fleet enters at 59,102 on turn 250.
Confederacy River Def. Fleet, Tenn. Fleet enters at 117,81 on turn 50.
Confederacy River Def. Fleet, Transport III enters at 118,81 on event 405.
Confederacy River Def. Fleet, Transport IV enters at 83,130 on event 405.
Confederacy River Def. Fleet, Transport V enters at 113,106 on turn 100.
Confederacy River Def. Fleet, Transport VI enters at 60,103 on turn 200.
Confederacy Gun Batteries, "Iron Banks" enters at 97,55 on event 88.
Confederacy Gun Batteries, Ft. Branch Guns enters at 198,61 on turn 150.
Confederacy Gun Batteries, Ft. McAll. Guns enters at 166,111 on turn 150.
Confederacy Gun Batteries, Ft. Sumter Guns enters at 179,100 on turn 10.
Confederacy Gun Batteries, Mobile Guns enters at 102,122 (^ MOBILE ^ *) on turn 100.
Confederacy Gun Batteries, Port Hudson Guns enters at 74,120 on turn 60.
Confederacy Gun Batteries, Pensacola Guns enters at 109,124 on turn 100.
Confederacy Gun Batteries, Spanish Ft. Guns enters at 104,122 on turn 100.
Confederacy Gun Batteries, W. Ship Is. Guns enters at 95,127 on turn 40.

